79 reviews liked by Haise1003


Tem tanta coisa que você até esquece do Golf.

A ideia do jogo é muito boa: Mini Golf com amigos. Porém pra mim enjoou super rápido.

Pra começar a mecânica de jogabilidade em si é meio travada e datada, sendo bem artificial as vezes. Agora o que cansa mesmo é os outros mapas temáticos.
O jogo foca tanto nos temas do mapa que esquece de focar em ser legal como Golf, nisso o jogo vira uma grande mistura de efeitos e poderes.

Se a mecânica em si fosse um pouco mais polida e focada no Golf acho que me pegaria mais.

Bolinha de Gorfe.

PRÓS:
- Co-Op com potencial.

CONTRAS:
- Foco excessivo nos temas dos mapas e falta de atenção no campo de jogo em si (Mapeamento dos buracos).
- Jogabilidade e controles datados.

Ao mesmo tempo que senti que isso é sim um Fallout, me deu uma sensação estranha de vazio. Os elementos que gosto da série estão lá mas parece que falta algo. É tão sem graça jogar solo.

Fallout 76 deu a volta por cima e é bom reconhecer isso, foi um dos raros jogos que tiveram lançamentos desastrosos mas recuperou o sucesso ao longo de sua jornada.

No momento não consigo me divertir nessa versão, mas quem sabe eu pego pra jogar outra hora.

Bom, eu não sou um super entusiasta de mundos abertos urbanizados, porém Sleeping Dogs brilhou meus olhos como nenhum GTA chegou perto de brilhar, e pra definir esse jogo acho que só dizendo "Incrível", essa é a melhor palavra que poderia usar pra descreve-lo, esse game que é muitas vezes esquecido e subestimado, é uma das maiores JOIAS da sétima geração de consoles, sinceramente é um pecado absoluto não termos uma sequencia ou qualquer tipo de continuação da franquia.
Se passando em Hong Kong, a ambientação é MARAVILHOSA, é tudo brilhante, chamativo, a arquitetura da cidade é ótima e completamente diferente do que jogos desse estilo estão acostumados a fazer; Mas infelizmente não tem muito conteudo para se fazer no mundo aberto.
A história é muito boa, eu me senti muito imerso nela, fora os personagens que são muito interessantes, o dilema do Wei de ser um policial infiltrado, e começar a ter sentimentos pelos criminosos é INCRÍVEL, ver ele tendo pesadelos da uma sensação muito triste, e conforme ele vai perdendo os colegas da sua gangue, ele visivelmente fica frustrado, irritado ou abalado, chegando até a discutir com outros membros da policia, e sinceramente o Wei é um excelente protagonista.
A gameplay do jogo é a melhor parte dele, o combate é um dos mais divertidos que ja joguei, sair fazendo golpes de Kung Fu, combos, parrys e coisas do tipo nos inimigos, é extremamente satisfatório, simplesmente IMPOSSÍVEL enjoar, porque além de ser divertido, tem muitas opções diferentes de golpes e sequencias.
Sinceramente eu tenho pouquissimo a reclamar, eu gostaria apenas de mais conteudo para se fazer no mundo aberto, pois por mais que a gameplay e a história sejam incriveis, o jogo ainda tem uma cidade bem grande, e infelizmente tem pouca coisa pra se fazer nela, o que deixa um pouco a desejar.
O jogo é consideravelmente curto também, e como dito a cima, tem pouco conteudo no mapa aberto, o que não atrai nada uma segunda jogada, a não ser que seja para platinar ou apenas se divertir no combate.
Enfim, tem seus pequenos defeitos, mas eu sinceramente amei esse jogo, acho ele muito subestimado, e deveria sem dúvidas ser mais reconhecido, recomendei o game a todos meus amigos e muitos pensam a mesma coisa que eu, e a todos que leram essa review até o fim, JOGUEM SLEEPING DOGS!!!! s2

Depois de quase 4mil horas de cs go, e 8 anos gastos naquela bomba, esperei muito o lançamento da Source 2, mas meu deus, lançou exatamente o mesmo jogo que o anterior só que incompleto.
Esperei um tempo pra fazer a review, pois achei que com o tempo as coisas melhorariam, mas continua igual.
Cs 2 tem problemas novos, e ainda por cima herda problemas do seu antecessor, isso é inadmissível, a diferença de lançamento de um pro outro é mais de 10 anos, é uma incompetência gigantesca da valve.
Começando pelos poucos pontos bons:
- A qualidade gráfica do game surpreende, é bem bonita, embora muito clara
- O Modo Premier é uma boa adição, mesmo que seja uma base crua, e o sistema de pontos seja bem menos interessante do que Patentes
- O novo tickrate, por mais que esteja problemático melhorou a fluídez do jogo
- Acabaram os pontos bons
Sério, é muito frustrante esperar anos pra sequencia do game que você mais jogou na vida, pra no fim ele ter 3 pontos positivos marcantes.
A comunidade inteira esperava que eles arrumassem o que destruía o jogo anterior, que eram o hackers, e literalmente não mudou NADA, continua fácil xitar e difícil de tomar ban.
O matchmaking ainda é HORRÍVEL e desbalanceado, os jogadores são sempre de níveis completamente diferentes, eu com um tempo bizarro de jogo como disse no começo, e uma alta pontuação, entrava em partida com pessoas que tinham começado a jogar CS a uma semana.
O jogo tem uma performance péssima, é muito mal optimizado, tem quedas de frames bruscas em vários momentos, e em geral roda muito mal.
Tem bugs pra todo lado, muitos foram consertados, mas sempre que são corrigidos aparecem mais 3; Antigamente tinha um bug que o player aparecia na sua tela na diagonal, foi até apelidado de bud do Michael Jackson, e hoje em dia tem bugs de voar, esconder a c4 o round todo, ver por trás de paredes, é uma completa BAGUNÇA.
O hitbox do jogo ficou problemático, o do csgo tinha seus problemas aqui e ali, mas nesse game se superou, o negócio é péssimo.
Além de tudo isso lançou faltando MUITO conteúdo, vários modos excluídos, como corrida armada e danger zone, comandos que simplesmente eram extremamente usados como o de trocar o lado de segurar a arma, até hoje não existem e mais um monte de coisa.
Enfim, é muito triste, eu realmente acho que esse jogo tem espaço pra entrar nos trilhos, porque por mais que tenha um monte de problemas, eu ainda gostei dele, mas foi muito frustrante ver o que aconteceu, a Valve pode ter o histórico incrível que tem, mas ela vem decepcionando à muitos anos.

Burros dizem que é ruim, mas só os gênios entendem a gransiosidade dessa obra prima.

Ricardo S2

OVERVIEW

In the year 2004, Trokia Games, a studio comprised of lead designers of Fallout fame, released Vampire The Masquerade: Bloodlines. A classic RPG unlike anything before it and still unlike anything that has come after it. Like the Masquerade itself, VtM:B is a beautiful game hidden in plain sight.

2004 might have been the year of Half Life 2 and Metal Gear Solid 3, but VtM:B was and still is being slowly discovered by ravenous fans such as myself who never miss an opportunity to let people know that this game has aged like fine blood red wine. This is wrongly considered a cult classic. It is an outright innovative masterpiece and its time we treat it like so. It's legend has grown over the years and it's novelty as a one-of-a-kind video game gets stronger with every year a sequel (or even a similar game) ceases to exist. Like a vampire, born of Cain, I am here to draw you in, suck your blood, and Sire you into the undead world of darkness — the Masquerade!

VtM:B is the kind of video game where there is a world before you played it, and a world after you played it. This masterpiece ticks so many boxes that you want more more meat on the bone in every subsequent game you play afterwards. It has the vibes of a classic Hollywood Noir — it is confidently sexy, dramatic, and alluring while simultaniously cool like a Tarantino film. The character dialogue is smooth, natural, and cool like a Reservoir Dogs anecdote about Madonna's Like A Virgin or something out of the mid-90s indie film renaissance. The world is completely novel in it's night time portrayal of modern Los Angeles, full of (hidden) vampires, criminals, mob syndicates, and average joes just milling about at clubs or diners. The plot rivals the best crime stories and mysteries while simultaniously being dynamic and adaptive. The vampires themselves have incredibly distinct clans, philosophical viewpoints, styles, dialect, appearance, and of course, skills and abilities. As an Immersive Sim, the gameplay differentiation between the clan you choose can substantially change how the game plays and functions wholesale. In VtM:B, your freedom to play how you want is in the league of other sim classics like Deus Ex or big RPGs like Divinity Original Sin.

This game is firing on so many cylinders that I wish every other game was on it's level. I wish the clubs in Mass Effect had thumping rave parties with Industrial Metal and New Wave music by Marilyn Manson and Ministry blasting so loud that the characters at the bar have to raise their voice to be heard. I wish Fallout 3 and 4 have meaningful choices in story outcomes. I wish Cyberpunk 2077 actually gave me the freedom to approach quests and combat however I want or react to who I am, how I look, and what I am doing.


CHARACTERS

Hidden in plain sight are the vampires of the masquerade. Depending on which clan you ask, the vampires of VtM:B are descendants of the biblical Cain, the first muderer. Although the vampires share a common ancestor, they draw distinctions of lineage in their clans (classes). Each clan has a distinct culture, sense of ethics, and appearance. These clans are unlike other common classes in RPGs.

Mirroring real life, VtM:B's characters thrive because they celebrate our differences, not our similarities. Each individual has their own fashion sense, way of speaking, and motivations. Above all, they are really really cool. They dress cool, they look cool, they talk cool. I've tried to show examples of this in these Polaroids[flic.kr] I've made. Even background NPCs have a lot of style and personality.

One of the best examples of this individualism is the extremely well written Malkavian character, Therese Voerman. Without spoiling anything, her madness plays a role in one of the most interesting quests in modern gaming. Like most characters in VtM:B, Therese is three dimensional with a sort of film-like star power that oozes through the screen. Her office looks like she means business. She acts like she's the boss in town, and she dresses with this sexy yet powerful stature. The characters in VtM:B are lifted further by excellent voice acting from some top tier voice talent such as: Phil Lamarr, Steve Blum, John Dimaggio. It is worth noting that the animation, especially the facial animation, was mind blowing in 2004 and still better than some RPG games today.

The world building of the vampire clans feeds into the individual character writing, appearances, and aesthetics which creates such strong characters who feel so original not only towards one another, but original when compared to other more generic fantasy characters in other games. Some people look like trench coat assassins out of The Matrix while others have this 2000s punk rock raver vibe. Some people like Fat Larry are just cool dudes from the streets. In the end, these characters aren't defined by their clan, but by their backstories and motivations. One motivation in particular is central to everything in VtM:B's plot — the Ankaran Sarcophagus!

STORY, QUESTS AND GAMEPLAY

The Ankaran Sarcophagus is a film-style priceless "MacGuffin" that the player and almost every vampire kindred NPC is after. Think about the money (or rug) in The Big Lebowski, the diamonds in Pulp Fiction, or the Ark in Indiana Jones. Everyone wants it and it's up to you about how you get it. Which leads to one of the best qualities of VtM:B — the freedom of choice in gameplay.

Having the MacGuffin through line with everyone's twists, turns, betrayals and motivations is really fun and cinematic, but in the end, it is a good plot-based storytelling device. Where VtM:B shines is in it's RPG-Immersive Sim gameplay and quest design. The game pulls it's stat sheet directly from the TTRPG the series is based upon. In the stat sheet alone, you have an immense amount of choice in your build. But like any good TTRPG, everything in this game is simulated around your choices: your clan, your discipline, your skills talents, etc. Without getting into the nitty gritty, the gameplay is dynamic and deep without bogging you down staring at a stat sheet for hours on end.

Quests are the meat and potatoes of any great RPG game. VtM:B has the best combination of main and side quests in any RPG I've ever played. The main quests follow everyone's pursuit of the priceless Ankaran Sarcophagus taking you through haunted hotels that reveal intimate life events of characters in your travels, nights at spooky musems, or Scarface-like mafia strongholds. The side quests are really something different. This is where the game gets to shine in its modern setting. These quests have the player character rubbing elbows with Hollywood producers trying to recover a snuff film, convincing hobos they didn't see a gruesome vampire murder, or clearing out business loans from predatory sharks. Every side quest is etched in the dark nasty realities that is the underbelly of LA crime.

9.5/10

"I wonder whether knowing the truth would have helped me overcome the grief or not. Maybe if I'd known, I wouldn't be forced to live the life I do now."

Beautiful. Amazing. So glad I managed to finish this before closing out the year, the Kyle Hyde duology is a must play during December. Didn't manage to play a chapter a day to go with the chronological events but it's still a dazzling atmosphere nontheless.

There's always a melancholy associated with the end of the year for some. You think about what you've done all year round and what you failed to do, you try to put a smile to your friends and family at get togethers while hoping the future won't weigh you down as much as your past has, and that's pretty much the main theme which both of Kyle's games work with.

Aside from the great quality of life additions (I love how this game has a novelized version of itself to read along with the backlog in case you're a dumbass like me and forget what you're supposed to do every 10 seconds), you can really tell that this is an expanded version of Hotel Dusk. This time being a lot more personal given it's about Kyle's father and him trying to have closure with the ghosts of his pasts that have been literally living under his roof.

While some might feel it's contrived that for the second time in his life, every single character in this game is directly tied with each other's past to help Kyle out in the mystery, there's a sence of mundanity to it all that makes you realize that truth is stranger than fiction. We're all sulking about the past in one way or another, having a larger, unsolved problem in our lives that we tend to put on the backburner indefinitely because we need to function in our day to day, distracting ourselves with either work, our social life or even with lesser problems, there are things we can't process and make peace with because all in all, we're just trying to get through the day.

While the anticlimax in Hotel Dusk works because you can't expect all the character's life problems be solved in just a single meeting, there is a feeling that everyone can and hopes to move on from what happened which feels even more powerful here given what we know about Kyle, while being bitter in his own way, he still unconsciously finds himself helping tenants he barely exchanged a word with off of sheer circumstance, but also because he knows no one else will do it.

R.I.P Cing. You went out too early but you shone with the brightest of supernovas. Hopefully the Another Code duology sells well enough for us to see a remake for these games too. Happy New Year, folks.

"There are so many people around the world forced to keep burdens on their own. And one thing's for sure: I'm one of them."

Existem coisas na vida que só se vive uma vez.

it's impossible for such a big game to be devoid of imperfections, but for every bruise and wrinkle there's about 10 more things that impress me, engaging tactical boss fights, memorable story moments and characters, choices that really felt my own and so on and so forth
I've already spent so much time with this game and yet...there's still so much more that I missed, and I know that it will receive even more updates and likely a definitive edtion of sorts but even as it is I hardly need any more reasons to go back to it many more times
I may not have anything new to say about it, but my experience with it felt personal and unique enough already