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N00b

Played 100+ games

Favorite Games

Team Fortress 2
Team Fortress 2
Hitman 3
Hitman 3
Dishonored
Dishonored
Prey
Prey
Dishonored 2
Dishonored 2

214

Total Games Played

000

Played in 2024

105

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Recently Reviewed See More

Persona 3 is really endearing with it's characters. It's the first JRPG I've ever played and it's certainly a little rough from that perspective. I think the biggest thing currently holding me back from continuing the playthrough is that Persona 3's opening takes a rough moment to start and time-investment from what I understand about intention of the developers (more or less the whole point of Persona 3) is more or less supposed to be "wasteful". Maybe it's just the fact that Persona 3 is an incredibly long game (like all the Persona games are) but I've not had this stop me before with even visual novels.

There's some really frustrating mechanics going on that I feel I'm almost suffering through for the "initiation" of the rest of the game. Stuff like the status changes and the academic systems and balancing school life? I really do understand what the game is going for but god is this game incredibly frustrating and feels like I'm making constant mistakes at every corner. I know, that's the point, but it really is like a lump in the throat I just want to swallow down so I can learn more about the characters and the overall plot.

At the time of writing this, it's been 8 years since Overwatch 1 released. Almost an entire decade has passed and Overwatch has changed but in meaningless way and the smaller changes have resulted in negativity.
It's fucking outstanding that this game has not had any actual gameplay changes or additions. Everything has been scaled back or cancelled, modified versions of what already existed. Videogames trends and development can change at the fastest paces and Overwatch has felt content to sit within mediocrity with expected and formulaic "content releases" that do nothing but release skins and "modes" which have been done to death.

To build an entirely new game on an upgraded engine is usually a good sign of advancement but Overwatch 2 has not done any of this. I think most people were too blinded by the existence of a second game and promised future development to see (that when a game comes out and delivers next to no actual gameplay/mechanical features added) what was being offered to them.
I wouldn't judge the game on this fact if that wasn't their intention, you can release a multiplayer online game and not change it, in fact in some sense it's quite respectable to do so, to have confidence in your release is something hard to find. Overwatch has committed itself to future content updates since the game released however and the promises and alluded changes are insulting when you look at the "content" (skins) being peddled out by the development team.

Everything that could be praised about Overwatch back when it released has been smothered by piles of absolute horseshit. The developers have failed to innovate in a game that had every advantage it ever could have had with being the talk of the town for an entire year or more. Instead of keeping the game consistently updating and expanding it's reach they felt over-confident and content to release skins and half-ass every opportunity they had. They looked at one terrible business model that no one liked and implemented it as a core reward feature, then dropped it entirely for something even worse.
It will continue to do this until it dies a slow painful death like most multiplayer shooters eventually do. A remarkable game because of poor management and development that deserves to be unremarkable solely for the reasons it is remarkable, but with a name like Blizzard attached to it, it never will be.

Laws of War was something that I really didn't expect Bohemia to run with, but I think it might actually be the best campaign they've done in the series and is a serious attempt at telling a war-related story. It's a story told from the unseen perspective never shown in any aspect of the games, it doesn't have any large-scale battles or much fighting at all. What is here is a moral question left up to the player which they make up from the campaign itself or the original ARMA 3 campaign.
It's not a big campaign by any means and it's not spectacular and it doesn't have any preaching to the player about what's wrong. Merely the player making the choices and the reaction from the aid workers and reporter, and it works well. Good attempt by Bohemia here to step up their game.