Replaying this after playing the original made me realize that Ultra is a really good remake, but I'd put it around the same score due to most of it being the same and due to my opinions on the new main games:
Revenge of the King: I quite like this one. I'm a big Dedede fan and Masked Dedede comes from this but nothing super crazy either. I guess I'm a little biased here but ehhh, more in favour of this game.
Meta Knightmare Ultra: I don't know if this is a hot take or not, but I don't like this one. It's basically NG+ but with Meta Knight and that'd be fine and all but it doesn't feel like enough for me to want to play the game again as weird as it is to say. Galacta Knight is cool though.
Helper to Hero: A good concept but again, not something I particularly love. I mean, playing as the Helpers is pretty cool but I feel like there's more that could've been done rather than a smaller version of The Arena.
The True Arena: Definitely the best one, the harder versions of each boss along with the four new bosses saved for the end makes this a great way to finish off the game.
My opinions on the main games are sort of all over the place, but that doesn't change how well made this game is, I just feel like it's rated a little lower than I would've wanted to after revisiting it, but it's still a fine game nonetheless. Overall, this remake has great qualities to it but the new main games are sort of all over the place for whether I like them or not.

I unfortunately don't like this game as much as I used to, but I still think the game is pretty solid overall. It's a really tough platformer with a unique feel, but it's really frustrating due to some of the gimmicks they have in the worlds. I found that the further in the game, the more annoying the gimmicks got. Usually this is to be expected, but the gimmicks got to the "I straight up don't like this" level. This is especially the case in Hell and the Rapture, where they get extremely annoying fast. I guess it's just compared to other hard platformers with difficult gimmicks, this one just had a lot that I wasn't really too fond of, but the main gameplay is still solid. Overall, Super Meat Boy is a tough platformer that can be really frustrating with its gimmicks at times.

This review contains spoilers

Undertale is such an important game for me, its been with me since junior high and I've always come to replay it often every year. Because I have so many hours on it and know the story well, I usually replay it for the neutral route, but I don't shy away from true pacifist or genocide either. Anyway, today after talking with a friend about the game recently, I decided to do another neutral route: I only attack when I get hit. I've played the game so much that I only ended up killing a few monsters: Two Vulkins and Muffet. But here's the thing about Undertale that makes it so special: I was also hit by the Royal Guards. After telling RG1 to whisper to RG2, I couldn't bring myself to go through with it and broke my own rules. The fact that Undertale is able to make me care for characters with minimal screentime that I've seen over and over again just goes to show how great the writing is and how much charm the game has. All three routes are fantastic, especially True Pacifist which has a super emotional ending and a perfect final boss. Genocide is a pain to get through, but the two exclusive bosses are the most fun to fight and make it worth it, though nothing will make the ending worth it due to how awful you feel after. I'm sure a lot of people know the story by now so I don't need to go full into detail, but just know this game is perfect in every way. Overall, Undertale still remains one of my favourite games to this day and is a masterpiece.

2016

Furi is a weird game but ultimately I was left with a more positive experience than a negative one. I'm not sure how I feel about the bullet hell segments of this game but I really did like the close combat sections. With that being said, my favourite and least favourite bosses were The Edge and The Star, the former feeling very fair and every mistake is your own, while the latter is a really long and annoying boss especially due to the last phase going on for so long. I had to turn down the difficulty because I was getting really annoyed with that last phase. Honestly though, the game wasn't too bad in terms of difficulty. I think most bosses I beat in a good amount of tries, and some I even beat on the first. I guess the only thing I can really say about the bosses in particular I didn't like were the ones that were really hard to hit like The Song (though that boss is still good, just a bit annoying). The music for the bosses makes up for any gimmicks I don't like though, since all the songs are absolute bangers in this game, especially the battle theme for The Song. The voice acting is hit or miss for me, I feel like most of the voices are fine but at worst could use more voice lines since certain bosses like The Hand were just getting on my nerves since he would say the same few lines all the time. Only other thing I didn't really like or care for was the story. Not that it's bad but the presentation wasn't that good in my opinion. I wish there was more than just walking slowly in these paths while getting exposition dumped, especially since the paths look really cool to explore (though there's nothing to find) and you can just press a button to auto-walk. Overall, Furi gets a mostly positive look for me as there's many great elements in this game, though some things like the story presentation could be done better.

As someone who adores the Ace Attorney series and hasn't had time to continue with my best friend (who I'm dubbing it with), I was feeling more and more that I wanted to scratch the itch I've been having lately, both for murder mystery stuff and wanting to play another long game after beating Persona 3 Reload recently. I went in with an open mind after hearing about its reputation, but I'm glad to say, it didn't disappoint. The premise is really interesting and each case works more and more in favour of what it sets up. I wasn't a fan of the first and third cases because the killers were so obvious it hurt, but they were still pretty fun times all around. All the cases are really solid and the fourth and fifth especially hooked me in more than I'd been hooked in quite a while (not counting Persona 3 Reload since I played Vanilla before it). Even though the story was mostly strong, the main appeal of this game for me is the mechanics. I love every aspect of the class trials, especially Closing Arguments which is easily my favourite part. Speaking of, the music is absolutely amazing and Climax Reasoning (the theme for the Closing Arguments sections) is one of my favourites, along with New World Order, Box 15, Box 16, Trial Underground, and all the class trial themes. The art and stylization are also great and these elements along with the music really help set the tone of the story and give it this unique identity I can't find anywhere else. Other than the first and third case having obvious killers, the only other issue I have is a specific plot twist I didn't like from the sixth case and it didn't help that the part after the reveal felt like it was dragging on for too long. I definitely need to play the sequel soon because there's a lot I want to see how the series progresses from here. Overall, Danganronpa exceeded my expectations and turned out to be a fun murder mystery game with a dreadful tone that kept me engaged for most of its runtime.

Again, I love Cuphead. Every single bit of praise I gave to the base game applies here as well. Cuphead is just such a beautiful game in every way and I'd say it may be better than the base game. All of these fights are really fun and never unfair despite having unique gimmicks that can be sort of tricky to get the hang of (mostly with the Howling Aces). The final boss is especially beautifully animated in a way that makes them look like an old Disney villain due to the art direction and animation. Overall, a great little DLC pack that's definitely worth talking about alongside the main game in why Cuphead is a masterpiece.

I love Cuphead so much, it's another game I've shoved many hours on for years. I decided to do another casual run of the game today and one of my friends joined me for multiplayer. The game is absolutely amazing in every single way. The difficulty is both challenging but fair and that leads to a really fun experience, especially to me as someone who really loves boss battles. I've grown to like most of the Run N' Gun levels but really the only one I don't like is Perilous Piers for that last section with the octopus. All the bosses are really fun to fight and the animation is so smooth, along with having great orchestral music that fits the vibe perfectly for each fight. My personal favourites are Cagney Carnation, Grim Matchstick, Captain Brineybeard, Werner Werman, Dr. Khal's Robot, Cala Maria, Phantom Express, and the final bosses, I've yet to do the DLC, but I plan on doing that likely co-op again tomorrow. I've 200% the game before and I plan on doing that again on my own time, I just wanted to review for now. Seriously though, the art and animation are incredible visually and it still deserves as much praise as it can get because those artists worked really hard on this game and it was worth every single frame. Overall, Cuphead is amazing in every single way and deserves all the praise it can get for how perfect each element of the game meshes with each other.

I figured I should log this now coming off of the high that was getting the 120th Star and fighting Bowser a second time. In the simplest way possible, I love Super Mario Galaxy. It is a phenomenal game that has stuck with me since I first played it many many years ago. I've 100% the game many times with Mario, and only did it once with Luigi which was on 3D All Stars a few years ago. Here, I once again only did it with Mario but I plan on going back with Luigi again to keep that completed file on the Wii. I just want to spew my thoughts out now since I'm in the right mood to do so. Super Mario Galaxy is filled with many creative and fun levels that forever shaped my expectations for how Mario games should be like when I was a kid. Of course, I get a lot of enjoyment going back to other games like 64 or when I played some for the first time like 3D World, but none of them ignite the feeling of childhood wonder more than Galaxy does. The only other one that has done so for me is my personal favourite: Super Mario Odyssey. This game is one of the most ambitious Mario games, making use of the gravity and spin mechanics, having more of a fleshed out story that strikes emotional beats like the ending and storybook sequences, and being the most atmospheric of the bunch. Certain galaxies have such unique vibes or do amazing spins on what otherwise would be generic level themes. I think the best example would be Space Junk Galaxy, one of my personal favourites, which has such an empty feel to it that's accompanied with the visuals and especially the music, which is one of the most beautiful pieces of music I've heard in a video game. Not only are the levels fun and atmospheric, but the boss battles are not only good, but great! Usually bosses aren't something to write home about in Mario games but here, the bosses are creative in character design and the mechanics added to beat them. Once again using Space Junk Galaxy as an example, the third level titled "Tarantox's Tangled Web" requires you to use the sling pods to damage and beat the boss, a gimmick they introduce and use in the level. They do this for so many levels and it keeps each galaxy from becoming stale. I think out of every galaxy listed, the only two I didn't like were Dusty Dune (due to it being a really annoying desert level, especially with the Purple Coin star), and Sea Slide Galaxy (mainly because of the Silver Stars and Purple Coins stars). Even then, those galaxies have at least something redeeming for them. It's such an immersive experience and even though I've played it so many times, it's not a game I can put down. Every single element of this game just works so well and it's not hard to understand why everyone loves this game so much. Overall, Super Mario Galaxy is a phenomenal game and truly is a work of art that I'll always keep coming back to time after time.

I'm not sure whether to mark this as completed or abandoned, but I literally 100% the game prior so I'll say the former. Here's the thing: A couple years ago I 100% 64, Sunshine, and Galaxy when I borrowed Super Mario 3D All Stars from my friend. I liked 64, loved Galaxy (even though it was my 7th playthrough), and just... really didn't click with Sunshine. I ranted about it to a new friend of mine and he said my experience was a "skill issue." I thought about it and considered that maybe it was, so I thought of bumping it up higher in my list. Today, I decided to come back to it after a while and go in with an open mind. The verdict? I can't enjoy it. I tried so hard but every level just failed to be fun somehow. I really dislike the controls, especially because they feel so slippery at times. During both playthroughs, I felt like Mario DESPERATELY needed the Hover Nozzle in order to actually control well. Maybe I do just suck, but that's how it felt playing the game. So for me, Mario needs FLUDD right? Well, for some reason they decided to keep adding a bunch of levels WITHOUT it. These are possibly some of the least fun levels I've played in a platformer. Mario lacks moves such as the long jump that has in LITERALLY every other Mario game. Without these great movement options, the game becomes MUCH more tedious to play. Even with FLUDD though, the game isn't all that great. Levels are so difficult to enjoy because a lot of them have tedious objectives, and each of these gets worse and worse the further you go on. I did enjoy a bit of Bianco Hills and the boss fights aren't terrible, but other objectives are so annoying to complete. See, Sunshine differs from something like 64 because you need to beat Episode 7 of every single area, which sucks because you can't just play the levels you want to play and instead have to do everything. It's not as open as the game wants you to think and because of this, you need to do all of the FLUDDless levels for instance (which for me is the lowest point as I've mentioned before). Where the level design, controls, and gameplay fail, the presentation is what saves this game, most of the time. The cutscenes are really... awkward... especially due to the voice acting. Other than that, the aesthetics and music really take the cake here. The thing that's the biggest shame is that the game has everything I could've wanted for level themes, each area is a unique in that it's all a part of Delfino Plaza and not a bunch of areas that don't feel connected. I don't hate the random areas thing that the 3D and some of the 2D games do, but I love seeing just one area be the focal point of the game. I want to love Delfino Isle, but the levels are just so unfun to play that I can't fully enjoy all it has to offer, especially with Sirena Beach and Noki Bay. I'm happy they at least went hard with the worldbuilding and aesthetic of Delfino Isle because that's definitely the high point of the game for me, but the gameplay itself I just can't get behind. Overall, Super Mario Sunshine is a massive disappointment for me because while I love the ideas they want to present, the gameplay itself is such a tedious slog that I just can't enjoy it.

Both 3D World and Bowser's Fury were pretty great games that surprised me in unexpected ways. 3D World felt like a great progression from 3D Land and fixed some issues I had with the former. Granted, it's not perfect because the movement, while great, does feel a bit awkward at times. I randomized the character for every level and I really liked playing as Mario and especially Peach, I was neutral towards Blue Toad as some levels felt great with him and others didn't, and sadly I wasn't a fan of Luigi's movement this time around, a shame because he's one of my favourites. However, speaking of favourites, for some reason they made Bowser extremely cool in this game, with a banger theme and awesome boss fights. He really stole the show and I wish there were more fights with him, that or more replacements for Boom Boom and Pom Pom because the other bosses were so much better. The level design and music were both really good and the game is amazing visually. It's not my favourite Mario game, but it once again goes to show that 3D Mario is a pretty enjoyable experience for the most part. My only complaint really is that the locked collectibles thing is back, and while I was more prepared for it than in 3D Land, I still had to replay some levels to get enough Green Stars. Luckily the Captain Toad and Mystery House levels give a ton, but it's still annoying to have to go back. As for Bowser's Fury, I love the open world aspect here, it feels like a mini Odyssey in a way. I hope they continue with this blueprint because this experience felt pretty fresh and I love the open aspect of it. I love how it's just one big map and I can pick whichever area I can get Cat Shines from. It's a very solid experience and I hope they do more with it in the future. Overall, both 3D World and Bowser's Fury are very great experiences and another fun entry to the 3D Mario games.

This review contains spoilers

After rushing through the original Persona 3 to prepare myself for Reload, I decided to take my time with the remake, though sometimes it wasn't by choice since I was sort of busy and could only fit time for shorter games. I have to say, it was worth it. Persona 3 Reload is the first and only game to ever make me cry. I've come close, tearing up to a few other games, like Persona 4 Golden and Ace Attorney: Trials and Tribulations, but it was never full on crying. Here, the ending really got to me since the presentation of the final cutscene itself is just perfect. But I'm getting ahead of myself, I don't think this game is ENTIRELY perfect as there are a few nitpicks I have with it compared to the original, but for each nitpick, there's something else that's ten times better to make up for it. I'll go over my main nitpicks and then go into how this game makes up for it. I found that the direction for certain cutscenes was... weaker at times. For instance, the opening cutscene with the protagonist heading to the dorm lacks the tension that the original had with the music blaring from his headphones, the sound of rushing water, Yukari in complete distress, and not knowing what Evokers are. In Reload, that cutscene lacks all of that and Yukari's added dialogue feels unnecessary. There's a couple of other cutscenes that don't really do it for me, but to make up for it, two of the best cutscenes in the game were significantly improved, and the in-engine cutscenes look fantastic (though the protagonist's awakening was on the weaker side, not because of the visuals but because it was lacking elements that made the original so good). The two cutscenes I'm referring to are the 10/4 incident and the ending scene. The build-up to the former especially is amazing, the game makes great use of camera angles to really add to the cinematic elements of the cutscenes. The voice acting is also top-notch in these scenes, hell, in the whole game. The only voice I wasn't too fond of was Yukari's as I feel like she lost the sassiness that made her one of my favourites in Vanilla, but she still does what she does just fine so I don't hate it either. Anyway, the only other nitpick I really have is with some of the remixes. Honestly, it's mainly the battle music (though Mass Destruction is fine). Unavoidable Battle and Master of Tartarus have very harsh sounding drums that are overbearing in Vanilla, which really adds to the atmosphere. Yet here in Reload, they're significantly weaker and they lack that intensity, which is such a shame. Meanwhile, other songs lack the hip-hop beats (or whatever it's called) that give off the same effect, like with Living With Determination - Iwatodai Dorm Arrangement. I don't dislike any of the remixes (with the exception of Unavoidable Battle) but there are some that are just weaker overall. However, the game makes up for it with not only great remixes, but fantastic original songs. Great remixes include When The Moon's Reaching Out Stars, Want To Be Close, and of course, Changing Seasons. To be honest, I wish there was more original songs because they're some of the best in the series, such as Full Moon Full Life, The Meaning of Armbands, It's Going Down Now, and Color Your Night, ESPECIALLY the last two because those genuinely might be the top spot for me (minus Vanilla's The Battle for Everyone's Souls and Memories of You). Anyway, that's enough with the nitpicks, so music and cutscene direction aside, what more does Reload do to make Persona 3 a better experience? Well first of all, there's more to do in the game. At night, there wasn't too much to do in Vanilla, only really raising social stats and Mutatsu's Social Link (though I know Tanaka's a night Social Link in FES). Here, not only did Tanaka become a night Social Link, but now they let you hang out with the SEES members for perks, both for them in battle and for yourself like raising a social stat. I'm really happy with this change because unlike in Vanilla, I barely had to go to bed. I only really did so around the last week of January, but that's because I realized I couldn't max every Link in time so I gave up and wanted to finish. Speaking of, they added Linked Episodes for certain characters, which are basically smaller Social Links that are only five episodes long and for party members that didn't have one in Vanilla, which were Junpei, Akihiko, Ken, Koromaru, and Shinjiro. Ryoji and Takaya also had some scenes or days dedicated to them as well, which was great to see as this and the Linked Episodes allowed for the writers to go into untapped territory about their backstories or motives. Simply adding a Linked Episode made Shinjiro go from a character I was neutral on to one of my favourite characters in the entire series, his Linked Episode especially was so powerful. Aigis also gets her Link from FES here (unless it's different but I can't imagine it would be), and I was able to max her out as well (which made me happy, she was my favourite in Vanilla and still is my favourite). A wild thing to point out is the menus, they are STUNNING. Just opening the menu and seeing the animations in each tab never gets old, it's very stylistic and beautiful and I appreciate how it looks. Last but not least, the Tartarus changes. I didn't really like Tartarus much in Vanilla, but I did really like the atmosphere of it. I'm happy to say Reload really did deliver with the changes. I will admit that this game definitely was easier than Vanilla and it wasn't really hard until the end, but at the same time, I feel like the changes they made really helped make the experience better. I never really got bored of Tartarus since it was much less grindy than in the original. I think they should've kept fatigue since it was a bit TOO easy if you ask me, but I don't really mind. It was also nice that you could do Monad doors to get experience faster but with more of a risk since enemies are much stronger. I almost always did them and I got to level 80 before the final boss, which was great because I wanted to at least reach 76. So, with that said and done, what do I think of Persona 3 Reload? Well, there's definitely some elements I liked more in the original, but I think the new additions and changes from the base game make for a better overall experience, so I'll take the smaller losses there for a large scale win. Overall, Persona 3 Reload does a great job remaking an already wonderful game and fixes a lot of my issues with the base game, making this one of the best gaming experiences I've ever had.

A very simple but fun platformer. It was pretty nostalgic coming back to this game since I played it at a friend's house, but never finished it. I recognized early level design but it started to get foggy midway and new near the end. Through each part, the game was mostly really fun. There's a couple sections I'm not a big fan of, but most of those are mainly for collectibles and secrets so it's not a huge loss. I guess the only thing I would've liked to see more of would be the Super Abilities. I kind of wish they were used more or that were was more of them because they were pretty fun to use, though they were only used near the end of a level for a brief segment that led to a secret containing a platforming challenge and collectible. This isn't bad by any means, but I kind of wish there was more use for them. I do liked how some of them appeared for the Grand Doomer and Magolor bosses though, since that made those fights very fun and more dynamic. Other than that, the game is really well polished and the music and visuals are great. Overall, very fun and a great game to play while winding down.

Pokémon Sword is probably the weirdest game in the series for me so far. For a little more context, I've played the remakes of Gens 1-3, played 4-7. and also 9. I decided to replay them and try out the ones I never got around to in order to see how my opinion changes from my first time playing them years ago. Generation 8 was the only one I haven't touched, and after a conversation with one of my friends, I decided I'd finally try it out for the first time. I kept my expectations low because I heard this one is one of the worsts in the series. So what's my verdict? Well, it leans close to being mediocre unfortunately. Now in all honesty, my problem with this game isn't really much, but it's such a big factor that I can't ignore it, though I'll get to that later. First, the good. I think the new Pokémon are pretty damn cool. For these reviews (minus Kalos), I'm only using Pokémon that debuted in that Gen (or regional forms). All of the Pokémon I used on my team were pretty great in both the strength and design departments, so no complaints there. The gameplay itself is fine, it's kind of easy at times but the level scaling felt pretty tight in a good way, where I never really felt over or underleveled (though I did skip some battles near the end). I will say though, most of the Gym Challenges were pretty fun, even if they were really simple in concept. The ones that stood out the most to me were Bea's with that weird rotating disk you have to guide yourself in or Gordie's with the dowsing machine where you need to watch out for the pits. Not all of these are great though, and some of them are literally just... regular battles. I would've preferred the puzzles they'd do in the older games but I don't completely mind these. The Gym Leaders themselves were a pretty good difficulty, not being as easy as I expected but not hard where I'd need more than one attempt, with the exception of Nessa since my team wasn't exactly suited for her battle at that point (I didn't know Applin only learns two moves before evolving into Flapple or Appletun). The aesthetic of the game is also really nice, the region barely feels stale visually (graphics aside), such as with Ballonlea and Circhester. Last but not least, the OST is seriously great. The battle themes especially shine, mainly the Gym Leader's, Hop's, Pier's and especially Bede's which is probably my favourite song in the game. The unfortunate thing is, some of those amazing songs are strapped onto certain characters, and the main things I don't like about this game are the story and characters. The story has very little substance to it until the final act, and that final act is... horrible. Let's start with the elephant in the room, Chairman Rosé is probably the WORST character not only in the game, but dare I say the series. His plan is so crazy that I genuinely can't wrap my head around his line of thinking and I don't think I want to understand anyway. So let me get this straight: He wants to stop the energy crisis in Galar. Got it. So when does this energy crisis occur? A THOUSAND YEARS IN THE FUTURE??? It baffles me because not even ten generations could pass for that crisis to occur. So he's paranoid about something that won't happen for many, many, MANY years. Okay, so what's his plan? He talks to Leon about it, Leon says he wants to help after the final match with the player. For some reason this upsets Rosé so much he decides to bring about the Darkest Day early by waking up Eternatus right before the match started? Why? For what purpose? I don't even care if I got some of the details wrong because frankly, Rosé sucks and I hate him. Unfortunately, most of the other characters aren't much better. Hop, Leon, Marnie, and Bede especially are either extremely annoying or extremely bland. Hop and Leon don't shut up about the latter being THE unbeatable champion, Marnie is literally the least interesting important character I've seen in the series, and Bede is trying so hard to be a good asshole rival but is too busy talking about how he got endorsed by the Chairman to be a good rival (I consistently one-shot his team each time). I saw someone say Marnie was a "walking character design" and that honestly feels true because she barely shows up and she isn't really as interesting as she looks. I bring this up because that feels like the game in general. The game has a lot of stuff that looks interesting, but it falls flat. Luckily, the Gym Leaders were all pretty cool and are pretty memorable to me at least, such as Nessa, Raihan, Bea, and the highlights are Gordie and Piers. I just love how expressive Gordie is and Piers was the highlight, him having a banger theme and a unique stadium, plus no Dynamaxing in his Gym. I forgot to mention, I think Dynamax as a gimmick is... not bad. I'll admit, out of the main gimmicks, Mega Evolution is definitely the coolest one. However, my issue with Megas comes from how there's no limitations on them, unlike the others where they're more limited in use. Dynamax feels like the compromise between Mega Evolution and Z-Moves. You have three turns to have this powered up gigantic version of your Pokémon and all your moves change to certain Dynamax versions. It's not a bad gimmick at all, and Gigantimaxing has basically what I wanted with the design changes, and some of them are pretty cool like Gengar and Alcremie's. I do understand why some people don't like it though, really my only issue with it comes from the Dynamax raids which just really aren't fun if I'm being blunt. I liked the Tera Raids in Scarlet and Violet much better since they feel a lot quicker and as a result these are just painful since they feel super long. Anyway, I don't plan on doing the DLC for a while because I just wanted to do a base game playthrough to get my opinion on it. Overall, this game is pretty good in a lot of qualities, but the story and characters really drag it down.

To give credit where credit's due, this game has a lot of great qualities like the art style and its unique gameplay, but it just isn't for me. I finished World 3 but just didn't feel like continuing. Simply put, I just don't really find the game to be that fun. I'm not particularly fond of the level design or gimmicks and I feel like I could just find more fun in different platformers. It's a shame because I wanted this to be a great 2D Mario game (since my opinion on most 2D Mario's is pretty negative) and a great first impression for the Yoshi games, but this didn't do either for me. Instead, this game was more tedious to me and annoyed me more than anything. Overall, I'm disappointed this game didn't click for me but I didn't really find it fun as unfortunate as it is.

Very solid collection of games with only one I didn't really like while the others ranged from very good to one of my favourite co-op experiences. While I only really played the campaigns for these reviews, it also comes with the multiplayers for each game, so all in all, definitely worth your money and it goes on sale pretty often from what I've seen. Overall, great collection that's definitely worth checking out.