This game to me has a balance between its good stages and its bad stages. I really enjoyed levels like Green Hill Zone, Starlight Zone, and Scrap Brain Zone, but the remaining three have many issues with them. Marble Zone and Labyrinth Zone don't play off of the speedy platformer gimmick that the other levels include. Those zones are slow, messy, and challenging in a way that isn't fun, especially the third act of both zones. Meanwhile, Spring Yard Zone feels sort of lazy. It's not a terrible zone by any means, but it seems to be missing something that would make it more engaging. Special stages aren't too bad, probably one of the more easier ones, if not the easiest, but there really isn't too much of a reason to get the Chaos Emeralds. Overall, not a bad game, but definitely my least favourite Classic Sonic game.

A great sequel compared to the first, but upon replaying, I can't say it's my favourite like I used to back when I first played. I will give this game credit where it's due, it has great replay value, but the last few stages (specifically Oil Ocean, Metropolis, and depending on the day, Sky Chase and Winged Fortress can be annoying) can bring the game down a bit. The special stages are extremely annoying to do with Tails following from behind, and the ending scene is arguably worse with all of the Emeralds. There doesn't really seem to be a good reason to collect all of the Emeralds on a casual run due to the difficulty of the special stages, but that's only an optional thing. The levels are fast paced and never feel repetitive, and having Tails follow you from behind has a lot of charm to it. Overall, this game is still really enjoyable, but there are a few aspects that bring it down slightly for me.

I honestly adore this game replaying it. There's so much to love about this game in my opinion. I think the concept of time travel feels perfect for a Classic Sonic title, and the levels do this very well. The level design is very beautiful; bright eye catching colours in the good futures, dark atmospheres with the bad futures, dull old looking worlds in the past, and a base to go off of in the present. The music is also just amazing, I played with the Japanese soundtrack and there are so many songs that I can choose for a favourite, from the cheerful Palmtree Panic Good Future, to the iconic Stardust Speedway Bad Future, or even Wacky Workbench Past, there's so much to love. My only complaint about this game is all of the stuff they expect you to do. There's no way I'd enjoy this game if I went for every Metal Sonic hologram, every Robot Generator, and every Time Stone. I typically go for the Robot Generators until I have all the Time Stones, but getting the latter is such a hassle with how frustrating the special stages are that I'd rather break the generators. Even so, I love the exploration in this game. I'd like to revisit it and see what futures I'll get just by thinking less and speeding through the levels. Overall, it's a charming game and I really enjoy playing it again.

I feel like if I played both halves on their own, I wouldn't like them nearly as much. Though together? Those two parts fit together and create an amazing experience. The levels are pretty, the music is catchy, and the special stages are a lot of fun when you get the hang of them. There's only one thing that I found to be a bit questionable and it was with the level design. Some of the levels feel a lot longer than they should be and some of the zones are really uninteresting, meaning that if you don't like a zone, you're stuck there for a while. This is especially true with Sandopolis, which was a level I hated playing as I already don't like desert level settings that much to begin with. Even so, the game is still great. Sure there were some stages I wasn't a big fan of, but all of the high points are amazing, and there's a lot of highs (Ex: Hydrocity Zone, Launch Base Zone, Lava Reef Zone, etc). Plus, this game has the single best zone in any Classic Sonic game (I love Doomsday Zone to death), though maybe this opinion will change after my Mania replay. Overall, very enjoyable game and lives up to the hype it gets.

Played it in one go, it's good but I feel like there's something holding me back from liking it as much as I could. I'll still give it three and a half stars because I did enjoy it and want to play other games in the series, but it feels like there's something that could add to it to make it better. Not really much else to say, it's definitely worth trying out though.

Played this game not too long ago, it's as great as I remember. Sure there are some tedious parts (the desert section and only the desert section) but the game has a lot of charm to it and it's very fun to revisit. The characters are fun to see on screen and have some personal favourites like Popple. The story itself is also pretty well done and the world is fun to explore. The only complaint I could possibly think of is that the game is very easy but the final boss hits you with a major challenge, but I adore that boss so I automatically don't care. I found the game to be enjoyable overall, and that's what matters to me.

A wonderful game that starts a series that I adore with all my heart. This game is truly something special. A lot of the cases are very enjoyable and have a lot of content that would eventually lead into sequels, but it works as a standalone game too. A lot of great characters come from here, such as the beloved main characters Phoenix and Maya, along with other fan favourites like Edgeworth and Gumshoe, but also some great one off characters like Redd White (yes I actually liked him) and Yanni Yogi. Every case is fun to play through, and the game never overstays its welcome. My only complaint is that three days can sometimes feel like too much for specific cases. I feel like Turnabout Samurai in particular could benefit from a two day system like in the other games. Overall, very fun, charming game that will leave you looking for more.

I know this game gets mixed reviews, but I have to give credit where it's due. Now, one thing I want to point out right away is that this game has four cases, two of them are absolutely amazing and some of my favourite cases in the series, the other two are... not so good. In fact, this game has one of the most infamous cases in the series, Turnabout Big Top. This case has things that could be reworked to make less... creepy, but I don't hate the case looking back. The Lost Turnabout is a forgettable first case, but I didn't hate it, it just wasn't as good as the others. Meanwhile, Reunion and Turnabout and Farewell... My Turnabout are simply amazing cases as should definitely be done going in blind, you won't regret it. This game also introduces the Psyche Locks, one of my favourite things in the main trilogy. The one of characters are alright for the most part, though they really shine in the last case. I also love seeing some characters return and play a better part, it makes the first and second game feel truly connected. Overall, amazing game and I'm happy I took my time with it.

I'm not going to say anything about this game, but all I will say is play this blind and you will have an experience like no other. One of my favourite games of all time, if not my favourite.

I get that the game is really old, but it does feel really clunky. That said, for a game originally released in 1998, it's still really good. The first time I played this was back in 2018, and the younger me couldn't appreciate older media back then, but playing it now I can see how much better it was and why people praise the Adventure games. I like the formula a lot, my only issue is the other playable characters. While Sonic is really fun to play, the other characters can be a hit or miss. Tails doesn't add much from Sonic, Knuckles hunts for emerald shards but that can either be fun or annoying, Amy runs from a robot and her levels are slow and tedious, Big is just awful, and Gamma's run and gun type gameplay is pretty good. If I had to rank each story, I'd say:
1. Sonic
2. Super Sonic
3. Gamma
4. Tails
5. Knuckles
6. Amy
7. Big
Even though some of the characters aren't that fun, I do like seeing certain events happening from the other characters' perspectives. Not only that, but a lot of the other character stories are pretty short. Big's story is awful gameplay wise, but the story itself is extremely short especially without counting the cutscenes. Speaking of the cutscenes, the animations and voice acting sometimes feel really stiff. Tails is a good example of this; his voice feels almost too awkward for my liking. Though some of the other voices like Sonic and Eggman work very well for their characterization in this game. Honestly the only things holding me back from giving it 5 stars enjoyment wise are how old the game is. I said earlier I can appreciate older media but the game is still very clunky at times and I feel like a modern remake of the game would do it justice. That being said, the game is still fine as it is now, but it's not perfect. Overall, I really enjoyed this game despite all the flaws and I'm glad I can appreciate it more than I did when I was younger.

I'm currently going through every mainline Sonic game in order of release date and ranking them as I go along. Currently, I'd say Sonic Adventure 2 is my favourite. The game has a lot of charm to it, from the updated models to the fantastic soundtrack. The way they organized this game feels a lot better than Sonic Adventure. Having the story go from the three characters in each side gives it a better transition and all the playable characters are fun. The only issue I have is how clunky the game feels at times. This is specifically with Tails/Eggman levels. The way the mech turns around can screw you over during some of the platforming sections, like with Hidden Base. If I had to rank every character from their levels, it would be:
1. Sonic
2. Shadow
3. Rouge
4. Knuckles
5. Eggman
6. Tails
I have to say though, Sonic and Shadow are close to being a tie, Knuckles and Rouge are also interchangable. I think that's a positive though, almost every level is really well made. I only have a few levels I don't like (it's mostly the desert levels except Sonic's) but the rest are really fun to play. Overall, this game was a lot of fun and I'm glad I enjoyed it more upon replaying years later.

It's hard for me to give this a fair review; this game is basically 30 years old. I feel like when I played this, I was comparing it to the other Kirby titles I've played before (and plan to revisit sometime soon) and I realized that the main flaw of this game was that it was one of the firsts. Kirby's Copy Abilities make gameplay a lot more fun, but there's only so many things you can do with them in this game compared to some of the older games. While I understand that this was the first game with the Copy Abilities, it doesn't change the fact that this game, to me, wasn't the best experience for me. I'll still give it three stars because while it wasn't my favourite game out there, there's a lot of stuff that I can praise the game for anyway, such as the soundtrack (Kirby OST's never fail to disappoint) and the sprites that look really nice for the NES. Overall, this game was decent at best, but it paved the way for great games to come.

Not the best game but not the worst game either. I feel like a middle score fits well. The gameplay can be fun but at the same time it can be frustrating, especially with some aspects that I don’t like such as the screen not being able to move left or in game things like the springs that are inconsistent. There’s nothing really impressive about the sprites or the music, just simple but iconic for both. Also, some levels have some really bad level design, especially the levels that feel impossible to do without searching them up, mainly 7-4 and especially 8-4. Lastly, the movement is decent, it can be frustrating since it feels almost slippery but it can be satisfying if you get it just right and speed through the level with no issues. Overall, each aspect of the game has pros and cons so I would give it a mid score.

I can say the exact same thing as I did in the Super Mario Bros. review, but there's one thing I want to add: The level design. It's absolutely horrid and I would've gone mad without save states (played with Nintendo Switch Online), especially since it feels like you can't predict what's to come. There were some levels I had to look up how to solve because the solutions felt unreasonable. The original Super Mario Bros. was at least fun, but this one doesn't really do it for me. It's only going to get half a star lower since it's basically a hard mode in my eyes. Overall, frustrating game without save states and not really a good sequel.

Edit: I'm lowering the score because I feel like my original score is too high compared to some other games in its original rating and is slightly under Super Mario Land for me.

First I'd like to mention that this review is based off of a casual single-player experience. I didn't collect all the Star Coins, but I plan to whenever I come back to this game. The level design is much better than the other two Mario games I recently played (Super Mario Bros. and The Lost Levels), though there are a few levels or gimmicks I didn't like, such as any gimmick from World 2 or the wall climbing in World 6. The difficulty is just fine, simple when you want to run through levels but harder when you want to collect the Star Coins. This isn't a complaint that would dock any points, but the world design is really boring since it follows the generic pattern of having a desert, ice world, water world, etc. I understand that this game is really old, but I wish the Mushroom Kingdom just had more unique scenery especially since the other 2D Mario games do the same thing. I would like to see a NSMB game with a world design like in the 3D games like Sunshine or Galaxy. Overall, very simple yet fun game that I definitely see myself returning to.