Replaying this after playing the original made me realize that Ultra is a really good remake, but I'd put it around the same score due to most of it being the same and due to my opinions on the new main games:
Revenge of the King: I quite like this one. I'm a big Dedede fan and Masked Dedede comes from this but nothing super crazy either. I guess I'm a little biased here but ehhh, more in favour of this game.
Meta Knightmare Ultra: I don't know if this is a hot take or not, but I don't like this one. It's basically NG+ but with Meta Knight and that'd be fine and all but it doesn't feel like enough for me to want to play the game again as weird as it is to say. Galacta Knight is cool though.
Helper to Hero: A good concept but again, not something I particularly love. I mean, playing as the Helpers is pretty cool but I feel like there's more that could've been done rather than a smaller version of The Arena.
The True Arena: Definitely the best one, the harder versions of each boss along with the four new bosses saved for the end makes this a great way to finish off the game.
My opinions on the main games are sort of all over the place, but that doesn't change how well made this game is, I just feel like it's rated a little lower than I would've wanted to after revisiting it, but it's still a fine game nonetheless. Overall, this remake has great qualities to it but the new main games are sort of all over the place for whether I like them or not.

This game is a little weird for me because I don't remember Kirby's Adventure that well since I played it over a year ago, but for this game in particular, it's alright. I don't know if this was the case for Adventure, but the levels here are a lot shorter than I expected. It also feels like the difficulty was toned down for the remake, and I honestly don't mind that. At the same time, levels feel like they end really quickly and that might be because of the lowered difficulty. Checking the times for beating this game and Adventure, I took almost half the time on this one compared to Adventure. I guess I don't really mind since it was a good game to sit down and beat in one sitting, but I don't think this one will stick with me after a while. Overall, just an average Kirby game and a pretty good remake of the original since it feels much smoother to play.

I'm glad I played the NES game before this because I hated that one, but that made this game just so much better for me. I was really intimidated by the Metroid series but I decided to put that fear aside and just play it, especially since one of my best friends is a big Metroid fan (and Zelda, which I'm also working my way through) so I wanted to play those eventually. I'm happy to say that unlike the original, I have literally no complaints about this one. The gameplay is much smoother, the game ACTUALLY tells you what the items you get do, the game also tells you where to go and is much more forgiving, it actually has a map (THANK GOD, I knew they'd eventually add maps but this is my second Metroid game so), the game is much more forgiving, the OST isn't completely ear grating, and it doesn't lag like the original does. It's such a massive improvement over the original and not only is it better, but it's actually fun enough to REALLY hook me. It was also a pretty good length, not too short and didn't overstay it's welcome either. Each area was pretty fun to explore and Zero Mission even has an exclusive area that wasn't in the original, which was definitely my favourite part of the game. Being able to play as Zero Suit Samus in a sort of stealth area, getting the suit back, and having an awesome sequence with the Brinstar theme was just so awesome and that final boss especially was surprising. There was a lot of details I really appreciated that any mistakes I made were MY mistakes and not a result from the game being extremely clunky. Seriously, it was a great time and I'm now looking forward to checking out the rest of the Metroid series. Overall, a much better impression of the Metroid series for me and a very well made remake that makes for a perfect entry point.

I dunno, I just don't like the feel of it. I mean, it's definitely an improvement over the NES game but I just don't really vibe with how it runs. I feel like some of it is just really clunky compared to other games on the GameBoy (I think Kirby's Dream Land 2 ruined my expectations of the GameBoy forever). The movement and combat isn't terrible but it just feels really awkward, though I will say the game at least doesn't have terrible physics or any slow down. I also just REALLY don't like the lack of a map and the monochrome visuals just feel a sort of worse than other GameBoy games I've played so far. Again, like NEStroid, I might come back to this one day but for now, I think I'll just stick to the remake, sorry. Overall, a definite improvement over the first game, but not something I'd want to invest a lot of time in so I'll stick to trying out the remake.

Triple Deluxe is a really solid Kirby game! It's kind of like another Return to Dream Land, though a little worse. It's not bad per say, but I feel like there was a bit of a downgrade compared to the former. Either way, the level design is just as solid as it was there and Hypernova is a decent gimmick. I feel like it starts to lose it's glory quickly as its the only gimmick of the game and its segments drag out for a while. The bosses are really cool in that they have a lot more dynamic phases and such, especially with the Flowery Woods boss not being a two second fight. Also the new abilities are pretty cool, especially Beetle which is one of my favourite Copy Abilites so far. Overall, Triple Deluxe is another pretty well made Kirby game that I enjoyed.

Planet Robobot is easily the best entry in the series so far. A lot of the other games have gimmicks that can be a little iffy at times or a need for collectibles to progress or unlock somethings, but luckily the gimmick of the game is perfect and the amount of collectibles you need is minimal and they're easy to find. The Robobot is a lot of fun to use and the Copy Abilities are fun to use with it. The new abilities are really fun, especially ESP which is one of my personal favourites. The level design is also the best here, with really great gimmicks, scenery, and the auto-scrollers are actually not bad (if you didn't know, I hate auto-scroller levels). I guess really the only thing I could think of for a complaint is the long final bosses, but I actually loved those because I really like boss fights in video games and these were pretty well made, so not a real issue for me just something others may not like. Overall, Planet Robobot is an excellent Kirby game in terms of level design and gimmicks and is easily my favourite at the moment.

This review contains spoilers

"Oh my god... I get it."
Chrono Trigger was a game I've had my eyes on for a long time. To be honest, the more praised a game is, the more scared I am to try it because I fear it may not live up to my expectations. Such is the case for games like Ocarina of Time, Yakuza 0, and of course, Chrono Trigger, hence why I haven't started them. I'm happy to say that not only does Chrono Trigger happen to meet my expectations, but greatly surpassed them! This game is the definition of "subverted expectations" because while it does at first feel like a simple "hero's journey" story where you save the world, it really is so much more than that. The sequence of events flows together perfectly and I have zero issues with the pacing here, it just works so well. The characters make up the meat of the story though, if they weren't written as well as they were, the story would seriously fall flat. Luckily, every character is well written whether its the main cast with their incredible backstories, chemistry, and dialogue, or the NPC's that give the background lore of each time period. My personal favourites are Frog, Magus, and Lucca (in no particular order), but all of the main cast is perfect. The time travel works really well here, each era has such a different vibe from the others that they all become really fun to explore and the characters from each era have their own conflicts, which are really interesting. My personal favourite era is the Middle Ages due to the war during that time and going to Magus's lair after returning the Masamune to Frog was one of my favourite parts of the game. I also love that things you do in this game actually matter. The Trial chapter caught me off guard the first time because I didn't realize the interactions you had with NPC's can help prove your innocence or further make you look guilty. Things like that make this game so unique and it makes the world feel much more alive. There's also the combat, which is really fun and has a lot of cool techniques you can do, especially with the Dual and Triple Techs which make the combat more advanced. The final boss's last phase in particular is so well made due to the game teaching you that when there's more than one part of a boss, defeating the middle/unique looking one will defeat the other parts, yet you need to defeat the right part in order to defeat the boss. It's so shocking how different this game feels from anything else I've played before, and it's an experience I'll never forget. Other things to note are that the art and music are simply incredible. I know this is to be expected because of Akira Toriyama and Nobuo Uematsu, but seriously Yasunori Mitsuda KILLED it here! And you're telling me the CREATORS of Final Fantasy AND Dragon Quest were involved with this game!? It's no wonder they had what they called the "Dream Team" in here, the people they had working on this game are extremely creative and wonderful people. Overall, this game managed to severely surpass my expectations and deserves the recognition and praise it gets, as it is simply a timeless masterpiece.

Rest in peace Akira Toriyama, thank you for your contributions on this game.

Samus Returns was a game I was sort of conflicted on upon first starting out, mainly because I just didn't feel the same way I did when I played Zero Mission and got absorbed into it. However, I didn't feel the same way I did with the original where I just really didn't click with it, so I decided to keep going. I'm happy to say that it did eventually click with me, and while I don't like it as much as Zero Mission, this game is still really great for the most part. The game honestly feels a little clunky, not in the way that NEStroid and Return of Samus are, but just not as smooth as Zero Mission. Some of the systems also just took a while to get used to, like the Melee Counter which felt sort of strange. I love the idea but sometimes enemies would charge at you while you're in the middle of platforming, mainly this is with the flying enemies. The early game also just felt the most tedious and I wasn't too invested until I got to Area 4 or even the end of Area 3. I think mainly I just found the Alpha Metroids more of a hassle to fight rather than anything fun or intense like the rest are. The game is also just a lot more difficult than I expected, since things still do a ton of damage later even with the Gravity Suit. Still though, the mid and late game segments were a lot more fun and I was a lot more invested once I got to the later stuff. The new abilities were pretty cool and using the returning ones was pretty fun too. The Aeion abilities were really useful/fun to work with and that definitely added a lot to the overall experience. The bosses are pretty fun too though they are pretty challenging, especially on the first couple of attempts. Overall, Samus Returns is a really good game that suffers from an early game that wasn't the most investing.

Decided to sit down and replay the campaign after my friend mentioned I could borrow any of his Switch games; including Splatoon 2 and 3. Needless to say, it still holds up in my memory like it did before. The levels are pretty good in length and contain many gimmicks, and while not all are hits, a majority of them are pretty fun to work with or around and make great use of the ink and squid mechanics. The only things I didn't really like other than the gimmicks that missed were the controls and unlocking levels in the hub world. I went around for a while trying to find certain levels because of how obscure the locations were. Meanwhile, the controls aren't exactly the best here. I'm not really a fan of tilting the camera to move, mainly because of how the Wii U gamepad is (though I do like the Wii U and the gamepad), though the map on the bottom does help sometimes like with finding keys. I also have to mention the music again because it's just great, Nintendo rarely misses with their OST's. I can't speak on the online anymore because that's shut down, and either way the servers are dead, but from memory I can say I had many hours of fun, and while I didn't own many Wii U games since I got it late into its life, the games I had on there were all amazing and hold a special place in my heart (which were Mario Kart 8, Smash 4, Rayman Legends, and technically Super Mario Galaxy). Overall, Splatoon's campaign still holds up and is a lot of fun and I'm excited to try the sequel campaigns and their online.

This is probably one of the hardest games I've had to review, not in difficulty but in how confused I am in how much I really like it. The best way to sum up my feelings off the bat are the things that are good are REALLY good and the things that are bad are REALLY bad. There is a bit of painfully mediocre things or things that make me feel nothing, but it's more or less extremes for me. With the exception of the final case, every case in the game gets much better and better but it really suffers from what in my opinion is a bad beginning. The beginning drags on way too long, especially considering they re-establish things from the end of the first game and also that this is a sequel so surely they'd be able to make the beginning feel like less of a chore right? Somehow despite how long it was, I didn't really click with a lot of characters and some I just can't even tell you what their personality is. I'm sorry Mahiru fans, but was she a character? I don't remember her doing literally anything in this game minus a singular rebuttal, but I digress. Speaking of the case, unlike the first game where I really liked a lot of them quickly like Sayaka, this game's cast is... kind of a mixed bag. There's a lot of characters I'd put in lower or mid tiers, but all the characters I like are FANTASTIC, such as Chiaki, Sonia, Gundham, and Fuyuhiko, which are all great characters that are really entertaining on screen. Anyway, I will say despite not liking the earlier investigations, the trials were all really fun minus the final case but I'll get to that later. The new gimmicks like Logic Dive and Rebuttals make trials a lot more interesting and I'm glad there's more gimmicks in play. The only two that were misses were Improved Hangman's Gambit and Panic Talk Action. The former is kind of unfair at times because letters swarm the screen and can spawn too close to each other, causing unnecessary damage before I can react, while the latter is just a worse Bullet Time Battle because of the weird angle of the beat map. The actual mysteries are pretty solid, regardless of how I feel about the case overall itself. Granted, they aren't all perfect, and I think the cases in the first case especially suffer. I already said my issues with the first case, but for the second and third, I find that the second case wasn't all that interesting in its investigation and the random game sequence made it drag on a lot longer than it should've, while the third case was good but had a really weak motive, victim and killer choice, and execution. I will say though, the second case's ending and execution really save it for me and that's probably one of the best executions so far. My review has been mostly negative so far, so why did I give this game such a good score despite how mixed I feel? Enter cases 4 and 5, which are easily the best in the series so far. Both of these cases have fun investigations, crazy murders, really good executions, and the "ah-ha!" moments you get during the trials are super satisfying. These two aren't exactly the easiest so solve (as it should be since this is the second half of the game) but it's a fair difficulty as well which is great. As for the last case, honestly I really liked the investigation and the first half of the trial... and then the twist was revealed. Yeah, I thought that was kind of stupid and once again the villain exposition dumps for an EXTREMELY long time with no gameplay in between and the characters have almost NO reason to believe them. At least the first game still had minigames sprinkled throughout, but as soon as the true villain appears, all the gameplay is reduced to those four answer prompts and a singular Logic Dive before the final segment. I genuinely would've enjoyed that more if there was more gameplay because I started to feel exhausted after a while, especially since I did case 5 and 6 in one go (minus the stuff before the investigation in 5). It's funny that I recently reviewed Samus Returns because how I feel about that game is similar to this one: The early game is kind of a slog but the mid and especially late game is amazing. While they did fumble a bit with the last case, I'd still put it in A-tier due to the fun investigation. If I had to rank each case, 5 and 4 are my favourites and go in S-tier, 6 goes in A-tier, 3 and 2 go in B-tier, and 1 goes in C-tier. So yeah, I definitely still like this game, but my experience with it was a little bumpy compared to Trigger Happy Havoc. Again, I still like this game and its highs are the highest point in the series so far, but as an overall experience, I prefer Trigger Happy Havoc. Overall, while it's still a good game, I can't help but feel like the weaker elements of this game drag it down a bit, despite how amazing the highs of this game are.

I always thought I treated Gen 4 harshly, mainly since it's one of the ones I remembered the least and didn't care to go back to. I never really found it memorable, but I didn't grow up with it, and after a discussion with a friend of mine, I decided to give it another shot. This time, I decided to play Pearl because I played Platinum first and I like seeing the differences. Needless to say... yeah I understand why everyone says play Platinum. See, I don't think this game is inherently bad, but it feels extremely unfinished. Let's talk about the elephant in the room: the Regional Dex. This is easily one of, if not the worst Regional Dex in the series, ESPECIALLY in this game. It's genuinely so hard to make a unique Sinnoh team due to how little options you have that are actually just new Pokemon. Take a look at regions like Hoenn, Unova, and Alola which all have many great Pokemon with unique ideas, different typings, and versatile movesets. Here? It really does feel like you need a bunch of the generic picks, ESPECIALLY because of another issue this game has: HMs. The fact that you need SIX HMs to complete the game is ridiculous, especially compared to Black and White which requires a singular use of Cut that you can shove onto the free Elemental Monkey they give you. You might as well bump it to seven because Fly is really useful since there's points where they make you go around the whole region, it just doesn't seem fun, especially with how slow the game is. The speed is another issue, battles feel so slow and dragged out that it's hard to sit through when the game is going at 0.5x speed. Back to the Regional Dex, another issue with it is with the Gym Trainers and Leaders. Take a look at the Steel Type Gym: Most of the the trainers have are Onix, a couple have Steelix, then there's a Skorupi and an Azumarill. Why? Or worse, Volkner--the Electric type Gym Leader--has an Ambipom on his team and an Octillery, which by the way, was used as his ace in my playthrough of the game rather than his higher level Luxray. It just makes no sense to me. I get that they wanted to focus on the type of the move and not the Pokemon itself, but to me that's an extremely dumb idea because we end up with characters like Flint: The Fire type Elite 4 member with a Steelix, Drimblim, and Lopunny. I'm also kind of biased because I love Fire types and there's literally only two you can get post game or without trades but I digress. However, I did a tally to see which type is the best against the Gym Leaders and Elite 4. What do you know! Fire is the best one! Seriously, you'd think they'd have made more Fire Types but I guess not. The story also feels really incomplete, it feels like they didn't know what to do in time without Giratina so they rushed it, because the Platinum stuff just felt more natural and climactic. It also felt like there was a sudden spike in levels for the trainers because I didn't skip encounters and trained off of wild Pokemon and STILL ended up underleveled for the Elite 4 and Champion. I don't even want to finish because the game is genuinely becoming frustrating with how annoying it is to play at times. Also the Gym puzzles felt kind of lame in this one especially (I know some of them are fixed in Platinum) and the characters aren't really memorable to me. I dunno, maybe I'm playing this at a bad time? Maybe I'll actually like Platinum? All I know is I really didn't enjoy my playthrough of this game. Overall, really disappointing entry because of how many small issues there are that builds up into a whole load of them, making this game feel incomplete.
My final team:
Son Goku (Infernape)
Nala (Luxray)
Christine (Roserade)
LedZeppeli (Drifblim)
Gaston (Gastrodon)
Haku (Weavile)