ISleeepster
2015
2019
2020
This shit broke me I love it so much
The gameplay is simple but extremely engaging and very fun. The story and characters are insanely well done.
The horror aspects were absolutely gripping and had me on the edge of my seat.
As someone who has had experiences and troubles surrounding the violin, watching Sunny dealing with his made hurt and spoke to me.
The gameplay is simple but extremely engaging and very fun. The story and characters are insanely well done.
The horror aspects were absolutely gripping and had me on the edge of my seat.
As someone who has had experiences and troubles surrounding the violin, watching Sunny dealing with his made hurt and spoke to me.
2012
YIIK Ver 1.25
Very alright, the main issue with the game is just what the creator did post release.
In terms of the game on it's own, the combat is alright although can get grating near the end. Some party members feel kind of useless. The story overexplains itself a lot, although that's fixed in the reduced mode. Definitely not as bad as people made it out to be but it's not amazing either.
I enjoyed the ending, even if I have some problems. The extra ending I didn't like even though I liked the area because I just don't care for Sammy.
Very alright, the main issue with the game is just what the creator did post release.
In terms of the game on it's own, the combat is alright although can get grating near the end. Some party members feel kind of useless. The story overexplains itself a lot, although that's fixed in the reduced mode. Definitely not as bad as people made it out to be but it's not amazing either.
I enjoyed the ending, even if I have some problems. The extra ending I didn't like even though I liked the area because I just don't care for Sammy.
I enjoyed it, the characters and interactions were very fun and the battle system was really interesting.
The music is really good in both versions I think but the atmosphere of PSX is better.
The characters are probably the highlight, they feel like 3 dimensional characters trapped by the limitations of the time. Really excited for how they're developed in P2 EP. Kandori was an amazing villain and the caverns of consciousness was amazing and I wish we had more of that in modern persona.
The only real problem I had was exp gain since whenever 1 character is like 10 levels higher than the rest it makes it really difficult to recruit personas
The music is really good in both versions I think but the atmosphere of PSX is better.
The characters are probably the highlight, they feel like 3 dimensional characters trapped by the limitations of the time. Really excited for how they're developed in P2 EP. Kandori was an amazing villain and the caverns of consciousness was amazing and I wish we had more of that in modern persona.
The only real problem I had was exp gain since whenever 1 character is like 10 levels higher than the rest it makes it really difficult to recruit personas
2007
I completely understand why this game is a classic and highly hailed in the Persona fanbase
BUT
A bunch of the bosses require a fuck ton of grinding to fight with the most bullshit resistances I've seen in a game
The final boss's final phase being strong against all abilities, but can't be reduced so you're fighting with completely minimal damage
I regret playing this on normal due to the bosses and grinding requirements and amount of time wasted.
I do like the concept of the final boss but having too much health per phase and the damage of the final made me not enjoy fighting it.
Other than the bosses I loved the game a lot, some bosses were really fun, especially the full moon bosses. Tartarus was a really fun area to explore and made grinding more bearable.
The cast was also really good to interact with and while a lot of the SLs were basic they also had a few amazing ones
Especially the Sun SL, my absolute favourite
BUT
A bunch of the bosses require a fuck ton of grinding to fight with the most bullshit resistances I've seen in a game
The final boss's final phase being strong against all abilities, but can't be reduced so you're fighting with completely minimal damage
I regret playing this on normal due to the bosses and grinding requirements and amount of time wasted.
I do like the concept of the final boss but having too much health per phase and the damage of the final made me not enjoy fighting it.
Other than the bosses I loved the game a lot, some bosses were really fun, especially the full moon bosses. Tartarus was a really fun area to explore and made grinding more bearable.
The cast was also really good to interact with and while a lot of the SLs were basic they also had a few amazing ones
Especially the Sun SL, my absolute favourite
2010
2016
What a game. The story and characters are absolutely amazing, the story is presented beautifully. While I wish the gameplay was explored more past the first few cases, felt like the puzzles were just dropped after case 2.
Not just the main story but the placebo route gives so much more context to the story and characters separate from the investigation. Although the gameplay being just get up and look at your computer over and over can get a bit grating.
Kill The Past
Not just the main story but the placebo route gives so much more context to the story and characters separate from the investigation. Although the gameplay being just get up and look at your computer over and over can get a bit grating.
Kill The Past
2012
2022
Soul Hackers 2
Honestly a really fun amazing game and I wasn't expecting that. Absolutely carried by it's cast of characters all of whom I enjoyed. (Saizo is my favourite)
Honestly just wish it wasn't called Soul Hackers.
Honestly my biggest issue is map design, not the Soul Matrix, I eat that aesthetic up, but the other dungeons.
I will say, that if I played it on release I wouldn't of had as good of an experience. Since the dash and battle speed up suits the game insanely well.
Honestly I think I just played it at the right time in my life, it felt really personal in a way I can't really describe
Honestly a really fun amazing game and I wasn't expecting that. Absolutely carried by it's cast of characters all of whom I enjoyed. (Saizo is my favourite)
Honestly just wish it wasn't called Soul Hackers.
Honestly my biggest issue is map design, not the Soul Matrix, I eat that aesthetic up, but the other dungeons.
I will say, that if I played it on release I wouldn't of had as good of an experience. Since the dash and battle speed up suits the game insanely well.
Honestly I think I just played it at the right time in my life, it felt really personal in a way I can't really describe
2014