I like what Ancestors is swinging for, but unfortunately it misses the top branches and ends up being a game with poor controls, frustrating survival mechanics and a mostly unrealised vision of human evolution.

Phantom Liberty delivers more of what made me love Cyberpunk 2077 - engaging stories, memorable characters and a beautifully immersive world.

Is this the worst game in the series? Sure.

Is this the worst game From Software has made in the last couple of decades? Absolutely.

Is it a bad game? Definitely not.

As I progressed through Elden Ring, I genuinely struggled to put it down. Just when you think you have seen it all, the Lands Between surprises you with another enormous area, labyrinthine dungeon or unexpected encounter that had me wondering if it would ever end.

When it finally did, I jumped in for a second, third and fourth time, knowing I will always return to uncover more of its secrets.

Scooby-Doo invented Metroidvania

As a huge fan of modern From Software games, I am often searching for that next Souls-like hit. While Lords of the Fallen has a few interesting ideas, unfortunately it does not come close to the quality of its inspirations. One of the reasons for this is that it does not seem to learn from the mistakes of other genre titles by making some frustrating design decisions such as cutscenes playing every time you retry a boss or annoying 'runbacks' from sparse checkpoints.

Part of the problem here is the vestige seed system, which allows you to set up your own checkpoint locations sporadically throughout the world. While on the surface this seems like an innovative mechanic to force the player to be more considerate and strategic about placements, it often feels stingy with the amount it provides you and leads to vast stretches of levels where you cannot rest or recover. The game's areas often blend into one, which makes navigation and exploration difficult. Combine this with a terrible map and you have an experience that feels much more like you're fumbling around in the dark than actively learning the world layout.

One thing that all good souls-like games need is balance and Lords of the Fallen fails to execute on this. Enemies and bosses often deal far too much damage, with plenty of enemies with ranged attacked pestering you while you're trying to engage with multiple foes at a time. Many fans of this genre would argue that the bosses make these games and Lords of the Fallen again under-delivers on this front. They often have slow and telegraphed attacks, with only a few moves up their sleeves, leading to an experience that feels quite simple.

Despite some of the negative points I raised above, there are a number of things that Lords of the Fallen does well. The dual-world system is quite novel and allows for some awe-inspiring moments of discovery. The build variety is also incredibly satisfying, with many different armor sets, weapons and spells. The combat feels decent and there are a decent variety of moves, with throwable being particularly well implemented. Visually, I find the game to be a mixed bag at times but the lighting and grand vistas are stunning.

Overall, Lords of the Fallen is an improvement over its predecessor but it still feels like a missed opportunity to cement its place as a genre great.

Despite owning a GameCube back in the day, I never played the original Metroid Prime. For this reason, I was incredibly excited to jump into this refreshed version of a renowned classic and I am happy to say it delivered a fantastic experience. Although backtracking is part of the charm of these games, it does feel a little tedious at times compared to more recent genre titles. That aside, Metroid Prime Remastered has an immersive world, smooth gameplay and great graphics that put it among the best games available on the Switch.

I downloaded Vampire Survivors to kill some time and ended up playing for days on end. This game just simply understands what makes games fun and addictive and nails it in every way.

Now go and enjoy some floor chicken.

As somebody who is a massive fan of choice and consequence in role playing games, Baldur's Gate 3 was an incredibly satisfying experience. It genuinely felt like almost every interaction could go in any number of directions, with impacts that are felt tens of hours after the fact. One of the most impressive things about the game is the amount of interactions between systems. If you have an idea and try it, chances are it will work.

The story and characters are deep and complex, with some really fantastic, memorable villains to contend with.

What a staggering achievement in game design and a title truly worthy of the game of the year award. Currently making my way through a second campaign and already uncovering many new interactions, locations and quests.

I have played about 10 hours or so of The Texas Chainsaw Massacre and while it is certainly fun at times, there is no denying that it contains too many bugs and too little content. Hopefully the game is supported with new maps, victims, family members and bug fixes, as well as much needed balancing updates.

Despite the average combat, Guardians of the Galaxy is a beautifully presented and emotional portrayal of these iconic Marvel characters. I really hope we get the sequel that this game deserves.

Every time I go back and play Jak and Daxter: The Precursor Legacy, it holds up beautifully.

Ahead of its time in terms of open world level design, it features super satisfying exploration alongside great combat and movement mechanics. Packed with personality, the characters, story and enemies are a joy to experience every single time. All of this is presented with colorful, cartoony graphics and set to a memorable soundtrack.

A poor excuse for a game with nonsensical puzzles and horrendous AI. Not to mention its graphical style, which is so ugly I couldn't wait to switch it off every time.

Sekiro: Shadows Die Twice forces you to fully master its intricate combat mechanics and when you do, there is no feeling quite like it. From Software has crafted a beautiful world here with some of the finest boss fights in gaming history.