A heavily improved Isaac experience, which has gone on to recieve 3 major DLC expansions.

Vanilla D1 was a rough experience, from what I've been told. Unfortunately, you can never go back to D2Y1.

A completely fine campaign? Nothing earth-shattering, but it set the stage for what was to come.

An okay expansion storywise, but introduced a whole new subclass to the game, and dramatically changed the face of buildcrafting.

My first full season playing D2, Season of the Lost was a fantastic experience, and masterfully set the stage for Witch Queen.

By far the best campaign ever released for Destiny 2, and arguably the best FPS campaign Bungie has put out since Halo 3. If you can, play it on Legendary difficulty!

Good season overall. Enjoyable to follow week by week, and the activity wasn't too repetitive.

Great season story-wise, activity was so-so, and got repetitive quickly. Excellent seasonal weapons.

Bad season. Story was slow as molasses, though the interactions with Mithrax and Eido were engaging. Both season activities were SLOGS to complete, however.

Great dungeon, fun activity, and the return of many classic weapons from Destiny to D2, with the bonus of classic Halo weapons as well.

Bungie leaves the Halo series with a BLAM! A prequel to Combat Evolved, Reach manages to stand just as well on its own, too.

The magnificent return of 2D Metroid after 17 long, long years. This is a must-play game for Metroidvania fans.

An incredible sequel to a perfect game. While it had a tough act to follow, it pulls through and became an instant classic.

A perfect game. An absolutely sublime experience from start to finish. A genre-defining classic. Need I say anymore?

A masterful improvement on Halo: Combat Evolved, Halo 2 ups the stakes the way a sequel should. Ends on one of the meanest cliffhangers ever.