It's a fiiiiiiine tycoon game, but it's really nothing more than that.

This game is only as good as what you use it for.

Good twist on modern Yu-Gi-Oh, the 3 Zone limit and Skills add some interesting new wrinkles to how certain decks perform compared to OCG/TCG. Plus, it's the only way to play Rush Duels against other humans in TCG regions currently. Also great for fans of the animes, with lots of good fanservice with interactions and voice lines. The plot they've been cooking is also very interesting.

This is the best way to play modern Yu-Gi-Oh officially. Extremely well supported by Konami, good monetization(!), and fantastic music and presentation.

I see the console battle simulators are regressing now- ARE THOSE THE N64 MODELS!? STILL!?!

2017

Neat concept, but poor execution. It's pretty bland.

Really cool concept for a puzzle game! It does feel pretty barebones, however.

Much like the adjectives it introduced, it's Scribblenauts with a little extra. Letting you put adjectives before something doesn't seem like it would make a difference, but it really does!

This is the one! This is the Spelunky game that really brought the series into the limelight. Super fun, super challenging, and super tightly designed. This is a standout among Roguelikes even a decade after it came out for good reason.

Surely everyone saw coming that a group of Sonic fans would make a Sonic game that was vastly better than any game Sonic Team ever made, right?
This is the best Sonic game, hands down, no arguments. It understands why 2D Sonic works, what made Sonic 3 so good, and how to further evolve on it.

Risk of Rain Returns? Fuck yeah it does. Take notes, this is how you remake a classic. Taking elements and items from Risk of Rain 2, Returns supercharges Risk of Rain with more depth, GORGEOUS pixel art, and spectacular remixes of Risk of Rain's soundtrack. You don't want to miss out on this one, especially if you love Risk of Rain or Risk of Rain 2.

I- look man, this remake was made with I think exactly me as the target audience. If you're gonna remake Diamond and Pearl exactly and not Platinum, this is how you do it. I miss the level curve and expanded NPC teams of Platinum, sure, but not enough to not have an absolute BLAST playing this remake. It expands on D/P just enough for me. It coexists with Platinum to me, would you rather have elements like a better level curve and slightly different progress, along with a slightly different story; or would you perfer to play DP with modern QOL improvements from the past 14 years of Pokémon, like better (though forced) experience sharing, different outfits, and full 3D instead of the 2.5D of the DS games? The choice is yours.

Also you can use a Mew on your team for the main story through an old save bonus, and god DAMMIT that's my favorite Pokémon and I don't get to use it like, ever.

This game somehow feels like a regression from Five Nights at Freddy's 1, and also brutally difficult for some fucking reason. Only play this if you're super invested in the FNAF lore.

An alright horror game that spawned a massive franchise. This game is like, okay. It's fine. The gameplay works, but lacks depth, and it's overly reliant on the jump scares for the horror.

An actually interesting evolution on Five Nights at Freddy's!? No shit! Rather than having to manage 4 or more ornery animatronics, you only have to manage 1... but he sure doesn't make that easy. Between hallucinations that will both give you a fright and your systems randomly breaking on you, FNAF3 takes the core ideas of FNAF, breaks it down to the bare essentials, and sharpens that to a point.