My introduction to Super Robot Wars. It's a solid game. One of the craziest cast lists in the series in terms of licensed entries. Pretty good OG characters. The non-linear mission order combined with the massive amount of missions makes the story a bit weak compared to other games in the series.

The first OG only game. This game really feels like a SRW game that came out 20 years ago, a lot of the QoL from future games is painfully missing from this game. Really, unless you decide to track down a copy of this game, just play the PS2 remake.

This is the best Pikmin game. Hands down. Everything about the series has been brought to a sharp perfection in this game. The new elements of taking a limited variety (and number in the early/midgame) add a new layer of strategy to the series that was sorely needed. The only complaint I have for this game is the auto lock-on. It's a lot more finicky than the motion control pointer.

Oatchi is a precious good boy

I mean, as far as little mobile games go, this one's pretty fun. Would take you a loooong time to beat without spending enough money to get the game to cut you off and give you stuff for free. I speak from experience there.

When I played Elite: Dangerous, it was a neat little space sim with not a whole lot of variety at the beginning. I also never got to parts of the game that let you be much more than a space trucker. It was a fine way to kill some hours, but not much more than that.

I mean, it's a really neat concept for a Warioware game. As a young kid interested in game development, I really liked it. The microgames made for it are pretty good, too.

It's not really a game, per se, more of a gamified learning tool before that idea was popularized.