Single-handedly responsible for some of the greatest memes in VN history. Well, not this version but the first localisation that had an amazingly bad translation and even worse voice acting. I fondly remember the nights I spent with it, laughing quietly in my dark room while listening to the same guy voicing every single character.

The story and characters are just okay, if I'm being honest. Neither particularly charming nor downright bad. Weirdly short and yet it overstayed its welcome at times. Still, I am a lonely bitch with a fairy tale kink so I did have a good time.

This game is flawed on so many levels, it's not even enjoyable anymore. And I'm pretty sure it actively tries to be as unfun as possible by implementing design choices that are actually hostile towards the player.

Very clunky UI, a broken save system and AI behaviour that is genuinely so out there that I'm not even sure if I encountered bugs or features (Teleporting enemies? Blind foes that can still see?). Most parts of the map and character designs are surprisingly... unpleasant to look at. Not because they invoke a sense of dread but because they're just a bit awkward.

I haven't played the other games and I'm quite sure this wasn't the best one to start the series with but I was under the impression that FnaF falls into the horror category. Security Breach's "plot" was more and less comical and highly predictable.

This one should have stayed in the drafts.

the greatest power point presentation that I've ever played

I would give anything to play this for the first time again.

Mass Effect 2 doesn't excel at combat. It's still a bit clunky and some classes aren't really fun to play as.
The overall narrative isn't anything ground-breaking, at times even predictable.

And yet, this game will always feel like home to me. I think this is the one that really made me fall in love with video games when I first played it. It has some truly remarkable missions (especially the final one!) and wonderful writing.

My favourite thing about Mass Effect 2 is its characters. Their personalities feel unique and intriguing, their relationship to your main character dynamic. I cherished the moments I spent on the Normandy, just checking up on my crew, getting to know them. How weird it felt to care so deeply about the fate of fictional characters, about a bunch of pixels on a screen.

Still, I keep coming back to it.

One of the weaker games in this series, in my opinion.
I honestly enjoy the drama and the campiness of the Dark Pictures Anthology but Man of Medan just felt a bit boring to me. The setting seems interesting in theory, yet the game fails to build on this potential.

I think this might be due to its cast: None of the characters are particular lovable or exciting, they lack depth in a way. I am not expecting the most complex personalities from a game like this, of course. However, in this case, I just found them very forgettable and bland.

The same is true for the narrative. Honestly, I can't even remember most of the plot, I just remember walking through uninteresting landscapes and corridors.

I still had a bit of fun while playing, even though I don't think I will be coming back to this game.

Map seems a bit empty, the train is super easy to upgrade but.
I really loved this one.
Yeah, it's silly and campy - in the best way possible. The game offers an incredibly creative story line and it doesn't take itself too seriously.

Horror games are my real passion and yet sometimes, I just get bored of seeing the same things over and over again.
If I had to choose between being attacked by a spider-train from hell and searching for keys while solving puzzles (just so I can open another door to solve another puzzle while some kind of vaguely eldritch horror thing chases me), I would pick the train-spider every time.

I'm conflicted. On one hand, I really liked the atmosphere and the graphics of the game. Forspoken's world is a beautiful one, movement feels smooth and - if your PC can run it - you're gonna see some really cool stuff.

However, the writing is horrible. Frey seems like the hollow shell of a character, completely unrelatable and honestly, kind of annoying. Seeing things from her perspective conjured intense feelings of frustration because she was so unlikable. Maybe that's on me, though. I just don't enjoy being an asshole, even in video games. I hated most of the dialogue in the game, stiff and unrealistic.
I want to see some complicated female main characters in gaming but this is just not the way to do it.

Combat comes across as a chore. While it looks amazing, the gameplay leaves a lot to be desired. You're able to pull the same moves over and over again - just press attack a few times and you're done with the encounter. The game lacks variety.

Honestly, I've played worse games. I'd actually say this one is okay. But considering the price tag, I can't really recommend Forspoken to anyone.

Bioshock (Kidz Bop edition)

What a masterpiece. Wonderful art style, distinctive gameplay and a story that got under my skin.

This game has this really strange, sublime sense of horror - this fog of dread that just hangs over your every move. The surrealism of the plot is paired with a wonderful sort of weirdness and philosophical discussions which makes this experience entirely unique and addicting.

You never really get to know any of the characters. In my opinion, they were surprising, yet vague concepts that have to be explored through interpretation. I feel like this is the kind of game that everyone reads a little bit differently and that's the beauty of it.

The horror of being a woman.

On a more serious note, Chilla's Art is wonderful at turning mundane, every-day experiences into a source of horror and I love them for it.

Still, this one didn't really click with me - I just felt like something was missing. A bit too much repetition if you're going to get all the endings, not much variety in game play.

The Karaoke is not a bad game by any means but it just didn't reach its full potential.

Surprisingly charming game with a rather cute art style. It has a nice atmosphere to it, although I wouldn't quite call it creepy.
Wonderful character designs, though.

However, the lack of story and some pretty frustrating puzzles ruin what could have been and what's left is a mediocre experience. Not a bad game but just a bit underdeveloped.

Really fun with a friend! Spooky atmosphere, a lovely environment and puzzles that are really engaging.

The controls are pretty chunky and you can only expect a playtime of 1-2 hours. But this is a free game, so I would say it's still worth it!

This game will always have a special place in my heart as the original version was the first video game I've ever played.
I fondly remember lazy Sundays, spent on the computer with my older sister, trying to figure out what exactly we need to do with that damn clown nose. It certainly made me fall in love with point and click adventures, a love that is still very much alive today.

The Director's Cut does a wonderful job of reviving one of the most iconic games of the genre (and some of my dearest memories).
Goofy, yet charming voice acting, paired with a lovely art style and interesting puzzles. The plot is quite ridiculous at times but honestly? Broken Sword never claimed to take itself too seriously.

This one is a gem.

I had a lot of fun with this one and I do adore the series. The characters are amusing as ever, the art style gorgeous and the world full of details.

Unfortunately, I did like this a bit less than the first game for a couple of reasons: Some parts of the story seem a bit... disjointed. You play as both Nico and George and sometimes, the transition between the two is a bit awkward, mainly because of clumsy time jumps.
In addition to that, a few puzzles proved to be more tedious than fun (looking at you, maze puzzle). I'm a bit ashamed to admit that I had to look up a walkthrough once because I just couldn't wrap my head around the insane point & click adventure logic that the game was throwing at me.

Still, The Smoking Mirror is a great experience that had me hooked from the start. It's fun and nostalgic and really one of the best adventure games out there.


Cute and whimsical, with a distinctive style and beautiful art. While I really love the idea of this game, the writing style was just... not great. It certainly felt too shallow and juvenile to really take any of the characters - or Coffee Talk's obvious commentary on modern social issues - seriously.

Yet, if you just wanna chill for a bit, making drinks while listening to calming music, this might still be your cup of tea.