24 reviews liked by Joetherapper


I'm lousy at racing games. I enjoy destruction racers like Burnout or Flatout, but when it comes to 'real' titles like NFS or Ridge Racer, I simply can't hack it.

On my first Grand Prix race I kept my expectations low. Getting third place, I started zoning out until the replay started. Footage of me failing drifts and slamming into walls filled the screen, but it was almost irrelevant because Move Me was playing. I didn't feel like I was rock bottom or should have moved on to a different game: instead, I really wanted to improve.

The music in this game makes me grin. It's so damn good, all the tracks fit their designated purpose but do it so stylishly all the while. They can be a great motivator for success, and amp up the action no matter what place you are in the race: if you're lagging in 7th or 8th it creates urgency, and in 1st it encourages you to keep your speed up and ride the high. To that end, learning the controls and persisting was incredibly rewarding.

The stories in the Grand Prix are fun little dramas that add a bit of pizzazz to every race. I played Micro Mouse Mappy's first so I'm partial to them, but I feel like all the teams add something nice to the player experience.

Ridge Racer Type 4 is bite-sized greatness: every minute is a delight and it never outstays its welcome.

Very boring with shit controls

4 stars for actual game but im gonna have to give it half a star because my playthrough was ruined by fromsoftware elitist fans who have been ableist and stupid as shit to disabled people asking for an easy mode or using summons.

I genuinely will never interact with anyone who says "youre bad if you use summons" i do not give a shit, yes its easier and you can say the boss is boring now, but i dont give a shit. I cant play games like elden ring without help because im fucking disabled in my prominent hand so having to make my fingers work and do everything needed to beat a boss drains me mentally. Oh and thats not even it because there will always be that one mentally unwell basement dweller who says "git gud"

Pokémon Diamond and Pearl are some of the most important releases for the franchise as they were the games able to reverse the trend of declining sales since Gen 1 and prove the series as more than just a passing fad. A remake of a pair of games with so much importance to so many people and I’m happy to say that this one delivered on every front: awesome new content through the revamped underground feature and Ramanas Park, various quality of life improvements that the originals desperately needed, a charming new artstyle that gives the game a distinct feel, and a much welcome return to Diamond and Pearl’s unique localization that was sanded down in the transition to Platinum. The definitive version, hands down.

I cannot recommend this anymore, due to the devs getting layed off and it in an incomplete state. this game has no future. so the rating is based off how the game was in its launch. one of the most fun fighting games i've played.

nothing embodies this experience better than the 1-2 punch of the loopy arthouse perfume commercial intro followed almost directly by the mcdonalds ass "595839122 deaths served worldwide" advert in majula

on one hand we got a game with the foresight of a haruspex that envisions the ever-escalating arms race the series would find itself in and tries to preempt it with radical mechanical changes, and on the other we got a game that thinks Rat With a Mohawk is a really sick idea for a boss

this thing is the living end; the result of a wild disregard for anything fans consider sacred and a critical eye that found dark souls' core pillars wanting. given the chance to do a remix/remaster they chose to ignore all feedback, double down on all the bullshit, and name it SCHOLAR OF THE FIRST SIN like it's a terrence malick movie. the haters never had a prayer against this kind of power

oscillates between achingly beautiful and sandy petersen's work on doom II. presents characters as haunting as vendrick and lucatiel then goes and reskins dark souls' most emotionally resonant encounter as ripper roo. both modern fromsoft's most melancholic, human game, and the only one where you're forced to play as an absolute mutant

I'm at the point where I'm glad the lighting got downgraded before it came out. it should be fucked, it needs to feel sickly and eroded and wrong. iron keep has to be something you can't understand, and the transition from shaded woods to drangleic castle has to be as disorienting as possible. every time you question the earthen peak elevator I only grow stronger and more insufferable

this is the response to a call no one made. it's gotchas behind gotchas behind gotchas, noble failures, bandai namco PTDE marketing quotes, and fromsoft's most indulgently experimental design since demon's souls. it's the bondage gimp door, the gender swap coffin, npc invaders modeled after the most dickhead player behaviour possible, and the cumulative psychic damage of the frigid outskirts

it's fighting the rotten four times to skip half the game, becoming drangleic's next top model, and having NAMELESS CHAD kill you while you idle in iron keep. it's backstep iframes, powerstancing demon hammers, unbelievably good pvp, and yui tanimura's masterful turn as director of the dlc trilogy

talk all the shit you want:

a lie will remain a lie

Cried for 2 hours after the final boss. Beautiful game

Lethal Company brings genuine and unpredictable fun in gaming back like you are young again.

The premise is super simple: you land on a planet with a ship, enter a randomly generated building to find items, and bring them back to the ship. You have 3 days, so 3 landings, to reach a profit quota. The quota increases with every successful run of 3 landings. While inside, monsters can hunt you down and kill you. If everyone dies, you lose the collected items. The money you earn can be used to buy useful or silly items to increase your chances.

Pretty simple right? The real fun starts when you make use of the audio system in-game. The simple stuff is that you can't speak to a dead person, but the dead folks can hear and spectate you. But Lethal Company does something amazing. It has a fantastic proximity audio system that not only muffles people around the corner or that are further away, but it also has wild effects on things like being choked or drowned.

Getting in spooky corridors and suddenly hearing your friend scream, followed by a haunting silence, gives both a hilarious and incredible rush of excitement. Seeing someone die in front of your eyes is hilarious and never gets old.

There are too many beautiful moments that I luckily captured that are perfect for campfire stories. From frighteningly shouting your friend's name in the hope of a reaction to screaming while running away from monsters.

I have to point out a few cons. While impressive that it's made by just one dude that initially made games in Roblox, it also makes for slow updates. While the fun is not dependant on the updates, at one point you've just seen enough and move on to the next game.

Using mods is heavily recommended, as someone keen on playing vanilla, because it adds so many more goofy items that do not help you whatsoever, but increase the silly fun even more.

Failing has never been this funny in gaming. Lethal Company has given me an incredible amount of fun and laughter that I haven't experienced in a long while.

I give this game the "best death animation ever made" award.