34 Reviews liked by Joetherapper


Blah blah blah the minigames suck. Everybody says that. They're right, but honestly, even disregarding them it’s still a lesser experience than Spyro 1. The pacing is awful. There's a seasonal theme to the homeworlds, so you’d think there’d be four, right? Nope, just three, no spring. The second homeworld lasts almost half the game. The third one only has four actual levels and the primary collectable is just abandoned. Instead, you need to collect the lamest shit imaginable, nondescript magic orbs.

Then there’s the backtracking. Constant backtracking to grab the last orb or gems, but only after replaying the whole level, and sometimes even the first part of a minigame to get to the second one. Fortunately, you can use the cool double jump glitch to skip some backtracking, but more often than not the levels don't allow it.

Everything that carries over directly from Spyro 1 is obviously good, like the art direction, OST, movement, etc. The writing is a bit more involved, which I'm not too sure about, but it's mostly funny. Everything else just feels like Insomniac did their best to make the game as tedious as possible. Surely Insomniac won’t make a trend of making an amazing first game, ignore what made it great in the first place, and make a mediocre follow up

the community tanking this game's reputation by suggesting that everyone play a version that makes the level and encounter design infinitely worse makes me so upset. surpasses the original in every way for me personally, whether that's in the world, bosses, or even characters you meet along your journey. please don't fucking play scholar though that shit made me hate this game for the longest time. and also just because miyazaki wasn't the director doesn't mean the game is automatically bad lol, souls doesnt start and end with him in the director's chair as the end all be all, and dark souls 2 is proof of that.

I really wanted this to be higher, but some of the levels in the end-game are just plain awful. At least the soundtrack is tight.

Oh yeah I love to play the same stage 4 times and play for the same session of the stage 5 times for 10 minutes straight.

one of the most depressing things i've ever seen. in videogames it takes less than a decade for an "auteur" to turn his fairly unique creation into the equivalent of a marvel movie.

I have endless respect for what this game did for the entire medium. I understand why this was and still is considered one of the best games of all time. I bet the game gets better after the Child Link portion is done.

But dog I'm just not having a good time

this game more than anything is a product of the time where an orchestrated soundtrack and bloom lighting guaranteed you 9s and 10s. also it's kinda boring

We have now come to the third and final game in the DKC trilogy and funnily enough, this was the first of the three I ever played. I remember feeling ecstatic when I found this at my local flea market randomly for $10 I think. I'd just gotten into collecting retro Nintendo games and a title like this was perfect for my collection I thought. I played this and enjoyed it back then, but seeing as it was my first SNES DKC game, I didn't know how it compared to the other two. Well after beating those two, I realized how much weaker this game is in comparison. After replaying all three games back-to-back, yeah this still holds true today.

Let's (again) start with the gameplay changes. K Rool has once again kidnapped Donkey Kong. Not only that, he kidnapped Diddy Kong this time around! So it's up to Dixie to team up with her baby cousin, Kiddy Kong, to save them both. The first thing you'll notice is the fact I said baby. Yes, you play as Dixie and a literal baby this time around. Yes, he is lame conceptually. But I also think he's kinda lame gameplay-wise too. Dixie plays the same as she did in 2, however Kiddy is basically like Donkey Kong from DKC1. He's heavy and can bounce on enemies Dixie normally couldn't. Not only that, he has the ability to bounce on water if you time it right..and also the ability to destroy weakened floor with a team up. Both of these new mechanics are barely used in the game, so it's easy to forget about them. Otherwise, he's just Donkey again only less cool which is disappointing considering I preferred the two lighter weight characters from 2. The team up is also not as responsive in this game for some reason? You can do it anytime you want in 2 but here, sometimes it won't work, and you have to move a bit for it to go. Idk if it's because Kiddy is big character or what, but it can be slightly annoying. Not the worst thing in the world but just annoying since this wasn't an issue in 2. Other than all that, the gameplay is the exact same as the first two, which means it's still a fun time for the most part.

The actual levels I find to be a big downgrade from 2 and even a bit of a downgrade from 1. The level settings in 1 weren't amazing but they were interesting enough. The ones in 2 were amazing and were full of a variety of settings I really enjoyed. 3 I just find super boring when it comes to it's level themes. It has forest levels, factory levels, snow levels, levels that are supposed to be Canada?, sawmill levels (okay those aren't terrible), lakeside levels, cave levels etc. Besides the sawmill levels, which are kinda neat, I find the level settings in this game to be uninspired and boring compared to the first two games. I also think because of this, this game visually looks worse than 2. Due to its environments, 2 could be really vibrant and eye-catching. 3 does not have a pleasing color pallet to me and I generally think it looks ugly a lot of the time because of that. The levels themselves are mostly standard fare I'd say. Some of the gimmicks near the end, and yeah this game loves its gimmick levels, can be really annoying tho. Infamous ones like Lightning Look-Out and Poisonous Pond are annoying yeah. There are also some other annoying ones like Koindozer Klamber and Rocket Rush that I don't hear talked about as much and they were even more annoying than the two I mentioned prior. Still, these levels are all in the endgame. Otherwise, most of the game's levels are pretty alright.

The collectables in this game are pretty similar to 2's. Bonus games back again, and this time there's a new one where you must collect 15 green bananas that dissapear after 2 seconds. This is a fine addition to the minigame lineup, tho I must say some of these were super annoying. I don't remember having many issues with the ones in 2, but here they can be brutal. This game changed it so every level (besides the Lost World) has exactly two bonuses and honestly I like that change. Once you've gotten two in a level, you know you don't have to look for more. Again, besides the Lost World which throws in a couple levels that have 3 bonuses. The DK coin was also changed. Instead of just being in a level randomly, and collecting it just like that, you must defeat an enemy called Koin. He uses the coin as a shield and you must ricochet a metal barrel off a wall or whatever to hit him as he always faces whatever direction you're in. I honestly liked this change as well since they kinda turned the DK coin into a little puzzle where you must figure out how to kill this enemy and it's pretty cool.

The animal buddies are again back. They got rid of Rambi, which is weird since he's in the first two games and is a staple buddy after this. Enguarde is still here though, and so is my boy Squitter. They got rid of Rattly but kept the several Squawks. Besides all these returning ones, there are also two new ones. Parry the Parallel Bird floats above you and can collect items in the air. If they get hit, they die but if you bring them to their animal buddy sign, you'll usually get something nice from it. The other new animal buddy is Ellie the Elephant. She gets used a ton in this game and has several different abilities. She can suck up water and shoot it out of her trunk. She can suck barrels from far away. She's afraid of mice and that mechanic gets used a couple of times. She's not bad honestly but she's also not one of my favorites.

I didn't really mention the overworld in my review for 2, because it was similar to 1's, however I must commend this game for switching things up and improving the overworld this time around. You can actually move around the world of DKC3, which makes it feel more alive. You use a variety of vehicles from Funky and you get more as you progress. Throughout the world, you can also find secret caves which house Banana Birds. You must do a Simon Says type game to get them, but these birds are used to get 103% and the true ending. While I personally don't care about the birds themselves, having secrets to find in the overworld was a nice addition. Besides this, you also have these bear characters you can interact with. One bear gives you a couple items in exchange for bear coins (this game's new Kremkoin) that you can then give to other bears in exchange for some banana birds. Other bears require you to do certain tasks in levels or the overworld to unlock banana birds as well. These are fine imo, but they're less fun than just exploring the overworld and finding the caves. Plus the bears designs I don't really care for, they never felt like "Donkey Kong" to me idk.

The bosses this time around, while better than 1's, aren't as good as 2's. For some reason, they made like every boss in this game uncanny and creepy and I don't dig their designs as much as 2's bosses. Besides that, I felt like they were simpler compared to 2's. With the exception of Barbos which I ended up kinda liking, the others I wasn't much of a fan. That includes the K Rool fight too. This is my least favorite version of his fight. I don't really dig how you fight him (I think it's less fun than the cannonballs in 2) and I don't really like the whole Frankenstein thing they went for. Kaptain K Rool was just way cooler.

I may have complained throughout this review, however nothing compares to the OST. This is a massive step-down from the 2nd game and a big downgrade from the 1st game as well. I did like Water World, that song stood out from the rest and proves that the water themes in these games are always the best, however the rest of the OST was incredibly forgettable. Compare the beginning level theme from 2 and then 3. It's night and day. Only reason I'm bringing this up is because this series is known for its amazing soundtracks. I know David Wise didn't work on this game and it definitely shows.

While I was definitely really negative throughout this review, I don't think this game is bad. It has the same old gameplay everyone loves, and even does some things right like the overworld and the collectable changes. However, with the OST being a massive downgrade from the first two games, and the levels themselves being worse overall, I can confidently put this at the bottom of my SNES DKC ranking. I'd never play this over the first two games but I've definitely played worst platformers before lol.

And with that, the DKC trilogy is done. I'm gonna take a break with Kirby as well, as I've been burnt out on platformers a bit. I actually do plan on starting a Zelda marathon next (I might alternate the Kirby marathon with this as well eventually) with some buddies of mine joining me too so stay tuned for a Zelda 1 review in the near future!

Bro I do not give a fuck how many boxes I missed

If you take showers this is by far the best Smash game.

I'm lousy at racing games. I enjoy destruction racers like Burnout or Flatout, but when it comes to 'real' titles like NFS or Ridge Racer, I simply can't hack it.

On my first Grand Prix race I kept my expectations low. Getting third place, I started zoning out until the replay started. Footage of me failing drifts and slamming into walls filled the screen, but it was almost irrelevant because Move Me was playing. I didn't feel like I was rock bottom or should have moved on to a different game: instead, I really wanted to improve.

The music in this game makes me grin. It's so damn good, all the tracks fit their designated purpose but do it so stylishly all the while. They can be a great motivator for success, and amp up the action no matter what place you are in the race: if you're lagging in 7th or 8th it creates urgency, and in 1st it encourages you to keep your speed up and ride the high. To that end, learning the controls and persisting was incredibly rewarding.

The stories in the Grand Prix are fun little dramas that add a bit of pizzazz to every race. I played Micro Mouse Mappy's first so I'm partial to them, but I feel like all the teams add something nice to the player experience.

Ridge Racer Type 4 is bite-sized greatness: every minute is a delight and it never outstays its welcome.

Very boring with shit controls

4 stars for actual game but im gonna have to give it half a star because my playthrough was ruined by fromsoftware elitist fans who have been ableist and stupid as shit to disabled people asking for an easy mode or using summons.

I genuinely will never interact with anyone who says "youre bad if you use summons" i do not give a shit, yes its easier and you can say the boss is boring now, but i dont give a shit. I cant play games like elden ring without help because im fucking disabled in my prominent hand so having to make my fingers work and do everything needed to beat a boss drains me mentally. Oh and thats not even it because there will always be that one mentally unwell basement dweller who says "git gud"

Pokémon Diamond and Pearl are some of the most important releases for the franchise as they were the games able to reverse the trend of declining sales since Gen 1 and prove the series as more than just a passing fad. A remake of a pair of games with so much importance to so many people and I’m happy to say that this one delivered on every front: awesome new content through the revamped underground feature and Ramanas Park, various quality of life improvements that the originals desperately needed, a charming new artstyle that gives the game a distinct feel, and a much welcome return to Diamond and Pearl’s unique localization that was sanded down in the transition to Platinum. The definitive version, hands down.

I cannot recommend this anymore, due to the devs getting layed off and it in an incomplete state. this game has no future. so the rating is based off how the game was in its launch. one of the most fun fighting games i've played.