303 Reviews liked by KJoeyy


Peter Griffin voice I did not care for the curse plotline

Isaac's optometrist appointment

this game is like 5% The Best Stuff You Will See In This Series and 95% just bad generic light novel anime power-up fantasy magic deus ex machina friendship determination resolve blah blah blah your mother. if nothing else i can say i loathed alfin until this game.

the demo is fun! yiik is strange outsider art and i think it should be embraced, personally lol

>incestual pairings
>eugenics
>child murder
>patricide
>immolation
>jihad warriors
>dense politics

Yeah, I'm thinking five stars.

In stark contrast to CDPR's previous game, Cyberpunk delivers a subpar sidequest and companion relationship experience, along with weak RPG elements and roleplay options. However, its action set-pieces rival some of the most fun, erratic, eye-candy material and blood-pumping games I've ever played.

I found Cyberpunk to be best enjoyed in flowing from main mission to main mission, while making time to complete every single major character's sidequests. Some of these have abrupt endings, while others leave room for more closure and give the player a sense of solace and peace in an otherwise harsh, unjust, hateful and uncaring world. Random sidequests and gigs were rarely, if ever, worth the time, but the dedicated main character ones afforded me the rare sense of thematic congruence with the genre.

The main characters never connected with me on a deeper level like some others have. In The Witcher 3, I found nearly every major side-character to be almost as compelling as Geralt; in Cyberpunk, most characters fell flat to me, and as much as I liked them, I never felt them to be real people with real problems. Only at the end did I connect ever so slightly with Johnny, and that's due to following the secret ending route and completing his dedicated sidequests.
Even on that note, most performances are good. Takemura is a clear standout for me, and . Although I can understand why some feel Johnny Silverhand to be grating, I think Keanu Reeves got handed one-dimensional material that always made the character talk about "corps bad", without ever giving him any other character trait apart from that of a long-gone anarchist.
Talking about "corps bad", I felt Cyberpunk 2077 wasted its setting's potential. Takemura has one conversation with one half-decent argument in favor of corps, and that's it. The game is seldom interested in exploring themes of humanity, friendship, life or the problems brought about by centralized power and capitalism.

This game is stunningly beautiful. It manages to be vast in its array of backdrops for both heartfelt character moments and blood-pumping action sequences. Arroyo's desolate desert, Japantown's stunning lights and markets, Little China's oppressive near industrial complexes make even traversing the city more immersive. I admit there is little to do, but I wouldn't compare immersion in Yakuza's sheer density of activity in Kamurocho, to Baldur's Gate 3's impressive level of detail; likewise, I wouldn't compare any game to how well Cyberpunk's Night City envelops you in an environment that all works towards the same goal, be it through sound design, a phenomenal soundtrack that goes as hard as violence of its combat, vehicles, lights, advertisements, the way news broadcasts and radio stations react to what point you're at in the narrative, and character animation work that is nearly unmatched in the industry.

As an action game, it thrives. I wouldn't judge it as an RPG or a narrative because that's simply not what it excels at or, sometimes, is even trying to do. I never felt I lacked options for combat, and I had so much fun while running around at Mach 10, listening to synthwave / industrial / techno music while throwing knives and wielding one of the most badass revolver's I've ever used that I ended up running assaults and gigs just to experience more of it!

Through this combination of good voice acting, fantastically constructed atmosphere and beautiful environments, I found the character moments and conversations to be a good refresher and break from the action-oriented gameplay. This is how I look at Cyberpunk: a well-paced action game, one that has a beautiful rendition of a well-designed city to back up its high-octane action encounters and sometimes touching character explorations.

inspired adaption of the hash slinging slasher episode from episode 36a of season 2 of spongebob squarepants

She said stop smoking...
I stop smoking...
She said stop drinking alcohal...
I stop drinking alcohal...
She said stop playing DRAKE OF THE 99 DRAGONS
I stop her Breathe...

Laziest game ever. The most blatant Sonic 06 rip-off I've ever seen. They might as well have just copied Kingdom Valley and pasted it into this cash grab. #GamesNOTtoplay Uninstalled after 1 hour of play.

I didn't play this yet but my friends called me retarded and told me to kill myself when i bought this on steam with csgo case money

oh no mtx
re4r and dmc5 with mtx: ...

oh no bad performance: ... thats correct, capcom make the game run like shit, i admit, but is funny see grown man outraged because your frames run below 30 fps

in moment i am 20 hour in game, and its great game, fix the performance and its become a more great game

Edit: finished the game, is about the jorney

This review contains spoilers

An enjoyable but disappointing mixed bag of a sequel. Combat has some nice improvements with more focus on positioning and team attacks while just generally feeling smoother. Hawaii is nice enough for a new area but it lacks the chill atmosphere of Onomichi or Okinawa and the enemies around every corner combined with strange level scaling across the map make exploring kind of a pain. The dungeons are incredibly dull and I would much rather go through the same dungeon from 7 over and over than go through a bunch of identical square rooms connected by narrow hallways. The pacing is also very bizarre with the first half of the game going very slowly. On top of constantly being assaulted with tutorials it takes forever to unlock the job system and the lack of money means you're going to frequently come across systems and shops that all require a ton of cash that you can never hope to have until much later in the game. Substories are weirdly front-loaded so if you do them as they pop up then you'll really be missing a lot of that charming Yakuza levity in the latter half to make up for the main story's shortcomings. The substories are pretty fun though and I like how they took advantage of the Hawaiian setting with stuff like hijinks at the beach and being befriended by weebs. Dondoko island is also an extremely boring minigame and the fact that they force you to interact with it at all is really annoying.

The story is much less compelling than 7's and also suffers from strange pacing issues. The Kiryu section, while I really like what they did and believe it's what Gaiden should've been, really slows down the story and significantly distracts from the plot in Hawaii. Ebina and Bryce suffer from trying to share the villain role and both come out feeling under-cooked. Akane and Lani do disappointingly little despite being the objective of every group in the game. Eiji's heel-turn from helpful guy we knew for like 2 scenes to cartoon villain mastermind is way too abrupt and comical to take seriously. Yamai being one of the only weird and charismatic new characters and not becoming a party member is a huge missed opportunity. Tomizawa and Chitose are fine inclusions but Tomi does kind of overlap with Namba a bit too much. Everyone at least benefits from the new party bingo board system which allows for a lot of cute little mini conversations that make every party member even more endearing than they are already. I also really hate what they did with Saeko. I don't think she's obligated to like Ichiban or anything and his proposal was terrible but her choice to ghost him for a year just makes her purely unlikable. This was especially unnecessary since they really didn't have much romantic buildup in 7. The theme of redemption is also heavily used in every other JRPG so it wasn't too interesting. I wish someone would give me a dollar every time a JRPG villain was going to die and the hero saved them so they could serve their time instead.

...Well I have a tendency to focus on complaints but it was still a fun time overall.

it's ok but it tries too hard to be drakengard 1