Eighteenth GOTW finished for 2022. Absolutely loved this one. Played on the "Bumpy" difficulty, and it felt plenty hard. Favorite "cute-em up" I've played so far. Magic system and directional firing felt good, the shop system was interesting and well placed, and I really felt like I was getting better as the game went on. Great game!

Finished alongside Oracle of Ages as first GOTM for September 2022. This is part of a duo of Capcom-created GBC games in the Legend of Zelda series. The games could be played separately, and then "linked" together via secret code provided upon beating one of the games to extend the story and provide additional upgrades and story beats.

Seasons provides a mechanic where the player alters the environment amongst the four seasons, and is the more action-centric of the two, with focus on shorter and spicier overworld sequences and more kinetic, fast-paced bosses and dungeons focused on action sequences and platforming. The pacing in Seasons is great, and there were multiple instances where the gameplay felt frenetic and exciting. The nature of changing the environment potentially four different ways can lead to some backtracking, but the differences between each season were enough to keep even the same areas feeling fresh and exciting.

While I played the standalone version as a child, I played this time as a "Linked" game after beating Ages, and the additional story segments, upgraded items/weapons, and two additional bosses were a blast. Highly recommended!

Twenty-fifth GOTW finished for 2023. Pretty stellar puzzle-adventure game that plays well regardless of your fondness towards the source material. The puzzles were generally well done, the enemies were fun to interact with, and the game didn't overstay its welcome. Wandering around the areas completing puzzles and collecting/using items made it feel more interesting than your average puzzle game.

First GOTM finished for September 2022. This is part of a duo of Capcom-created GBC games in the Legend of Zelda series. The games could be played separately, and then "linked" together via secret code provided upon beating one of the games to extend the story and provide additional upgrades and story beats.

Ages provides a mechanic where the player moves in time between the past and present, and is the more puzzle-centric of the two, with focus on longer and more elaborate overworld sequences and more deliberate, slow-paced bosses and dungeons focused on solving puzzles. The purposefulness of slowing the game down to accomplish more intricate puzzles can sometimes leave the game feeling sluggish, though the gameplay is still good and the music is great. Played this one as a child, and it was great to revisit. Recommended!

Fourth GOTW finished for 2023. Some really bangin' soundtracks and a great style, marred by some outright AWFUL timings, especially when you're talking about emulation. I enjoyed the game, and some songs (Fire Fire) will live in my brain for a while after playing this.

First GOTM finished for May 2023. I'm conflicted on this game. This game has no desire to teach you any of its mechanics, and can be painfully obtuse at times. The crafting/affinity/elemental system is a complicated barrier to entry, the menu system is convoluted and has to be accessed constantly to change weapons, and the act of storing and removing items from the chest is painfully slow (as is saving in general). Obtaining and casting spells through the Grimoire mechanic feels unnecessarily complicated, and offensive magic as a whole feels unwieldy and unpleasant to use. However, I felt incredibly satisfied once I got the weapon and affinity system down, and once I figured out how to chain combos the combat really opened up. The menu was still clunky, and I'm still not sure what happened with that story even after finishing the game, but it felt good to wail on enemies and bosses using the full weight of the affinity and crafting system behind me. Despite Vagrant Story often actively trying to change my mind, I left feeling like I had an overall pleasant experience with this one.

First RPGotQQ played for 2022. A pretty solid game. Nothing spectacular, but a good PS1-era RPG nonetheless. Enjoyed the characters and combat, though the story was a bit nonsensical. Some interesting gameplay bits involving splitting the characters up, but otherwise pretty run-of-the-mill as far as gameplay. Still enjoyed my time with this one!

Second GOTM finished for January 2023. I'm not sure how I really feel about this game. There were parts that were astounding, like the artwork and the combat abilities. There were parts that were odd, like movement and character progression. Then there were parts that were frustrating, like the platforming and hitboxes. Felt like a combination of a top-down ARPG like Terranigma, with a side-scrolling brawler like Streets of Rage (intentional, so they nailed it). This is a unique game that didn't take too much time to beat, but also didn't stir anything within me.

Sixteenth GOTW finished for 2022. Varied weapon types are always a plus in an older game, but this one felt painfully sluggish throughout. Cutscenes were slow, walking was slow, jumping was slow. Just didn't feel that fun to play. At least the bosses were a fun experience and somewhat of a challenge.

First GOTW finished for 2023. This is a terrible fighting game, with a terrible English translation, and should be avoided.

Fifth GOTW finished for 2022. Short and fun game, beat it all the way through with two characters and each felt completely different. Looking forward to playing through again with the other characters. As others have mentioned, the lock-on is pretty terrible, but spent most of my time punching heads anyway. Had a blast!

Second GOTM finished for January 2022. Enjoyed quite a bit, especially as a "Zelda-like". The sword swinging felt off, and the story was nonsensical when it was even present, but overall enjoyed my time with it. Music was good.

An absolutely fantastic game! Really enjoyed that the story had adults this time around (not something you see very often in JRPGs), and the direct connection to Innocent Sin (including save data transfer!) made my investment in the characters and story just that much more powerful. Another long game, with some annoyances like constantly re-selecting fusion spells, but overall amazing and an even further improvement on what was already an excellent game in Innocent Sin.

Eighteenth GOTW finished for 2023. It doesn't even have the theme song. That should tell you enough about how unfun this game is. Quite hard - not due to clever platforming or devilish bosses, but because enemies and traps spawn out of nowhere and the controls and platforming feel clunky. Variety of gadgets to use was neat, but I honestly only ever used two and didn't know what half of them did. Not great.

This was a really solid game. The music was of course excellent as always. The combat, while simplistic, felt much more frenetic and the game practically begged you to be as aggressive as possible. This made for a clunky and rather useless-feeling guard mechanic, but luckily fit in with the kind of playstyle I prefer. The highlight was how each world managed to (for the most part) feel distinctly different from one another. It wasn't just "same fight, new costume", but there were vastly different gameplay sequences and types that made each one feel fresh. I enjoyed the gameplay of this one far more than the others, and while the story sometimes felt like it was trying to be a little too bombastic in places, it was a good continuation to those before. Great game!