As a love letter to Bloodborne? It's pretty good. You could tell they had a lot of good ideas going into this, and the original content they added in is pretty solid too. As a video game? Also pretty fun. Doesn't overstay it's welcome and, if you're familiar with Bloodborne on PS4, you can get into the swing of things fairly quickly. Makes for an enjoyable afternoon, and I think that's pretty good for being $Free.99.

I'll preface by saying I'm not what I'd consider a Sonic fan. I never played any of the original 2D Sonic games and the only 3D ones I've played are Sonic Adventure 2 and Shadow the Hedgehog. I only mention this so that it can be clear I didn't have that high of expectations going into Frontiers since I've not followed Sonic for much of his journey into 3D.
That being said, I did have a lot of fun with Frontiers. This feels like what I would've wanted Sonic to be if games before hadn't already done something similar. Overworlds full of micro sized courses, the running around part feeling good, breaking open courses because you're running so fast that you circumvent an entire small course to get the reward early, rewarded exploration when really you were just running around, this is all great stuff.
I won't lie and say it was all good, though. Some 2 out of the 5 overworlds are fairly restrictive in letting you get around and 1 of the 5 is only there for a couple short minutes. The cyberspace courses are also pretty hit or miss, making them not too fun to replay to get all the missions cleared for key items you need.
These issues aside though, I did find myself feeling more positive about the game by the end than I felt while in the middle. This game's quality feels like a pretty perfect upside down bell curve, of which Sonic is perpetually running on with absolute head banging tier music playing as he goes.

Curse of the Moon is a game that I really like, but I get this feeling that the game doesn't like me. On one hand, I LOVE that you have multiple characters you can swap between in a party that you unlock as you play the game. My favorite character to play as is definitely Gebel in how simple his bat attack and transformation are, but for giving me that small feeling that I now get to play as Dracula. On the other hand, every time I lose a party member because I misjudged a jump over a death pit, I want to curl up into a ball and cry.

The game itself isn't very difficult on Veteran, but I'll be damned if I'm going through the level the long way AND going to miss any secrets because Gebel scraped his knee and died.

I'd probably like this game a lot more if I could make it more difficult without losing a character every time I die, but that also ties into the challenging aspect of the game that I don't think is replicated enough in a lot of modern games these days that try to go for a classic Castlevania style. I want to love you, Bloodstained: Curse of the Moon. I suspect in time, I will. I just wish you would love me, too.

It's hard to look at this game for 70+ hours and think it's real. I can't believe how fucking big and sprawling the open world is. FromSoft managed to make an open world game that doesn't have any stupid or boring aspects that make the genre so watered down and terrible. Super good game. It'd be a 10 but some of those bosses are TERRIBLE!

I won't rate this game but man was I bored within the first couple of hours. I could go on about what I didn't like but I think it boils down to it feeling like just another point you in this direction open world game. A lot of the UI that I can turn off in the options doesn't feel like they intended for you to ever turn any of it off, so having all the notifications and markers on my screen at all time was a big turn off. Maybe there's a fun game hidden in here somewhere, but I certainly will never know.

Yakuza 4 is a modern retelling of Frankenstein's Monster. Dr. Victor Frankenstein (played by Toshihiro Nagoshi) creates a monster (Shun Akiyama) so powerful, the village (everyone developing Yakuza after Yakuza 4) had to destroy him to restore the natural balance. The moral of the story being that the greatest sin committed was not trying to create unnatural life, but harboring nothing but hatred for it, making no attempt to understand it, and seeking it's destruction.

The game is pretty good, too. The story is dumb. I love it.

Never played Rogue Legacy but immediately loved this one once I started seeing how much fun the movement options are and how different the classes played (my favorite is Chef). However I don't think I can bring myself to finish it. A lot of the areas and bosses past the halfway point feel so oppressive with their difficulty and I don't feel like grinding out money runs to maybe have a better shot. Still well worth the experience for the first half, but I wish it wasn't so difficult in the later half.

This review contains spoilers

I have very mixed feelings about Inscryption. Part of me wants to forgive it's shortcomings because of how solid the first card game you play is. On the other hand, that first card game is only solid when you don't completely break it open with the myriad of tools the game gives you to make it easier. This isn't even a matter of creating options for struggling players that aren't used to card games. Every one of those upgrades you unlock just makes you strictly stronger against what is, arguably, already a very fair ruleset. So I guess it really doesn't even get praise for the first card game. The rest of the game is even less enjoyable once the third act kicks in and is just a boring set of rooms with no real punishment for losing. I wanted to like this game, but the more I take time to internalize my thoughts, the more I dislike it.

Resident Evil 4 might be one of the best video games ever made. The reality is that most people already know this, so I don't have to say a whole lot. This game excels so much in being just an incredible ride from start to finish. After I was thoroughly disappointed by Resident Evil Village, I booted this up just to wash out the bad after taste. It worked, and I was amazed that my ability to play the game on a DualShock 4 translated over perfectly from when I played it on GameCube and Nintendo Wii controllers. This game is incredible, but don't make the mistake in thinking that Resident Evil 4 is what Resident Evil as a series is all about. It's an absolute banger on an entry, but it took a risk in changing up the identity of the franchise up to that point. A risk that I think did pay off in the years to follow with similar formatted Resident Evil games (Resident Evil 5 and 6 are good and you should feel good about liking them).

Nah, I give up. This game just doesn't feel good to play. I was told the story is pretty good and also necessary for Kingdom Heart 2, but I don't want to suffer through this anymore.

Resident Evil Village is the "I wish I was playing Resident Evil 4" of Resident Evil games. This feeling was so strong throughout my entire first (and only) playthrough of this game that it almost feels like the developers intended it. The game shallowly tries to recreate the camp that made Resident Evil 4 an all time classic without ever really wearing it on it's sleeve the same way Resident Evil 4 does. It's a shame because some of the segments that go for a more action set piece can actually be really engaging in how you try and manage your ammo cache versus how many dudes you have to smoke. But the same magic just isn't there, yet you never lose that feeling like the game is genuinely trying. It's like watching someone do flips exclaiming that they're Spider-Man, but you can plainly see the price tag they forgot to take off their costume just as they face plant onto concrete. It's sad, and you just want to go home.

I don't care that this game isn't as robust as Animal Crossing: New Leaf, or even that the new QoL changes come with just as many backsteps that they still haven't changed in it's first year of being released. I was looking for a pink durag to go with my house cleaning outfit and Fauna just gave me one within 5 minutes of playing without me ever even saying it out loud. This game reads my mind harder than my phone listens for when I name drop products I'd buy. Giving it anything less than 5/5 stars could mean that I'll be killed in my sleep tonight. Stay safe everyone.

Maybe it's just because I've played so many other games of the genre, but Returnal doesn't really do anything for me except run really well on my PlayStation 5. There wasn't much for the gameplay that kept me coming back for more and I didn't feel compelled to see much else the game offered. The story was probably the coolest part for me, but it's not enough that I wanted to sink much time into. I doubt I'll end up giving it another try, so I'll chalk it up to it just not being for me.

I'll finish this game one day, but Elden Ring is coming out in 2 days as of this post and I really can't kid myself on my backlog of currently played games that I'll even look at this game again for the next couple months at best.