An absolute masterpiece with infinite replayability.

Did you know that the critically acclaimed MMORPG Final Fantasy XIV has a free trial, and includes the entirety of A Realm Reborn AND the award-winning Heavensward expansion up to level 60 with no restrictions on playtime? Sign up, and enjoy Eorzea today! https://secure.square-enix.com/account/app/svc/ffxivregister?lng=en-gb

Did you know that the critically acclaimed MMORPG Final Fantasy XIV has a free trial, and includes the entirety of A Realm Reborn AND the award-winning Heavensward expansion up to level 60 with no restrictions on playtime? Sign up, and enjoy Eorzea today! https://secure.square-enix.com/account/app/svc/ffxivregister?lng=en-gb

2021

Fantastic game that is Lemmings inspired, I recommend it a lot. It is a retro-styled puzzle game, with an exciting approach to gravity-styled mechanics. The levels are well designed with multiple different routes to end the level and secrets to uncover! There is a consequences as well as satisfaction when going through this journey.

So if you like puzzle games, this brings challenges in a fun way and you will not regret checking it out

This game has not aged well...

This game is really unpolished and it shows. The game put the speedy hedgehog on the map. However, the level design goes against his speedy nature. It starts off with an amazing opening zone and straight after a really terrible pace breaker - Marble Zone, that makes you traverse a sluggish maze instead of being a 'speedrun' course. The obstacles you will be facing are very closely aligned with the arcade era, which prolongs replayability by making you hit a game over. The soundtrack is amazing and the boss fights are fun. However, I recommend you only play this game once to experience it, or more in particular - Greenhill Zone and Starlight Zone.

A fantastic sequel to the first game, that puts a huge focus on its momentum and speed.
The platforming is much better, where mastering the pathing is satisfying, and the boss fights are fun as obstacles with gimmicks that just work.
The entry for super-sonic works really well, as mastery of the special stages comes with early game rewards as you can overpower stages obstacles as an immense force.
I would give this game a much higher rating in metropolis zone never existed, as it makes the game fall quite a lot with unfair obstacle placements that challenge momentum in an obnoxious way, with enemies on the roof, etc, and corkscrews that just go against the speedy nature of the game by wasting minutes spinning it.

Just a fantastic title. The movement is perfect and the boss fights are phenomenal, story is told in a minimalist way but still keeps itself going with excellent action-based gameplay and fun 2d platforming.

This review contains spoilers

Masterpiece

Coming from stormblood I felt considerable amounts of burn out with final fantasy 14. Shadowbringers reminded me why I love this title, with its gripping story line of saving another world from rejoining causing an calamity, holds many exciting chapters with in depth characters.

The soundtrack of the expansion is fantastic --(lahee) and takes a brand new element within itself.

Dungeons are fun especially the final one where its puts you within a past event makes you relive it as well as the trials are exciting.

Can not wait to see where the story goes next because I am once more hooked.

The first Kirby game and honestly a great first entry to the series, which not only is very accessible for all ages but is great to navigate. The boss fights are charming however some feel quite repetitive from how slow they are later on in the game. It also feels like the fly ability, which allows Kirby to skip over platforming sections is very overpowered in this title because you can just fly over the entire level and hit one or two enemies that may cross your path without taking damage in most areas. I also find it interesting that the Mike ability has found itself in this title way before copy abilities which shows the potential was known from the very beginning

Puyo Puyo with Kirby. The game takes Super Puyo Puyo and modifies it to change the characters and music into a Kirby theme. It's a really weird one that this game exists solely because they found Super Puyo Puyo not to be marketable for international consumers, so they reskinned it for the sole purpose of release in the West.

The issue I have with this game is the difficulty curve, you finish one level then the next one feels incomparably more difficult, which can become quite frustrating. But still, it's very vibrant and it's funny to see the Kirby characters trash-talk each other.

This is such a fun game to play with friends. The game has Kirby be the golf ball that you hit around to collect stars in an isometric 2.5-dimensional environment. There are ten different copy abilities that really enhance the experience of the game, separating it from just being a typical mini-golf-like game.


The first game in the series to introduce copy abilities with thirty to use. This makes boss fights really fun to face because after winning you will be able to take their gimmick as your own to wreak havoc. There are 8 different levels each with its own charm that is fun to navigate through, I also love the introduction of the sub-games where you get to engage with a few light-hearted games in between levels.

This is a very imaginative title, with six different main games within itself following a different theme with its own unique objective, all the while maintaining its play-style to not make it confusing. The first game in the series where copy abilities also have hats which are very cool!

Some really cool bits of lore being covered in the MSQ, was cool to see role quests have a bit more engagement with the story as well.