Story is pretty bland but the gameplay is surprisingly deep and flashy. Quite a fun little co-op game!

A good prequel story to FFVII. I would say it is almost required in order to fully understand the story of FFVII Remake.
The gameplay is fine but the game can be very grindy. There are hundreds of repetetive "missions" that are basically the same thing each time with a slight variation. If you ignore them you are too weak to beat the final bosses, but if you do them religiously you become massively overpowered.

A wonderful package including the first 3 games and all of their expansions, lovingly remastered with new visuals and various fixes and features. I feel like a kid again - I couldn't be happier!

This game is so much better than it has any right to be. The Pokémon Company had better be taking notes.

It's a fun co-op game, but I wouldn't recommend playing single player.
Not required material for anyone trying to catch up on the Tomb Raider franchise.

I am torn with Underworld.

On the one hand, it has some very interesting level design, very nice presentation and a good balance of exploration vs combat. In a lot of ways, It feels much closer to older Tomb Raider games than it does to Legend.

However, there is something distinctly "off" about this game, especially on PC. The movement animations look sped up and feel wrong. There's something very weird about how Lara moves.

Furthermore, the game physics are completely broken on PC and require VSync to be turned on just to be somewhat workable.

The story is mostly OK, but at some point you do sit back and think "Is this really what Tomb Raider has become?".

Overall, I would recommend seeing this one through if only to complete the LAU trilogy. I will say, however, that I will not likely be playing it again.

A step up from Legend in terms of tightened controls and atmosphere. I have a lot of love for this game, but I fear that nostalgia clouds my judgement.

In terms of being a PS2-era Tomb Raider game, it succeeds in the gameplay and bonus features department.

In terms of being a remake or reimagining of TR1, it definitely misses the mark in a lot of ways. Some areas are very well re-designed, but a lot of the polish and plastic-ness of the environments make the game lose a lot of charm value.

That being said, it is still a lot of fun to play and holds up a lot better than Legend in my opinion.

Whilst many hold this game in high regard due to nostalgia, I am far more critical coming back to this game after 17 years.

Whilst I quite like Lara's sass - she is voiced excellently - the rest of the game has mostly aged very poorly.

- The combat is extremely mundane. You just look at someone and fire until they die. Rarely does the AI do anything interesting and the randomness of whether you hit or miss makes for very dull combat. Weapon selection is also limited and not very creative

- The supporting characters are very poor, and can be quite annoying. There is zero to no atmosphere in this game due to constant interruptions from Zip and Alistair

- The traversal is mostly fine but does feel quite imprecise and finnicky. I often died due to it not being clear whether my jump would land or not

- The game is also quite short. It ends just at the time you expect it to amp up (though it is continued in Tomb Raider: Underworld)

Overall, it is probably one of the weakest entries in the series on a replay.

I enjoyed this game quite a lot, but I would argue that it is objectively not as good as Rise of the Tomb Raider.

There were a lot of deaths in this game versus the others, and almost all of them were due to messy platforming or frustrating sections of the game involving piranhas!

The restriction of costume in the Hidden City makes sense thematically but is a frustrating limitation in a game where so many costumes are thrown at you but you can't use them for a good 40% of the runtime.

Overall though, the story was great and the bonus challenge tombs in the Definitive Edition were a great addition.

A wonderful game that captivated my imagination. The Wizard's Edition comes with a physical Wizard's Companion and a Mr Drippy plush, which adds to the charm!

A genuinely good step in the right direction for the Pokémon franchise, held back by appalling performance. The framerate and resolution are at an all-time low, and loading times are extremely poor. There have been no improvements since the release of the game.

A genuinely wonderful story in the Digimon universe. The animation and artwork are both fantastic and the combat is challenging, if not sometimes slightly basic.

One of my favourite comfort games. There is so much satisfaction in mastering a location and being able to essentially go wherever you want and do whatever you want and get away with.

Freelancer is also incredible.

A great addition to the base game with a great continuation of the story.