256 reviews liked by Konic64


Days Gone isn't a particularly good game; however, I had no illusions of that going in. It's perhaps the ultimate culmination of the incestuous nature of Sony's first-party development - a game full of systems and storytelling that have been aped from other places internally and executed better elsewhere (seriously, this game even steals the "talk to the gravestone of your loved one and update them on the story's events" gimmick of Horizon Zero Dawn). It's a title that desperately wants to punctuate itself with moments of quiet poignancy but instead hits you over the head with what feels like the unhinged ramblings of a madman. It's a game I would describe as unflinchingly competent but inherently uninspired.

There were, however, a few things I took away from Days Gone for which I will give it credit, even if by accident:

1. Despite this being one of the most unpolished AAA games I've ever played, it did result in at least one amazing glitch. After catching a stray Molotov, my character became engulfed in flames and remained in that state even after technically putting it out. I spent the next several hours with this visual glitch ostensibly cosplaying as Ghost Rider, and it carried through several of the game's most important cutscenes until I had to reload my save.

2. Days Gone actually lets you kill children. Zombie children, granted, but most games of this nature kind of pretend kids don't exist or lock you out from hurting them, so I'm glad they had the balls to let you do it.

3. One of the few games brave enough to have part of its core message be "Revenge is based, actually." Kudos.

I very much enjoyed playing this game. Great combat, great graphics ( I played on balanced ), incredible soundtrack, and found the story to be fine.

Combat is probably what I loved the most in this game, parrying and dodging feels very satisfying, and the final few bosses can genuinely be hard.

Soundtrack is incredible, hanging around the camp and hearing the music just feels very nostalgic for some reason.

I liked the level designs, but felt that it peaked with the first area ( Eidos 7 ). Character designs are great, and I love Eve's outfits.

I played on balanced mode, and while the levels are mostly 60fps, in the main hub and in like two boss areas, the frame drops can be pretty noticeable.

Story is fine, but a bit on the shorter side. Can definitely complete it in about 10-15 hours.

This happened to my buddy Eric

Hades

2018

Ares in the streets, Dionysus in the sheets

Balatro cracks the code of what a good, simple, and addictive video game should be. I've already lost more hours to this in the span of a few days than I care to admit, and I'm sure to spend many more collecting all 150 Jokers to complete my Jokerdex. That isn't even a joke.

If I could file one minor complaint, it's that Balatro isn't the greatest at explaining the finer nuances of its design; you're bound to lose a few runs in frustrating fashion while learning the ropes. One particular confusing element is that there are three separate facets of the game that all use the term "hand" - the number of hands you can play per round, your current hand of cards, and the hands of poker you score with. So when I came across a blind that said "You can only play one hand" I mistakenly assumed it meant "one type of hand" (ie full house, two pairs, etc.) and not "You get one hand to play, beat the score or lose the whole run." It's a minor frustration to be sure but one that could be mitigated with a little more clarity.

Now someone please make this game but with mahjong instead of poker and I can die a happy man.

Nintendo fans have been waiting years and years for Peach to finally get the spotlight starring in her own console game. It's finally here, and was the wait worth it?

Princess Peach Showtime is overwhelmed with spectacle. So much spectacle which unfortunately leaves little room for substance.

The game is pretty much a Action/Adventure in the most restrictive sense, where I'm almost inclined to call it an on-rails game. Coming from the freedom and fun that was Super Mario Bros Wonder, Princess Peach Showtime is the antithesis of that where your hand is held the whole way through and are forced to partake in scripted segment after scripted segment.

Levels are structured like stage plays, each one having their own genre, where in each one Peach gets a cool transformation to suit the genre of the stage play. Cowboy, Ninja, Chef, Mermaid and much more. At a core level, all stages are 2.5D platformers, but some stages gimmick involve more unique gameplay like cooking or singing.

Showtime's biggest strength is in it's subtitle. The game is filled with glits and glamour. So many cool and amazing looking segments, I could swear the game had a bigger budget than Mario Odyessy. Unfortunately most of these cool segments you find in each stage barely qualifies as gameplay and is more of a cutscene where you are lucky if you're even given the opportunity to press a button.

I honestly feel like this game was targeted towards an even younger audience than the typical Mario game for all ages, which is fair, but honestly Peach deserves better.

One top of all of this, the game somehow runs even worse on the Switch than Tears of the Kingdom did which is baffling considering that this is a much smaller game in scope.

Princess Peach Showtime is one of those games I'll play through once and probably never pick up again. Once you've seen everything spectacular about it, there's no reason to go back and experience again as the gameplay itself barely has anything to offer.

It's still a well made game however... maybe this game was not made for me, but something your younger sibling might enjoy.

Hades

2018

Amazing art, good character building and fun gameplay! Really enjoyed it and excited for sequel.

This game is lightning in a bottle. It's telling that almost every Star Fox entry is compared to this game, and ultimately never sizes up. While I don't know how Nintendo managed to capture such an "it" factor with this game, I don't think they know how either.

what if instead of resident evil it was called lesbian evil

You pretentious haters just loathe the idea of innovation in the RPG scene. Maybe if they added the legendary hero, slimes or goblins the turnbasers would eat this shit up. I think you're all just mad because this game is about getting a job and you feel called out. https://careers.mcdonalds.com/