One of my all time favorite strategy RPGs. I guess I played this instead of Heroes of Might and Magic back in the day... (I still think this was a more polished game by comparison).

Fascinatingly 'bad' B-movie horror game like a lesser Troma flick.

Shame the developers never got to finish it.

Probably the jankiest game from Swery... but still enjoyable despite/because of that?

Very fun compared to the other works, but still has a heart to it. Minigames could be 'better' but I still appreciate the effort to make an 'open world'/'town simulator' that has all these non combat/non-GTA elements to it.

A fascinating mess, but one that I appreciate having played.

An interesting rogue-lite tactics game. Certainly not as difficult as some, but enough depth and strategy to keep me coming back. Still receiving periodic updates up through 2022, so this game might even be deeper if you check it out now.

If you like pixel art rogue-lites with tactics and short. quick playtimes this would be worth a look.

Fun little game, if in need of some more work at points. Certainly an interesting experiment.

Painfully mid and failing to have the characterization of Dead Space, a game that had truly silent protagonist and came out years ago.

Forgetting for a moment how bad/dumb the combat is in comparison to other 3rd Person Shooters or Brawlers, of which this wants to be some strange chimera of both, this game simply isn't interesting. The blandness of the viewpoint character is painful, the cliched nature of the story borderline parody.

A more interesting plot does exist, but outside of your character, which for some inexplicable reason, is a space trucker who's great regret is his space trucking buddy's death. When the lady with a real connection to the space virus nonsense is... right there?!

Added onto how the game simply feels incomplete, lacking the accepted sort of multiple difficulty/play through options that a proper survival horror game has to justify its short runtime and that is that.

Honestly a waste, and I wish I hadn't gotten it instead of just replaying Dead Space.

An extremely good evolution of the playstyle of Age of Wonders 3. The latest updates, particularly the galactic empire mode, represent a massive move forward that will hopefully remain present in whatever from AoW takes next.

A decent game that contains that grid based inventory we've been missing out on for so long.

The winning recipe was increasing the noodle count and adding so much more 'world' you barely know where to start.

Has some amazing fantasy concepts in general and really perfects the formula of the last game.

Probably one of the deepest and oddest strategy games I've ever played.

Genuinely recommend it if one cares little for graphics and likes 'weird' difficulty ideas. The sheer scale of combat depth in the auto battle system here continues to amaze me.

Definitely an improvement on some of the mechanics from Planetfall. Does improve with the DLC, and the latest patch fixed several problems present from the start.

I am far from an unbiased source on this one as I've been playing these since forever. Expect this to remain a favorite once the final set of DLCs drop in 2024.

An interesting short experience of exploration and underwater mining.

Shows the issues of being a single developer project, but still impressive for what it achieves despite this.

An interesting adventure puzzle game. Pretty hard at times but not that long. Harkens back to an older kind PC adventure game where the puzzles were on the more difficult end of the spectrum and somewhat artificial. A decent enough horror experience with neat twists and turns in the story and a good love letter to the original games.

An interesting Contra-lite, though while the graphics are fairly good it feels like it's missing out by not including a more complete move set (shooting up/down) compared to the old classics.

Post update wood elf campaign.