Just as charming and well-crafted as its predecessors, but certain parts feel like they overstay their welcome. Like a car journey that starts off all chatty and laughs, but eventually everyone's all stiff, tired, and needing the toilet - with about a kilometre of driving left to go.

A fantastic game made all the more accessible, with a bloody nice visual overhaul - especially for the system. A shame that the superior version is, ironically, now lost to time.

An absolutely fascinating story, as expected from the minds at Monolith, and extremely ambitious for the console it's housed on. The only thing holding it back from pure greatness is the gacha system to obtain new Blades.

Considered a modern classic for a reason, and given a wonderful new coat of paint that really lets the character design pop. The added QOL features make this TRULY feel like a 'definitive edition.'

...If only it had the 3DS port's soundtrack player and model viewer...

A ridiculously impressive port, and a mighty fine way to show off what the New 3DS was capable of. Genuinely a perfectly fine way to play the game, though with the advent of the Switch and the subsequent remaster, the only real merit to this version is the soundtrack player and model viewing feature.

A fun romp that shows off the 3DS' capabilities strikingly well, with a shocking amount of content. Seriously. Try going for 100%, and you'll be there for hours. An underrated gem in the pantheon of the plumber.

A fun concept, especially given the 'sliding tiles' gameplay fits the 3DS like a glove, but absolutely reeks of its mobile game roots. Especially with all the grinding required. If you want to see it through to the end, you'll need a LOT of patience.

Divisive to some, derided by many, but as someone who was a big fan of Pokémon Ruby growing up, and as one of the rare breeds who played Emerald AFTER Omega Ruby, this game remake many right notes for me. Felt like a proper revamp of what made the original so great while keeping the spirit intact.

The perfect marriage of old-school charm, and actual playability, that makes it stand above the rest on the Game Boy (Color)'s impressive swathe of games. Ambitious, addictive, chock-full of content, and with a simple-yet-effective art style, don't let the occasional dated elements fool you - this game is a titan amongst handheld RPGs.

Yet another shining jewel in the 3DS' library, THIS is how you bring back a dormant IP in style. Will it give you hand cramps? Oh, god, yes. Is the charming writing and fast-paced gameplay worth the hand cramps? Oh, GOD yes.

This game feels like a pleasant summer night stroll through a park. Relaxing, stuffed to the gills with content, a gloriously cosy, welcoming atmosphere that'll leave you reminiscing fondly on managing your village for years to come.

Much-anticipated, but unfortunately not able to fully deliver. Yet another victim of the 'pointless innovation' trap - the crafting system was overly obtuse and there JUST to increase the amount of grinding necessary to get anything done, and the lack of content at launch left you wanting more. A marked step down from its predecessor.

Takes the fantastic presentation of Monster Hunter 4 Ultimate, cranks it up three whole notches, brings back fan-favourite monsters and has oodles of quests to complete. Was a multiplayer favourite back in the day.

A fun 'what-if?' take on a great game, with a healthily-sized roster of characters and plenty of story and side missions to sink your teeth into. Just like Mario Party Superstars, however, this is one of the rare few Nintendo games (especially odd given it's a Koei Tecmo production) that SHOULD have had DLC.

Seriously? No option to kit out the characters in their Three Houses outfits? Feels like a missed opportunity and a half.

Hundreds of hours of gameplay, incredible production values for a 3DS game, an incredible soundtrack, and caters to both solo AND multiplayer-oriented players. One of the best games on the 3DS, and it's not even close.