Am I biased, given this is my favourite game of all time? Oh, absolutely.

Did a 13 year old me have his life changed by playing this game at the right time? ABSOLUTELY.

The characters, the music, the presentation, the story, everything about this game coalesces into an experience like few others. Up there as one of the best, there's a reason this game is beloved by so many, even to this day, over ten years on.

Hoisted Mazza back to his 3D sandbox roots, and did it with style. The overbearing amount of Moons may be a sticking point to some, but it demonstrated the Switch's appeal perfectly - you could pop it into the dock and spend hours digging up secrets, or give the game a quick whirl on a bus ride and still feel like you've made forward progress.

Takes the high-speed gameplay of Unleashed (the good bits) and slathers it with a caringly nostalgic paintjob. Plenty of side content and doesn't overstay its welcome - now THIS is how an anniversary game should be done.

A fantastic roster of characters that dips into the storied legacies of both IP holders, and is an absolute blast to play with friends.

Playing this for the first time in my 20s, it's easy to see why many adore this game after playing it as kids - it's vibrant, it's got plenty to do, and hits many right notes for it to be a mainstay.

The cracks do show, however, as not every story route is made equal, and some of the level layouts are... Questionable (Red Mountain, anyone?), but more than worth a shot if you're curious about Sonic's past forays into 3D.

Visuals? Fine. Music? Fantastic. Gameplay?... It tried. The odd lack of tracks (later grand prixs simply re-use tracks from previous cups), the disappointingly safe and flaccid character roster as well as the fact it had to contend with being released AFTER Sonic & Sega All-Stars Racing Transformed means that it only feels like a step backward.

Oh, and the online multiplayer on the Switch version is embarrassingly bad. So many bizarre glitches, it'll make you laugh until you cry.

A solid way to play the game, though it has the usual trappings of not feeling like explaining anything - this was one of the first 'proper' RPGs I played as well as my first Final Fantasy, and the obtuse nature of it meant I quickly grew fed up with running into walls.

In hindsight, it was the folly of youth that stopped me from making any progress, but now the Switch version is out, I don't see much of a reason to return to this one.

While it's impressive for the DS' capabilities, the brutal difficulty spikes made this hard to stomach. Grinding to defeat a boss, only for the first enemy in the next area to wipe my team, is what made me give up on seeing this through to the end.

The atmosphere. The shockingly deep physics-based interactions. The art style. A game that was well worth the wait, and, as cliché as it is to say, really did set the bar for open world games... Perhaps a little too late, given general opinion on them is beginning to turn.

An eye-watering amount of content, with a fantastically varied and fan-appeasing roster to boot, you cannot go wrong with this game. The lack of Groose, however, may be a sticking point.

The 'shared movement' mechanic, while novel and adds an interesting strategic element, feels against the mission statement of the series - everyone plotting against each other, making their own ways around the board to screw each other other.

It's well refined presentation-wise, but the idea just isn't sound.

Cruelty. Sheer cruelty. PERFECT for a drinking game.

The elation of obliterating your so-called 'friends' is matched only by the crushing, hopeless anger of watching them win.

The first Mario game I ever played, and what an introduction it was. Absolute chaos, but a fantastic portable party, with some incredibly fun minigames and an excellent amount of extra content. They don't pack 'em like this anymore.

This game tries, I'll give it that. The minigames are... Hit and miss at best (the dubious soda can shaking, anyone?), but it's colourful and great for multiplayer. Perfect with drinks.

A fantastic quickfire multiplayer game, with some serious sweaty-hand potential. Seeing the entire stage's colours invert for the umpteenth time as your friends are screaming in a voice call, someone having inexplicably parried a baseball moving past the speed of sound, is a feeling like nothing else.