A wonderfully deep game, with plenty of political intrigue, but takes a LOT of mental energy to play given just how far it goes - fantastic, well worth your time, but you have to be ready and patient enough to stick with it.

The games themselves have been refined, the party mode is a great timewaster (if immensely frustrating when an NPC gets the random event that swaps your just-about-to-be-completed sticker board with theirs), and some frankly hilarious multiplayer potential with the Dream Events mean this is a good pick for whiling away an afternoon.

A witty, tongue-in-cheek love letter to Metal Gear that had me laughing out loud a lot while playing. Some areas a bit of a pain in the arse to traverse, though.

Rough around the edges, especially with the backtracking and item juggling, but the two-character getup and the atmosphere is top-notch. So many moments are certified arse-clenchers. One of the best looking games on the GameCube by far, and worth a look if you like survival horror, even if it's not the best thing you'll ever play.

As someone who enjoyed this on the GameCube, I bought this remaster on my Switch, and was thoroughly disappointed by how sloppily made it was. Astonishingly bad load times and audio desyncing issues mean this is definitive proof how NOT to do a remaster. This game already has it bad enough reputation-wise, and deserved far more respect.

Oozing with Y2K charm, this game keeps you hooked - as you'd hope, there's plenty to do, though not all the game modes are equally as fun.

As bizarre as it is hilarious, with a timeless art style, but I just can't get used to the controls! The Prince controls like he's fighting against you, and watching him being knocked about like a Bop-It as something off-camera runs into him stops being funny after a while and just becomes frustrating.

Namco have a very dubious record with their remasters, which unfortunately bleeds over into their remakes, too. This game on Switch sets itself by default to 'Resolution' mode, which makes it 1080p at the cost of the framerate being a choppy 30fps - hidden in the options menu, hidden OFF-SCREEN, is an option to change it to 'Performance' mode - a tiny resolution dip in exchange for 60fps.

...Why did they do this? Who even asked for Resolution mode to begin with?!

Oh, and the game's just kind of alright, I suppose.

To the game's credit, it was made in effectively six months.

But that's hardly an excuse for the fact Capcom expects you to pay £15 for this on the Nintendo Switch. This game isn't just bad, it's boring. Painfully boring.

Stay away, at all costs. Don't even play it as a joke.

An influential game, and one that's most definitely of its time, but the odd marriage of fixed camera angles and frustrating moments ultimately hold it back.

Extremely fun, but also extremely punishing. One that I have made a promise to myself that I will actually beat some day, but for not I simply do not have the level of focus required to play it properly. The fact I WANT to go back to it, despite it kicking my arse, should be testament to how good it is.

As influential as this game was, with a strong legacy that continues to this day, the original game in the franchise is an agonising slog to play. Slow as molasses, extremely clunky, and just the slightest bit ugly - a game that takes an extreme amount of patience.

One of four separate ways to play Sonic 2 on the Nintendo Switch, this one remains the fastest-booted up. Can't go wrong with it - a proper classic.

Not a perfect game by any means, but M2 did a brilliant job with this version on Switch. Definitely worth picking up if you're interested.

It's Sonic 1! Again! Still just as rough around the edges, still just as fun.

Can't really say more than that, can you?