A fun concept, especially given the 'sliding tiles' gameplay fits the 3DS like a glove, but absolutely reeks of its mobile game roots. Especially with all the grinding required. If you want to see it through to the end, you'll need a LOT of patience.

A fun romp that shows off the 3DS' capabilities strikingly well, with a shocking amount of content. Seriously. Try going for 100%, and you'll be there for hours. An underrated gem in the pantheon of the plumber.

A ridiculously impressive port, and a mighty fine way to show off what the New 3DS was capable of. Genuinely a perfectly fine way to play the game, though with the advent of the Switch and the subsequent remaster, the only real merit to this version is the soundtrack player and model viewing feature.

Considered a modern classic for a reason, and given a wonderful new coat of paint that really lets the character design pop. The added QOL features make this TRULY feel like a 'definitive edition.'

...If only it had the 3DS port's soundtrack player and model viewer...

An absolutely fascinating story, as expected from the minds at Monolith, and extremely ambitious for the console it's housed on. The only thing holding it back from pure greatness is the gacha system to obtain new Blades.

A fantastic game made all the more accessible, with a bloody nice visual overhaul - especially for the system. A shame that the superior version is, ironically, now lost to time.

Just as charming and well-crafted as its predecessors, but certain parts feel like they overstay their welcome. Like a car journey that starts off all chatty and laughs, but eventually everyone's all stiff, tired, and needing the toilet - with about a kilometre of driving left to go.

A fantastic idea, with great presentation, but rough around the edges and doesn't QUITE hit the mark. Thankfully, the sequel -despite suffering from development issues due to covid - exists, which addresses most of these problems. Phew!

Back in my day, Pokémon Rumble was a darling little Wiiware game, inoffensive but great fun for a wee lad only VERY rarely allowed to buy any Wii Shop points.

How the mighty have fallen. This series ended not with a bang, with one third of a whimper, as you had to pay to buy gems to roll for the chance to unlock the rest.

Stone cold classic, horrifying low-poly caricatures and all. Purely nostalgia bias, but many a good afternoon was had when I was younger, burning rubber and sniping my family with Blue Shells. Ahhhhh...

Takes the incredible animations and graphics of the previous game, and polishes them to a fine shine, with some lovely gameplay improvements to boot. Certain mechanics could be used more, but it's still an immensely solid romp.

While I'm not overly keen on the mission-style structure, boring enemy designs or pointless online mode, the animations, graphics, and moment-to-moment gameplay are all brilliant.

The stairs can go to hell.

Top-notch atmosphere, fantastic music, and slick gameplay, it's no wonder this game is so highly regarded. A couple of minor issues aside, it's well worth your time.

Classic RPG issue of needing to constantly grind to face the constant difficulty spikes. Wouldn't be AS much of a problem, if you didn't need to grind jobs as WELL as levels, so it ultimately felt like too much of a slog before it got interesting.

The lack of map and monochromatic, same-y room layouts made this an absolute nightmare. However, it was still enjoyable enough to eek out secrets, and see it through to the end. Very impressive for the console!