As bizarre as it is hilarious, with a timeless art style, but I just can't get used to the controls! The Prince controls like he's fighting against you, and watching him being knocked about like a Bop-It as something off-camera runs into him stops being funny after a while and just becomes frustrating.

Oozing with Y2K charm, this game keeps you hooked - as you'd hope, there's plenty to do, though not all the game modes are equally as fun.

As someone who enjoyed this on the GameCube, I bought this remaster on my Switch, and was thoroughly disappointed by how sloppily made it was. Astonishingly bad load times and audio desyncing issues mean this is definitive proof how NOT to do a remaster. This game already has it bad enough reputation-wise, and deserved far more respect.

Rough around the edges, especially with the backtracking and item juggling, but the two-character getup and the atmosphere is top-notch. So many moments are certified arse-clenchers. One of the best looking games on the GameCube by far, and worth a look if you like survival horror, even if it's not the best thing you'll ever play.

A witty, tongue-in-cheek love letter to Metal Gear that had me laughing out loud a lot while playing. Some areas a bit of a pain in the arse to traverse, though.

The games themselves have been refined, the party mode is a great timewaster (if immensely frustrating when an NPC gets the random event that swaps your just-about-to-be-completed sticker board with theirs), and some frankly hilarious multiplayer potential with the Dream Events mean this is a good pick for whiling away an afternoon.

A wonderfully deep game, with plenty of political intrigue, but takes a LOT of mental energy to play given just how far it goes - fantastic, well worth your time, but you have to be ready and patient enough to stick with it.

A fantastic quickfire multiplayer game, with some serious sweaty-hand potential. Seeing the entire stage's colours invert for the umpteenth time as your friends are screaming in a voice call, someone having inexplicably parried a baseball moving past the speed of sound, is a feeling like nothing else.

This game tries, I'll give it that. The minigames are... Hit and miss at best (the dubious soda can shaking, anyone?), but it's colourful and great for multiplayer. Perfect with drinks.

The first Mario game I ever played, and what an introduction it was. Absolute chaos, but a fantastic portable party, with some incredibly fun minigames and an excellent amount of extra content. They don't pack 'em like this anymore.

Cruelty. Sheer cruelty. PERFECT for a drinking game.

The elation of obliterating your so-called 'friends' is matched only by the crushing, hopeless anger of watching them win.

The 'shared movement' mechanic, while novel and adds an interesting strategic element, feels against the mission statement of the series - everyone plotting against each other, making their own ways around the board to screw each other other.

It's well refined presentation-wise, but the idea just isn't sound.

An eye-watering amount of content, with a fantastically varied and fan-appeasing roster to boot, you cannot go wrong with this game. The lack of Groose, however, may be a sticking point.

The atmosphere. The shockingly deep physics-based interactions. The art style. A game that was well worth the wait, and, as cliché as it is to say, really did set the bar for open world games... Perhaps a little too late, given general opinion on them is beginning to turn.

While it's impressive for the DS' capabilities, the brutal difficulty spikes made this hard to stomach. Grinding to defeat a boss, only for the first enemy in the next area to wipe my team, is what made me give up on seeing this through to the end.