everything in this expansion is either the most braindead normal mode content or Oops All Limit Cuts with nothing in between. i hope to god the people who used to make EX trials get to make some part of dawntrail because if i have to do another 24-man where the boss does a 20 second windup just for a knockback mechanic i'm not gonna make it to 8.0.

would have been cool if instead of having half the game be demons that don't even have stealth kill animations they just let me punish more evil merchants

i put this game above wrath of heaven for a lot of reasons but chief among them is because rin's aerial stealth kill is a swinging tornado DDT

tied with bayonetta as my favorite game to not have a single good boss fight in it.

the wind is pushing me into another cave with some goblins and a roborant in it

finished this a month ago and i'm still saying shit like "me not like crops crops die."

2003

you can't be me i'm a rockstar
i'm rhyming on the top of a [radio edit]

chat were those squares on the ceiling always there?

people were picking the wrong teams on the character select screen because even that had like 80 frames of lag

i hope whoever had the idea to let tri-ace make a tri-ace ass final fantasy game is having a phenomenal day

The original release of this game, Battle On The Edge, had one of the coolest first stages ever. It was a biodome with a really high glass dome with a jungle section with waterfalls and stuff behind it. It was beautiful, like one of those fantasy tracks from SCUD Race. They completely removed it from the updated Power Edition from the game, I guess to make it look more like Daytona 1. It is a huge downgrade. And that's the version that made it into Yakuza! No one's getting to see the Biodome!

Bring back the Biodome you cowards.

i've been listening to the same mp3 of "keep it coming" by nate dogg for 20 years.

imagine being the programmer who had to design the pass plays for this game. i wouldn't even show up to work.

EA wanted to take the series in a new direction, but only made bad decisions. all the personality and dialogue from the original characters have been removed. the game runs at half the framerate of SSX3 and Tricky. the monster tricks break the flow of gameplay by introducing slowmo and turning the camera so that you can't see the ground beneath you. there's like 2 diplo songs on it. every aspect of the game is a downgrade from the masterpiece that immediately preceded it, and yet it's still an arcade snowboarding game that came out after everyone else had abandoned the genre, and that in itself is a damn triumph.

2015

chat, he thinks the "coin flip" is real. he thinks it's real. chat, he doesn't know.