Lariat_Tubman
2002
1995
2024
phenomenal characters, world, and storytelling. some of the dialogue in skies will stay with me forever. but if you're going to make a game that's 60% combat, you need to design a fun combat system. the excuse of "this is how JRPGs were back then" does not work when your game originally released the same month, on the same console, as Grandia 2.
1996
2005
the cruelty of grandia 3 is that it baits you with a fantastic story hook. you're introduced miranda, a super endearing former adventurer who left her old life behind to care for her newborn son, now old enough to be taking pilot lessons. she meets up with a cool gambling fisherman guy with his own boat and a dream of charting a map of the whole world. miranda struggles with leaving her son for the first time in their lives, but embraces the chance to explore the world all the same, and sails off into the unknown with the only other interesting character in grandia 3. we never see them again.
i would have loved a game about a single mom rediscovering her youth and that sense of adventure with her gambling addict fishmonger boyfriend. instead we get her shit kid and some anime stand-in characters.
i think grandia 3 is the pinnacle of jrpg combat systems, and all it needed was one character and a world to care about to make it perfect. we could have had a classic.
i would have loved a game about a single mom rediscovering her youth and that sense of adventure with her gambling addict fishmonger boyfriend. instead we get her shit kid and some anime stand-in characters.
i think grandia 3 is the pinnacle of jrpg combat systems, and all it needed was one character and a world to care about to make it perfect. we could have had a classic.
2009
had an annoying bug where the person in first would lag when choosing to go left or right at the bunki, so the game wouldn't load either option for anyone else, resulting in the rest of us driving off into a blue nothingness until the game crashed. other than that, it was fun as hell. towards the end of the active online scene, everyone was racing 15 stage continuous and getting about the same 14 minute times, so every corner had 5 or 6 of us drifting in tandem. bunch of boomer arcade racing game nerds celebrating what we thought would be the last we'd ever see from Sega AM2. good times.
2014
2022
The original release of this game, Battle On The Edge, had one of the coolest first stages ever. It was a biodome with a really high glass dome with a jungle section with waterfalls and stuff behind it. It was beautiful, like one of those fantasy tracks from SCUD Race. They completely removed it from the updated Power Edition from the game, I guess to make it look more like Daytona 1. It is a huge downgrade. And that's the version that made it into Yakuza! No one's getting to see the Biodome!
Bring back the Biodome you cowards.
Bring back the Biodome you cowards.
2023
1991
2011