Lariat_Tubman
1999
lammy has the same issue as parappa where all inputs are delayed by about a quarter note or more depending on how close they are to other inputs. the game's a timing game, but not really a rhythm game. but Taste Of Teriyaki is so good that you learn the Cool timing anyway.
i don't know what problem NanaOn-Sha was running into that made reading inputs on beat so hard. this was the same year the ps1 got ports of Bust a Groove and DDR 3rd Mix, so konami and metro had this figured out already. they finally got it right with vib ribbon a few months after lammy launched. i wish she got the parappa 2 treatment.
i don't know what problem NanaOn-Sha was running into that made reading inputs on beat so hard. this was the same year the ps1 got ports of Bust a Groove and DDR 3rd Mix, so konami and metro had this figured out already. they finally got it right with vib ribbon a few months after lammy launched. i wish she got the parappa 2 treatment.
2019
1995
2007
2006
2020
1998
2015
1991
The original release of this game, Battle On The Edge, had one of the coolest first stages ever. It was a biodome with a really high glass dome with a jungle section with waterfalls and stuff behind it. It was beautiful, like one of those fantasy tracks from SCUD Race. They completely removed it from the updated Power Edition from the game, I guess to make it look more like Daytona 1. It is a huge downgrade. And that's the version that made it into Yakuza! No one's getting to see the Biodome!
Bring back the Biodome you cowards.
Bring back the Biodome you cowards.
2011
2009
bayonetta pulls from the arcade tradition of creating short segments of gameplay that are meant to be repeated in order to gain mastery of simple yet deep gameplay systems, so putting one of the only fights worth replaying behind kamiya vaguely remembering what the amiga version of afterburner 2 played like was a neat prank.
fighting grace and glory in a beautiful wide open gothic town filled with the doomed souls of the final antagonist's faithful is an expertly crafted experience, but what if you could also fight them in very small forgettable grey areas too.
mastering dodge offset really opens up the turret sequences.
fighting grace and glory in a beautiful wide open gothic town filled with the doomed souls of the final antagonist's faithful is an expertly crafted experience, but what if you could also fight them in very small forgettable grey areas too.
mastering dodge offset really opens up the turret sequences.
2023
2003