25 reviews liked by Laurencher


Wakfu

2012

It's a MMORPG really similar to Dofus. These are made by the same company, and both share the same Universe.
It has the same 18 classes, but their gameplay & abilities are quite different. The combat is still turn-based tho.

The artstyle is absolutely gorgeous, and I loved that it's a dynamic camera following your character, unlike Dofus where you have to move from one map to another on a grid.

The jobs are so much more fun in this game. Not only they can give you tons of kamas (the money in both games), but it's also genuinely fun to level up.
I leveled-up a lumberjack, and I really enjoyed planting the trees myself, taking care of my shrubs, and watching the trees grow. You're encouraged to help other players while leveling-up your job.
For example, I took the habit to let all my trees available for other players every time I had to log off, and I was making sure not to walk over other players shrubs, or cutting their trees.

It's a lot easier to have a team compared to Dofus because you can play multiple characters at the same time by using only one account. So you don't need to subscribe several accounts.
You can also play the full game without subscribing at all, but you can only play one character at the same time if you don't subscribe. It's still really cool tho.

I didn't do a lot of PvE because I was leveling up jobs most of the time in order to get kamas. But I'll probably focus on dungeons the next time I replay the game!

----------Playtime & Completion----------

[Played between August & October 2021]
Playtime: 250 hours
I stopped after reaching level 80. And I got Lumberjack level 130.

I wrote an email to Lego support because I was so distraught over this game shutting down. I still have this email on file somewhere, I pleaded that they open it again because it was my favorite game, and I offered my username to show how much I loved it: YoungVandaDarkflameIsAwe (there was a character limit). I remember the insanity of the free jetpacks handed out the last day. Goddammit Lego, bring it back, I'll tell my psychiatrist this will cure my depression once and for all

This review contains spoilers

yet another banger from Ironhide studio

It's surprising how the quality is still great after 3 games. New towers, new heroes, new mechanics, new enemies

In comparasing with frontiers:
1) Towers are more interesting overall. There are issues with resistance balance which makes some of the towers kinda useless, but overall the towers are pretty fun and the abilities are mostly okay(fuck druids tho).

Barrackas are insanely cool tho. Assassins were cool, but damn, these ones are flashy and fun
2) Heroes are also more balanced and better. With the introduction of the hero ultimate now you have even more options on how to handle the situation. Also, the heroes are more or less balanced, I felt like I could pick different heroes and still win without a problem

3) New enemies mechanics are pretty fun. It's awesome that they keep making new mechanics that fit the game

4) New stages and overall aesthics are pretty cool. Quite a shift but feels more "fantasy-ish"


Now the bads:
Magic resistance is insane here. It's just more beneficial to spam Aracne Archers on every stage, cuz you can penetrate physical armor quite well, but not the magic. That kinda makes magic towers obsolete, especially on some of the levels. Also, artillery sucks in this game so there are even more reasons to spam archers.

overall game is incredible. I love kingdom rush, every one of them deserves love

One of if not the best metroidvania of all time. This game has so much content for just 15 dollars its insane, and I've played it so many times I feel paying 200 dollars would be justified.

The combat is deceptively simple, staying fresh and giving you new ways to play throughout the entire length.

The art and music are just simply beautiful.

it's like Og KR but on drugs:
1) some towers are insane
Building 3-4 necrs and you deadass have got an army.
Archers just melting enemies
Assassins could insta kill crabs
2) heroes now are more interesting. Instead of leveling them up in every level, they now have a global lvl and more abilities.
3) More interesting and fucking annoying enemies. fuck you crabs and nagas

Overall great game, a great successor of KR. now it's time for origins

Omori

2020

This is definitely the worst game I'd consider a favorite, for reasons I'd fully cover in a review that would be too long to actually bother writing, but to summarize: Aquaria is a Zelda-like action-adventure game with metroidvania-style progression that takes place in an expansive aquatic world. The problem is the characters are boring, the story is boring, the voiceover is corny, the dungeons are mostly boring, the puzzles are trash, the bosses are trash, the Simon Says boss especially is trash, the late game areas are half-baked...

Here's the thing though: if you place emphasis on the "adventure" over the "action" aspect and pretend Aquaria is more of an exploration game (with occasional pressure from hostile wildlife) then it's actually pretty goddamn beautiful. First of all it's huge. Not Hollow Knight huge but it's way bigger than it initially seems. The camera dynamically zooms based on the size of the area you're in, which, especially near the beginning of the game when each new region you unlock is bigger than the last, goes a long way towards leaving an impression of sheer scale. The progression is pretty conventional metroidvania, but you're given a surprising amount of freedom to explore from a relatively early stage in the game. And Aquaria is a world that encourages that kind of engagement, rich as it is with so many unique locaitons and different forms of life. The beauty and variety of Aquaria is alone is enough to make me want to seek out its every nook and cranny and take immense pleasure in doing so. It's easily a 20+ hour playthrough if you find all the optional content (just don't actually complete it because again, the bosses etc. are trash), but I've done it twice—that's how fucking lush this world is to me. Sure, the game overall would be better if it had better gameplay, but there are any number of more polished and finely-tuned games, many of them featuring supposedly great characters and deep themes, with worlds that feel completely lifeless to me.

Aquaria's soundtrack is equally gorgeous, both in terms of its individual tracks in isolation, and the way motifs are reused across them, giving the game an almost symphonic quality.

Returning to Aquaria's gameplay, there is one aspect of it that I'll defend, namely that it can be controlled completely with the mouse. Technically this is the least efficient way of playing, since you can move and switch forms using the keyboard. Having to use the mouse to move, aim, AND switch forms with the color wheel would probably drive most players up a wall, but I personally find adapting to unusual control schemes to be an interesting challenge. It also makes the game a bit harder, which is probably a good thing since Aquaria is generally a pretty easy game.

the only thing this game has going for is its art design because even the gameplay fucking sucks

Omori

2020

There's a certain plastic feeling that this game has. Through it's youthful charm, and it's whimsical environments and character designs, there's a sheen covering the whole thing. That feeling where despite whatever it is, if you threw it at a wall hard enough, it would break. A game about fragility, how special life is because how much work is needed to take care of it, and how terrifying looking over that ledge can be. A standout in indie RPGs.

Posting isn't praxis, and people who have just discovered leftism need to work the notion that it is out of their system in less embarrassing ways than this.

It's way, way, way, way too many words to make the incredibly brave claim that capitalism is bad and influences the art that we make. No fucking shit. Literally any understanding of material reality would dictate that. The only way that you could believe this to be in any way a shocking, revelatory statement is if you are so simultaneously self-important and clueless that you think nobody else has caught on yet. Unfortunately for us, the developer of Tender Frog House fits neatly into both categories.

I always feel a little bad shitting on the people behind the game rather than the final piece itself, but this has earned the ire. What a complete waste of time. Why say in this many bland, empty, boring words what so many other, better pieces of art already have? Do you really, truly believe "comfy" games to be such a damnable, corrupting plague that you need to crusade against them? Are they honestly the true progenitors and perpetrators of the worst aspects of late capitalism, or are you just making broad gestures towards an easy target? Considering how Molochian the gaming space already is at corporate levels, with the constant, unresolved, evidenced accusations of sexual, mental, physical, and fiscal abuse, why make frog games the subject that needs to be tackled? I think most of what you'll see at any of those Comfy Game Showcases seem creatively bankrupt and boring, but to say that they're the agents of Mammon on par with the rest of the industry is silly. Go outside.

Anyway, the only actual proof provided for any of the claims in this game is when Sister Cow says that the only interesting thing about her is the fact that she's mentally ill, and then she immediately pulls a quote from Capitalist Realism.