3849 Reviews liked by LavenzaVantas


top 5 characters
1. sebastian

i forgot the rest sorry

Miles Edgeworth is my favorite fatherless character.

edgeworth sends everyone to the chess dimension (2019 Colorized)

This game feels like it was made to strawman a political ideology that doesn't even exist

This review contains spoilers

the best in the series, i never felt thist devastated uncovering the many twist it has to offer.

what makes gs6 outstanding is that it feels like a more mature version of the core ideas Yamazaki's team explore back in gk2. maybe the storyline is less interconected but the concept here is way more focused and in service of a wider commentary

ace attorney was never a series about justice but about finding truth, so when Takumi decides to make such a divise game as gs4, Yamazaki -basically his disciple- started his own journey to find what kind of story he wants to tell. unsurprisingly, all the four games revolves mostly around the same principle: coming together with our parents/masters, and creating our own path

gk1 is a game so reiterative and insecure, trying way to hard to be 'as good as the sensei's games'. with the addition of a longer script and far more interesting characters, gk2 basically became the staple of what makes 'the best ace attorney game'. but in my opinion, that one is barely a draft of what makes the actual best ace attorney game

gk2 it's mostly about what we make with what we learned from our father figures, how both their achievements and failings will shape the kind of person we will become. there's a serious issue here: Edgeworth, even tho a charismatic protagonist, is such a reformist that it doesn't end up being a good counterpoint to the game's main villain. it's way too obssesed on having The Grand Turnabout, that massive case where everything find its own place, that forgets the broader discussion that's underlying the whole package

gs5 is a weird experiment with some of the best single cases in the series, but the excesive pressure on the part of Capcom to make a 'revival' following gs4 poor reception force it to constrain it's own narrative merits. but it also shines when it comes to what makes Yamazaki's writting so special: he is less interested in what it makes his own vision, but on how he can incorporate the whole team into their own view of what means to be just(ice). the departure of Apollo turning himself into a conflictive character, the introduction of Athena, a revolutionary attorney when it comes to the new ways to find meaning in the more deeper realms that regular evidence can't even grasp, Phoenix taking a step forward, losing his whole Hobo persona, but becoming that image that, in the first place, inspire Edgeworth to became that character everything's seems to love back in gk2. yeah, Phoenix is a really bland character, but he is written not to be that likeable, but a symbol

this takes us to gs6. you can make the argument that recycles way too many plot points of the original trilogy + gk2, being now full of retcons, but i think it's clever in the way it compromises with its own idea of Succession. gs6 has maybe the most complex set of characters in the series, the harder to digest crimes and an absolute obssesion with not being able to hold up to our superiors expectatives, with the final case being an statement on how Apollo may follow his three dads steps, but became his own lawyer, an absolute lawyer, a revolutionary lawyer, a title Phoenix is too awkward & coward to sustain. it manages to do it by being the most unique and politically driven of them all, and even if i don't think if manages to take all the steps forward it should considering its about Revolution, it is, without a doubt, the best stance the series ever had

Nahyuta is the better Edgeworth - someone who wanted to change everything within the system, but got fucked up so badly in the end that he can't do anything but being a oppresor now. Apollo is the one who actually defeated The Phoenix Wright, this isn't anymore the stakes of The Right Thing To Do in Farewell nor the destruction of the legend in Succession, but something way more honest and personal: the absolute respect of Apollo/Yamazaki for his former idol, but making something new. something different, that one thing the old ones can't even start to imagine: build something unique. something better

Revolution is the best ace attorney case not because 'everything fits on their place' like Grand, but because everyone get to terms with their inner demons to create the only place where truth can make actual sense. i fucking despise monarchy, but in the context of the religious country that Khu'rain is, there's hardly a more coherent outcome than turning their opressive mechanisms into fair tools. even tho i prefer the Mood Matrix as an interactive gimmick, the Divination Séance is even more meaningful: an obstruction to the player, the ruin of the people, finally starting to be used for a good cause - there's not shady evidence, but making the correct interpretation of what's in front of us.

It's quite fascinating how gs came from clumsy silly mysteries with way short scripts for VN's standards, to massive games trying to shape the way we can save people through the justice system. gs4 tries to create a space within the court for the people to make the right choice. gs5 made us go through extra-official spaces that law doesn't even consider, because most of their characters recognize that the fairness in trials rarely occur in the dark age of the law. gs6 is about Revolution, people obssesed with dying to become the martyr that could shape the country. surprisingly, aware that only within the cultural interchange of ideas the countries can start to take a step further for Tomorrow. Yamazaki's past concepts, following your father's steps to reform, doesn't hold anymore - even Edgeworth seems aware of that now lol

i was so scared to replay this game and find out it aged poorly for my new principles of what actually means to fight for justice. it doesn't deliver perfectly, but it's the one that makes the most while fucking it up just a little. maybe it's a japanese court system thing, that would make sense

A Dragon Never Yields.

Now THIS is what I've wanted for Apollo the past 3 damn games and he FINALLY GOT IT!!!! I'm so proud of him

Simon Blackquill is the best thing about this game bar none I can't believe they did him so well while fucking up basically everywhere else

i can't get over how the follow-up to apollo justice, a game entirely about showing the faults of the ace attorney world's legal systems and devoted to subverting or deconstructing the expectations players would have after playing through the original trilogy, spent its entire runtime yelling about "THE DARK AGE OF THE LAW" while manifesting that as the attorneys needing to talk about the power of friendship every episode

this game is like that one scene in the beginning of shrek 2 where theyre travelling to far far away and donkey won't shut up except donkey in this scenario is all of the characters not shutting up about the dark age of the law and i am shrek losing more of my will to live every second

Lawyer: I am gay.
Prosecutor: I brutally murdered a woman in front of her daughter.
The Media: Both sides are wrong, we truly live in the dark age of the law.

This is like if there was a Danganronpa game with Ace Attorney characters in it just replace hope and despair with dark age of the law

It has Godot so definitely a must play

A perfect ending to a budding lawyer's personal saga

It's hard to nail the final game in a trilogy in a narrative and thematic sense but Phoenix Wright: Ace Attorney - Trials and Tribulations manages to do just that. Brand new characters are well written and existing characters are done incredible service and given great conclusions. The weaving narrative is at its strongest here being able to take away from the previous two titles and makes this the best game of the trilogy.

As before, I won't mention the gameplay flow as the trilogy rarely changes in that department other than the addition of Psyche-Locks in the second game. Case quality is at its most consistent here including a case that actually doesn't involve a murder for a change. The cases themselves weave well around to a final case that is probably the best case in the whole trilogy for the characters thematically and manages to tie everything up without feeling forced or not completely thought out beforehand. The soundtrack is an improvement from the second game and I personally feel it's as good as the first game here. I was initially mixed on Godot during my playthrough but by the end, he was redeemed in my eyes bringing forth some memorable lines.

I think the only thing that sort of suspended my disbelief for some of the greater moments in this game was the premise of some twists being the same in almost every case. I won't explain what the premise is due to spoilers but you might notice it if you look for it which does include the final case sadly.

I'm going to miss the characters in this game as I've spent around 50-60 hours completing the trilogy and the ending really gave me some good closure and the ability to put some things to rest. I know there are more Ace Attorney games after the initial trilogy but it's gonna be hard to match the charm of the cast like seeing Maya at the office pushing you towards a case, Gumshoe at the scene trying not to say anything without spilling the beans anyway, the Judge in general. Trials and Tribulations is Phoenix's most personal period of his life yet and ends the original trilogy in a high note that will be hard to match going forward.

How many cups of darkness have I drank over the years? Even I don't know...
I'll tell you though...
Right now, this one here is the greatest cup I think I've ever had.

" the only time a lawyer can cry is when it's all over " and you best believe i did when the credits hit 😭😭😭😭