3628 Reviews liked by LavenzaVantas


HOW A STEALTH GAME SHOULD BE FOR A CONSOLE WITH LIMITED HW

A true masterpiece that marked a generation of gamers.
Beautiful storyline with its characters and their many facets.
Excellent level design and beautiful (for the times) graphics.

Despite the years I still replay it with pleasure from time to time

The MGS games were ones I had tried multiple times. The controls always seemed "clunky" to me, and I never really got past the first 30 minutes of the game I tried. Like before, I really did not care for this game when I first started it, but something was different this time...

I began to really like it. I thought the controls sucked, but it turns out maybe I just sucked. At one point, the only reason I was playing the game for was the story. Which, even then, sometimes has its issues, mainly with the women characters. Please learn how to write women. It hurts watching some of the scenes.

I don't think it's perfect, I'm playing MGS2 as of writing this, (it's taken me so long to post this I've beaten it now), and it feels way more comfortable to control. But it's up there... this game is really good. Some of the bosses aren't super fun, such as the final boss. Maybe the only unfun part of the game that I can remember. The only other moments I didn't enjoy were, as I mentioned before, the beginning since I didn't fully get the controls.

Aaaand that's it... there's probably nothing else that I can say since everything has been said before. I mean, everything I said in this review has definitely been said before. I found myself having more fun than expected, and now I finally understand why tons of people love this game.

I think Hideo Kojima should do a Rose/M. Bison type thing where he splits his artistic side and his misogynistic side into two completely different people

This review contains spoilers

Well, well, well, the time has finally come for me to play the Solid part of the Metal Gear series and can now come to understand what everyone online is always talking about!! As stated in my earlier reviews, I’m going into this series completely blind, so my opinions of Metal Gear are pretty unaffected by other people. I absolutely LOVED Metal Gear Solid, and completely understand why it’s so many people’s favorite game. It’s genuinely a masterpiece, even now 15 years later.

After Metal Gear 2, I had my expectations set pretty high for how Metal Gear Solid was going to improve on an already very ahead of its time game and Jesus Christ, MGS did NOT disappoint. The games both do have quite a few similarities, so I’ll be referencing MG2 a lot throughout this review.

Everything about the actual gameplay of Metal Gear Solid is perfect. The graphics? Groundbreaking. The music? Perfect. The scenes with real people? Hard-hitting and emotional. The voice acting? Very, very good, especially for the time. UI? Simple, yet stylized. And the sneaking and fighting component? Perfected. There’s so much I could say about just how much of a masterpiece this game is just as a video game. The cards immediately conjoin into one ID card (thank GOD), the weapon variety is fun while not being overwhelming and also now includes an awesome grenade that jams the cameras. Saving isn’t necessarily as quick and tidy as in Metal Gear 2, but it involves interacting with the cast and using your equipment which is super charming. I think I ended up preferring it. The maps of the entire game are much neater and packed together than in Metal Gear 2, which started to feel a little too spread-out. Metal Gear Solid’s layout I feel was the perfect size to not get tedious but without taking away the exploring premise. While Metal Gear 2 secured the sneak element of the series by removing your map when alerting the guards, I feel Metal Gear Solid really perfected it in making the game impossible levels of difficulty when you get caught. They add more into the gameplay of course to make sneaking your first priority! The angles to check for guards are perfect and very cinematic, the first-person view also allows you to see where guards are located without being caught, and now there’s three boxes to use to get around, conveniently sending you to different buildings depending on the box you choose. Thank God, no more accidentally getting in the wrong truck anymore lol. Metal Gear and Metal Gear 2 both had 4th-wall breaking aspects that were pretty clever and added to their respective stories. I went into Metal Gear Solid expecting some pretty awesome 4th-wall breaks, and I would say I’m pretty satisfied. I already knew about Psycho Mantis, but liked the little details such as checking the CD-case and such.



Storywise, Metal Gear Solid comes crashing in to let its players know it’s more than just a generic 80’s action film story plot. Though it’s still very clearly heavily influenced by them. I mean, hell, it wouldn’t be Metal Gear if it wasn’t. There’s certain aspects I brush off on its storytelling as being too cheesy, but that really is just part of the series’ charm at this point, as were the movies they’re inspired by.

I go back and forth on how I feel about the story reusing so much of the story from Metal Gear 2. I guess in the end, I can confidently state that it’s not a negative thing, as they really added so much new to the story that I’m fine with the amount they reused. It did make knowing what to do next for the plot a bit easier, as I just naturally did what I did in the past game, such as noticing their emphasis on Meryl being the one female soldier in the building, so I went to wait for her outside the women’s bathroom like with Gustava in MG2. A lot of the stuff they repeated from the past game was just done a lot better too, specifically the FUCKING BROOCH which is now a key card. THANK GOD. They must have listened to me from the distant future and now instead of needing to change the shape of the item ALL THE WAY IN ENTIRELY DIFFERENT BUILDINGS, you just need to change the shape with some rooms in the building you’re already in! Ugh, it felt like sweet, sweet candy not needing to figure out how the hell I was going to get back to the area I started in.

This game definitely secured Grey Fox as my favorite character in this series. Nothing hit me harder in a game than fighting this robot ninja and having him slowly start to demand fighting mano-a-mano. Hmm… That’s what I did with Fox at the end of the last game… interesting. Then, he starts taunting you, “Don’t you remember this?” “Doesn’t this feel right?” etc etc. I remember my gut hitting the floor when he started saying this. There was no way, Grey Fox had to be dead! But no, here he was reconstructed and forcing me to fight him like we did at the end of Metal Gear 2. To say I got a little emotional would be an understatement, I was kind of a mess. All right after some dude pisses himself in front of me, too lmao.

Otacon is probably the new character added in that sticks out the most, in a positive way! Hell, the second I met him pissing his pants and talking about Japanese animes, I thought he was hilarious. Him bringing me fucking ketchup of all things to help when locked in the jail cell sealed him as being one of my favorites. He’s super memorable, and a very good Yin to Snake’s Yang, being the super nerdy scaredy cat that goes against Snake’s very smooth cool guy persona, and end up both complementing each other’s weaknesses. I really enjoyed his little romance with Sniper Wolf as well, I’m always a sucker for a nerdy guy with a badass woman, and liked that they had a character lose his love from the troubles of the battlefield.

At the end, it took a more serious turn with Liquid bringing up a valid point towards Snake, just why does he keep listening to his higher ups when over and over again they keep betraying him? Of course, he has to enjoy the chaos and killing of war just as badly as the “bad guys” do, too. The message of what a soldier has to do with their life in a peaceful world was brought up at the end of Metal Gear 2, and I’m very happy they brought it back as the main theme for Solid as well, as it is a very strong and emotional message.

The final fight with Liquid was very cool, especially when he’s in the Metal Gear attacking you. I was practically jumping in my seat when I saw the full 3D Metal Gear and how I was allowed to run around it and finally physically see how big it would be in scale to Snake. The fight was fucking AWESOME too, definitely took me a moment to figure out how to defeat, but after figuring out the good middle of running between the laser and the missiles, I felt so cool. I really was fighting the Metal Gear!! The final fist fight with Liquid was a little lame in my opinion though, as we already went through that in Metal Gear 2, and as we saw earlier in the game, the fist fight aspect was really special and unique to Fox. I felt that giving it to Liquid in addition kind of took away how desperate and sad the final fight with Fox was in MG2 and his follow-up fight in Metal Gear Solid. Though I can’t lie, doing a fist fight ON TOP OF THE DESTROYED METAL GEAR was super fucking cool. Just wish it didn’t take away the connection it had with Grey Fox.

The cons I have with the game are pretty small, but still exist. I’m going to be blunt and say I really don’t like how they wrote Meryl. I can complain, but at the same time I should just know how women in the Metal Gear series are going to be written at this point. Holly and Diane in the past games were obviously not the strongest written characters ever, but I did really like Holly (okay, I kind of fell in love with her, shut up), but I have no idea what the hell they were thinking with Meryl. They took this recently turned 18-year old girl and pushed her to be 33-year old Snake’s love interest, all while constantly mentioning how young and new she is throughout the entire game. On top of all that, they put in this weird mind control thing to make it so she’s not attracted to the opposite sex, which doesn’t really serve any plot reasons (that I know of right now) besides just giving this weird plotline to have Snake successfully seduce a woman that’s supposed to be impossible for men to attract. Some people online say that she’s “cured” (ugh) of it after defeating Psycho Mantis, but it’s not directly brought up. But hey, I guess that kinda writing sounds straight out of an 80’s action film, so whatever, I guess. I’m still not going to be the biggest fan of that decision, and as a lesbian, I don’t know if I’m ever going to come around to a “woman not attracted to man gets swayed off her feet and falls for him” plotline.

This was more so an issue at the very beginning that sort of lost steam throughout, but I personally wasn’t the biggest fan of how weird Snake talks to the female characters, mostly Mei Ling and Naomi. MGS has a lot more dialogue and talking cutscenes than MG2, which I guess they used to their advantage to have Snake hit on Mei Ling every second he talks to her, and asking for Naomi to let him “body search” her as a reward for being good. Again, I know I’m not the target audience for that kind of appeal, but the amount of horny coming out of Snake’s mouth got a little annoying after the first few times he spouted it. It’s me being a bit picky, that’s for sure, but I’m mostly going to pass it off as them figuring out a more strong personality that they were now able to give him in the game and playing with funny dialogue.

I think my only con with the gameplay was my wimpy ass getting upset that the rations no longer completely heal you, instead only filling up a small amount of your Life instead. Hey, it forced me to get good at the game at least!

Overall, Metal Gear Solid is a very, very, VERY good game, I can not stress that enough. It has perfect pacing, a clever story and clearly influenced the future of gaming in massive ways. To tell the truth, I’m already thinking about when I can replay it so I can test out my newly earned bandana! If you haven’t played the Metal Gear series, I really recommend playing MG1 & MG2 beforehand, as it really strengthens all of it, making Metal Gear Solid a truly beautiful game.

Metal Gear Solid did not dissapoint. This was a fantastic experience. It shows some age in combat and gunplay but I loved binging it this week for the story and stealth. I highly reccomend playing this game blind, as the many twists and 4th wall breaks are SO worth experiencing first hand. There are two endings too, and I'm excited to do a replay someday. Playing Metal Gear Solid was worth the hype.

Amazing narrative and groundbreaking game controls and mechanics for its time for being a stealth game. I understand the love everyone has for this series already and Kojima as well. Being able to cook up themes that involve the series with real life issues as well as personal issues such as controlling your own fate, being a better version of yourself and pushing for a better tomorrow.

A truly, astonishingly remarkable experience from beginning to end, but how did straight boys play this game in the nineteen goddamn nineties and not melt like the Wicked Witch of the West?! Perhaps the single most homoerotic work of fiction that I have ever consumed, Metal Gear Solid is the story of queer men who can only express affection and desire for one another through ostentatious displays of sensualized violence. This is my first Hideo Kojima game but it certainly won't be my last.

Quake

1996

I've not a clue how that final boss died

Quake

1996

Shambler's a fleshy abomination and his body looks veiny. If you think he's got fur then you must seek help. #FLESHAMBLERNATION

Quake

1996

Wow. It is just insane that they let Trent Reznor do that.

Quake

1996

has a Grenade Launcher hooked directly into the human nervous systems to allow for perfect bank shots every time.

Quake

1996

On dark nights when I'm home alone, I load my Quake shareware version and recite the TOME.

Quake

1996

nightmare labyrinths. sprawling, focused and concise. four disparate realms of enclosed torture, each with their own take on a set of explosion tools and nasty, nasty fiends. the paragon of abstract, less-linear first person carnage. beautifully brown.

after decades of first person shooting games, many of which just blur into an indiscernible soup of drab real life murder machines, the drab fantasy realms of quake still casts the shadows in which they reside.

forever the most first person shooter. the best game id will ever make.

Quake

1996

an actually impeccable game -- as both a single-player experience, as a multiplayer phenomenon and as a platform for usermaps

darker and more dynamic than doom 2 -- the enemy roster trades off being able to command large, open playfields for having much more of an upper hand in close quarters. the player arsenal, in response, is more reflexive and freeform.

the renewed focus on melee enemies, cool powerups and close-quarters battling means the 4 episodes can get lots done with comparatively little

full 3d makes it a much more natural experience for new players, while also encouraging a level of intimacy with maps that is rarely seen (show a quake player a small sloped surface on the decorative trim of a hallway, and they will spend ten minutes trying to launch theirselves off it in the hopes of a secret. absolute mountain goat people)

it may seem like a confused jumble of a game, but it's a lot more well-rounded than people give it credit for!

Quake

1996

"wait - you haven't played quake?"
~almost everyone who i've gushed about this to game in the past few days

a little about me: i'm partial to industrial grit, my favorite doom games favor grimly edgy atmosphere over 80s thrash worship, i'm a big NIN fan and the downward spiral is one of my top 5 favorite albums. so this should be a no brainer, right?

well - yeah, actually. that's exactly right. throughout my playthrough all i could continually ask myself was, "why the fuck didn't i play this sooner?" and rightfully so. i think the reason quake has eluded me for so long is because its holistic reputation is eclipsed at this point by a diehard multiplayer community that i frankly don't give a shit about. i'm not much of a multiplayer enthusiast for anything - let alone tech-y arena shooters - and honestly i probably would've continued ignoring this absolute fucking masterpiece if not for my pressing curiosity towards trent reznor's involvement

that'd have been a huge mistake; quake is easily the best boomer shooter i've ever played

this is where i could talk about how i adore the weapons and their balancing, the general focus on straightforward maps with powerups everywhere, the difficulty being largely driven by how easy it is to kill yourself in tight spaces - or even the god tier ambient score that has just the right amounts of otherworldly screams and metallic chords strewn about - i COULD go into those things and we could be here for a considerable amount of time - but instead of doing any of that, i'm just going to say that the shambler is one of the greatest enemy designs in any fps. in fact, my feeling towards quake 1 can be summarized roughly with my thoughts on the shambler; he's absolutely perfect. i love this giant, dopey, teethy foreskin man in all his fleshy (not furry - fuck you) glory. and i haven't even begun to MENTION his timbs yet

my mans butters be outright otherworldly