Bio
Hi I'm Leah!
I'm a small twitch streamer making the effort to remember and log every game I've ever played, even for just a few minutes on an NGage at Software Etc in 2003!
Personal Ratings
1★
5★

Badges


Epic Gamer

Played 1000+ games

Elite Gamer

Played 500+ games

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Shadow of the Colossus
Shadow of the Colossus
Klonoa 2: Lunatea's Veil
Klonoa 2: Lunatea's Veil
Celeste
Celeste
Xenoblade Chronicles: Definitive Edition
Xenoblade Chronicles: Definitive Edition

1106

Total Games Played

004

Played in 2024

017

Games Backloggd


Recently Played See More

Yakuza 3 Remastered
Yakuza 3 Remastered

May 08

Castlevania: Curse of Darkness
Castlevania: Curse of Darkness

Jan 30

Akumajou Densetsu
Akumajou Densetsu

Jan 29

Castlevania: Lament of Innocence
Castlevania: Lament of Innocence

Jan 19

Bloodborne
Bloodborne

Sep 08

Recently Reviewed See More

This review contains spoilers

Came from 0, through Kiwami 1 and 2 so I was ready for a bit of a drop in fidelity. And sure there was one. After about half an hour, I described the look to my partner by saying that if Kiwami 1 took Kabukicho and put it in a video game, Yakuza 3 looks like if someone from Kiwami's Kamurocho put THAT into a video game.
I hope that description doesn't sound meanspirited because it's really not! Once I got accustomed to the difference in how Kiryu moves, all the other differences melted away too and I was just playing a Yakuza game. I was exploring Okinawa, walking around Kamurocho feeling like a local, meeting new characters and it was good! Yakuza!
I even really like the long breaks Kiryu takes to take care of the kids at his orphanage. He's helping his kids with their homework, teaching them to stand up for themselves against bullies at school, mediating when they get in fights with each other, he cares about these kids and now so do I!
It's Yakuza! If you're looking at Yakuza 3, you probably know Yakuza already! If that's what you want (and it should be!) here's more of it!

This game kind of owns actually. I was ready for jank (and there was some here and there, this is a pretty early PS2 game after all), but not nearly as much as I'd expected.

We're so used to the right stick controlling the camera in third person games like this now, but I honestly think Lament of Innocence makes a solid argument for letting it do other things sometimes. The directed camera did a perfectly good job 99% of the time and using the stick to navigate items and equipment mid combat instead added some fun friction to an otherwise fairly repetitive (though still enjoyable) combat system. Exploration is fun and will be familiar to players who have seen Castlevania map screens before, but can suffer at times from a slow movement speed with little to speed up traversal through larger sections.

The plot is mostly pretty silly, but had at least a couple of interesting twists and turns, and honestly a series taking inspiration from classic monster movies like Castlevania does can stand to be a bit silly, so it's a welcome vibe. The bigger problem is the larger twist at the end that seemed to come almost completely out of nowhere, and since this twist has massive consequences for the entirety of the series, it's disappointing how little weight it carries for the player in the moment with how little was done to set it up.

Overall though, this game shines as an early example of 3D combat that games like Devil May Cry would go on to refine and has plenty going for it as a transition into 3D exploration as well.