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LeahThe3th reviewed Call of Duty: Warzone 2.0
Being forced to play on controller to even compete feels like trying to drive a car with a brain interface, You don't have to learn shit to do averagely, but it is NOT designed for this, and it sure as hell feels like shit.

I am confidently above average at FPS games, especially ones where you play very aggressively, but you have to be near perfect if you want to compete with even the worst controller players, movement is super fast but aim assist is INSANELY strong at close range, triple so if you're moving at all.
I know this, because I am a confidently BELOW-average controller user, I have barely used them in the last 10 years, and I play just as good as I did when I was like 11, which is to say; badly.
But I confidently compete with my numbers on KB&M while I'm trying pretty damn hard.

There is no KB&M only playlist, there is no crossplay toggle, there is no mercy.

The only time KB&M is a hot contender is with sniping, and it sure as hell isn't what it was in the first Warzone, TTK is vastly lower which means snipers have less impact, and all the snipers right now are either weighty hunks of junk, or won't guarantee as many downs on a good hit.

Aim assist is triggering on people you haven't even seen yet, promoting mindless pre-fire.
It triggers on people zipping around, so unless you're either super far away or right up in their face and can cross their screen in a second you're going to get aimbotted short-mid range.
It even triggers on people super far away, just very weakly.

If Halo, the one FPS series that has ever made playing a FPS on a controller feel anything less than dogshit (but still not BETTER) can still not balance it to the point, where they have to just throw up their hands and say "I give up." and add aim assist to MOUSE (BAD COMPROMISE!) you KNOW that aim assist arms races do not work.

It's not even as if controller aiming methods haven't been found, gyro aiming and flick stick have been around for years now, and they're perfectly good options, removing the need for aim assist this strong, and allowing there to be an engaging skill curve on consoles.

There's absolutely NO skill expression outside of how good you are at running around, I've found more success playing with controller on one hand, and keyboard with my other, this works better than it should and if I was right handed, would be straight-up viable.

Thankfully with the dawn of Twitch, accessibility of information and parts, as well as consoles going from being overpriced shitboxes with no good games on them to VERY overpriced shitboxes with no games PERIOD on them, the PC market is growing, and yet again Goliath will fall, because who the fuck wants to play a FPS game on a PC using a controller, it's like building a car just so you can have something to tow around as you walk.

1 day ago


1 day ago


LeahThe3th reviewed Uno
This is a basic port of a goddamn card game, so all the criticisms here are in on the quality of the port, you're hopefully not looking to game reviews to see if Uno is a good game, but rather if this version of Uno is.

It's a shit port, you're jumping through the hoops of UPlay which has historically been very clunky, you'll deal with plenty of hiccups and limitations trying to join people, and somehow a port of a fucking card game manages to be unstable.
I had a friend who couldn't even boot the damn game up on their system.

Also, you have to click a button in the bottom right to "call" Uno, but if you have a rule on where you can stack cards you have to throw down your card and then immediately snap to the bottom right, but if during that small in-between period someone clicks on the bottom right of THEIR screen, you draw 2.
Glad that an oversight added obnoxious QTEs to a fucking card game.

4 days ago


LeahThe3th completed Uno

4 days ago




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5 days ago


LeahThe3th reviewed Quake II
Quake 1 is the SM64 of the FPS genre, the level designers were terrible, but the guys working on the core gameplay loop accidentally created perfection with the perfect stew of talent mixed with creativity. (as well as dumb luck just finding the right shit to stick)

Part of that creativity is people like John Romero and John Carmack.
You take the Carmack away from Romero, you get a game with an idea, but a team that's too slow and uncreative, which is Daikatana.

You take the Romero away from Carmack, and you get a game that's just a scientifically calculated game-shaped grey slop, that's Quake 2.

Yeah, sure, having more standard hitscan weapons, having less frustrating major enemies, having a more grounded style, not having powerups be automatically consumed, having more realistic air control and having easier to find secrets sounds better for the average player... but you're left with a game that's just empty.

The roster of enemies is just dull, the weapon pool is generic, the AI has like 2 modes, either run directly towards you or run in your general direction then hit-scan, and it's just draining, sometimes they shoot a few shots directly in-front of them after dying for some reason?

No idea who thought making the pistol a slow annoying projectile was a good idea, makes the first impressions of the game egregious until you get the shotgun, and then you get to bask in how disgustingly ugly all the weapon models are, just a bunch of AI generated weapon blobs, at the very least they kept the weapons shooting straight.

Remember how Quake's rocket jumping was like, the best thing to ever happen to movement in FPS games? Yeah, you can only do that in straight lines now because your air control is nonexistent.

This game wasn't intended to have, and really does NOT deserve the name of Quake, this feels like a crumby shooter you'd see a large publisher shit out in response to a game as groundbreaking as Quake 1, just go play one of many great Quake mod packs instead of this insult to rocket jumping.

7 days ago


LeahThe3th completed Quake II

7 days ago


LeahThe3th reviewed Day Hard
don't even know how i found this mod when i played it but with my experience so far it's the second best hl2 mod i've ever played

it's some shitty outdated comedy mod from eons ago, but it beats out hearing the shitty dialogue from the entropy zero games

it's also buggy as fuck and a bit unclear on how to progress, but somehow still less so than the original entropy zero

also it has george bush getting killed in the main menu, what's not to love

8 days ago


LeahThe3th completed Day Hard

8 days ago


LeahThe3th reviewed Alan Wake II

This review contains spoilers

A sequel 13 years in the making, or rather like, 8-10 years in wishing it could happen and 3-5 in the making, Alan Wake 2 is the long awaited sequel to Remedy's cult classic, Alan Wake.

I'm not going to go into the history of why the game couldn't happen, or the first game's struggles, but I will mention that it's beautiful to finally see this game come out, and be not only the best game Remedy has released ever, but probably my favorite game that released last year.

I was writing a synopsis that leads into the review, but it's a bit lengthy and wordy, and this is a spoiler tagged review anyhow, so I'll just jump into this, contextless spoilers may be ahead, and I'm going to be more negative than positive just because I can note the negative things a lot better.

I loved the story for the game, I loved all the twists, and how predictable they were if you paid attention to everything that goes on in all of their games.
Where Alan Wake 1 was a loveable B-movie horror experience, (even if I'm not sure they intended it to be) Alan Wake 2 is the real blockbuster deal, with writing and gameplay actually taking notes from horror media, with such creative ideas like, tension and setpieces, instead of walking through empty forests for 12 hours.

Starting off with Saga's campaign, from the get go she's an interesting perspective, and a good one to start with, it puts you in the shoes of someone unfamiliar with the town and lets you ease into the world of the game, and she makes a great partner with her buddy cop Max Pa-I mean, Alex Casey.

Writing wise she's interesting, a bit down to earth (surprising, for an FBI agent) and generally quite likeable, there's not really much to say about her as she's not much of a dynamic character in premise, the most interesting thing you can say about her is said to you directly by an NPC in one of the final chapters, that she's a statement for the difficulty of a work life balance or something like that.

I do have a fair few criticisms for how her character was handled though.
One, she's a fucking terrible detective, I get that the story acknowledges this at the end in a way, but it just makes parts of the story feel like a sluggish idiot plot as Saga refuses to entertain the thought of "hey maybe this isn't Wake out of the dark place and its just Scratch" or "if the cult failed a ritual on Nightingale, and he became a Taken anyways, maybe they want to stop the Taken and not create them, which would clear up all the confusing evidence"
Sure, the Scratch thing isn't true, but the story sets Saga up in a position to be doubtful, but the only reason she DOESN'T give Alan the clicker is because he gets possessed by Scratch and kicks up a fit right before she can hand it to him, all she said was "make sure logan is ok :)"

Two, the whole distressed mother thing started to get a bit grating, she's an FBI agent, and for fucks sake, she's clearly dealing with forces of unknown magnitude, and she's the most held up about her daughter maybe or maybe not being okay, I get it, a parent would be hurt and it's a strong story point, but they push too hard on it and it doesn't reflect the stakes properly.

Three, Why is she supposed to be this protagonist who doesn't know much about the area she's in, and has her story written around not knowing how the Taken work (the cultists powered by darkness raving about shit are Taken, not cultists, this is obvious to anyone who played AW1!) when the game in general not only expects you to have played AW1, but also to have played Control, she doesn't even have any questions when the FBC rolls up, nothing like "Who the fuck are you guys?" or "I thought the FBI were the higher authority?" She just rolls up like she's just a local town cop, and they're the FBI, it's as if the FBC to them was just used as an excuse to do a "FBI, we'll take it for here" on a FBI agent.
You could make the claim that "oh well in this world the FBC is a known thing" when even if that was true, it's never deeply explained WHAT they do, and instead is just left in the air, the only question she ever asks the FBC is "wtf is a parautilitarian?"

Four, For her major twist of the story, the Cult not being bad, it's done badly because unlike the other major twists, even though the game gives you plenty of resources to figure it out, it just enforces an idiot plot to make it unclear to the protagonist until it happens, with the most egregious example being right before Scratch attacks Saga for the first time, where you have the Koskela brothers in jail wasting their time saying "Grr fuck u police bitch" instead of "HEY WE ARE THE GOOD GUYS YOU MADE A MISTAKE DO NOT GIVE SCRATCH THE CLICKER"

Writing for Alan is a lot better, you're dealing with the twisted areas of the Dark Place, and you get to deal with Mr. Door, a mysterious fellow, Thomas Zane who while answering a bunch of things, still leaves you with more questions than answers (is he a filmmaker or a poet?) and generally indulges you heavily in Alan's place in the story, as well as referencing the first game a TON.

Gameplay in general is a blessing, Remedy has finally done it, for the first time since Max Payne 2, Remedy has made a game that is fun to play, there's still a few snags like guns being a little bit less precise than they should be, or the dodge not being as responsive when it comes to dodging projectiles or the very stabby Shadows/Taken, but the issues have gone from miserable to ignorable, If it wasn't for the fact that the puzzles were almost nonexistent or really easy, this would go toe to toe with some of the modern Resident Evil games.
For the one thing that's totally unique to the game compared to most other survival horror games though, the Flashlight, it's still not much better than it was in AW1, it's just a weird sidegrade, flashlight boosts are a weird system that just adds another resource to manage, while being a buggy system that's imprecise, requires you to use 1 whole charge at a time when an enemy only gets stunned if you use 100% of a charge, constantly making you waste a second, and for some reason you can cancel using a charge? This would be fixed heavily if aiming in with the flashlight did some small damage to shields overtime, kind of like in the first game.
That and the boss fights all suck, like they're really bad, I don't know why Remedy is so bad at making boss fights any fun at all, also shotguns, I don't know why the shotguns in this game are all bad, it shouldn't take 2 shots to the face to kill a guy when 3 revolver shots does the same thing.

Oh yeah, and the jump-scares are terrible, they don't add any tension they're just a sudden loud noise covering your screen and it's annoying as hell, it's good that you can turn them down but you should honestly be able to turn them off entirely, they add nothing of value even when they're just sudden -POP- transitions for things or characters appearing or disappearing.

Gameplay wise Saga is by far the worse out of the two, she has a terrible pistol, taking twice as many shots to the head to kill as Alan's revolver, but with a similar ammo economy and reload time, and also instead of having a flare gun, she has the shitty rocket flares, and she generally has more enemies, and more enemy types (particularly the annoying and/or tank-y ones)
Also she's the one that has ALL boss battles, so.
Mind palace is whatever, the case board kind of doesn't do anything useful outside of the final chapter, so the place is kind of just a cop-out stuffed with exposition so that Alan wasn't the only one with the impressive SSD utilizing swap feature.
Dark Ocean Summoning was neat, but not as cool as We Sing, it's more of a Anderson Farm type affair from AW1, where We Sing is more of an Ashtray Maze.

Alan's gameplay on the other hand, is pretty fun, and by fun I mean tense, you're constantly moving past Shadows that may or may not turn out to be real Shadows that will beat the fuck out of you, using his revolver and flare gun feel even better than they did in the first game, and while the plot swapping thing and light bulb thing is a bit of a shallow gimmick for linear progression, it is admittedly really cool seeing all the different areas and things just -POP-ing in and out of existence.
We Sing was fun as hell too, what a great one of a kind experience.

This game is a love-letter to both Alan Wake, the game that while being a bit of a cult classic, just wasn't meant to be for the longest time, and Remedy games in general, indulging heavily in Control, a bit of Quantum Break, Alan Wake 1, and even Max Payne (R.I.P James, the night opened to let you in.)

It's a blessing to survival horror, and a work of art for the video game medium, managing to be cinematic but not sacrificing gameplay, their use of FMVs and special effects to set these scenes and transitions and all the effects of the enemies and all of their incredibly beautiful sets are just master class, and I'm so excited to see what the future holds for the developers, I will 100% be pre-ordering Control 2, and I really hope this time around they can even figure out a way to make Control fun to play that time around.

Play this damn game, Play all of Remedy's games, experience the biggest boon for video game storytelling in the AAA space in years, their entire studio bleeds with passion from their developers, to their directors, to their actors.



11 days ago


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