60 reviews liked by Leavened


amazing atmosphere and good natural horror. base defense and exploration are also really good.

Darkwood is good as hell. you'll be able to tell, yourself, if you get an hour or so into it, but i assure you, your only thoughts will be "oh, this is One Of The Good Ones". it's Got It. the intangible something, the quality, the care, the passion.

now, going into it, one's initial impression would be "but... i'm not super into (x)". and, lemme tell you: i know. i felt and thought the same going in; and then it simply kicked enough ass that i kept playing it. and then i did it three times over.

horror? weird top-down angle? inventory or base management? extreme body horror? punishing, untelegraphed decisions with NPCs and the like which can have permanent and undo-able ramifications about characters or things you care about for the rest of the playthrough? didn't think i'd like any of it, either. was skeptical. but it looked too cool to not peer into, at least a little...

and now, i love it. so, my testament: you're probably going to feel the same.

5/5 removing 0.5 because the games is too scary even tho the game has no jump scares. The nighttime in the game is seriously a nightmare.
The game doesn't hold the players hand u have to figure out things by exploring and interacting(immersive asf) , the objectives aren't marked like modern games but are tracked through the players journal adding to the immersion.

There are several choices u can make which can have consequences, the lore of the game is massive and fascinating

I ate the granny....literally

feel stuck between the pre- and post- steam release versions of the game, as the steam release fixed some crucial and longstanding performance issues and added great tools for mod management but took away some minor functionality/agency and massively slowed down the speed at which you can interact with the game systems. still has a special place in my heart despite this being the longest stretch i've had of not playing the game

cave story is one of my biggest inspirations, and i think the progenitor of my love for idiosyncratic, diamond-in-the-rough passion projects. i'd be a different person without cave story. textual themes and motifs aside, to me this game is ultimately about how cool it is to make art. mash all your favourite genres and tropes together and watch the magic that comes out! i love that more than anything. if i turn my game design brain on, i'd have issues, but who cares about game design when this world is so fucking cool?

...nicalis please fix the challenges on the steam version it's been 13 years

A fun, simple, yet atmospheric platformer, Cave Story should be given a lot more credit, over a decade after its initial release. This game still holds up tremendously well and is super inspiring. I love the lore, the character designs, the music, the gameplay variety! For only being about 8 hours or so, it’s paced really well on top of that.

Only problems I really have are with the crazy difficulty spike at the end. The normal three bosses were enough to have me frustrated, but this whole playthru I was trying to fulfill the requirements for the perfect ending. Fairly easily to fulfill them, but the problem is the final “cave” at the end with a boss fight that has three phases with no saving or health refills.

Yeah hell no. I’m good with the normal ending. I’ll just look it up on YouTube. 😭

Edit: okay I actually went back and replayed the entire game just to unlock the spur and do some extra side content. This game really allows itself to be replayed. I’d say it was worth doing for the spur alone this gun is sickkkk

Also doing the final sanctuary to beat Ballos was so hard but so extremely worth it. Such a fun boss fight

I miss Bad Company 2 so bad dude.

Controls are a little wonky on controller but it's a fun game. Lots of downtime though.

The game is very cute but gets stale very fast