24 reviews liked by Luahan


i had to pawn my ps5 before i could beat it so i just watched the last few cutscenes of chap 4, played most of this dlc tho

Like a Dragon Gaiden pays a heartfelt homage to Kazuma Kiryu, cementing the Dragon of Dojima's legendary status as one of the greatest videogame characters of all time. As a dedicated Yakuza enthusiast, diving into Gaiden felt like a pilgrimage to the core foundations of the series, creating an ultimate celebration of Yakuza's storied history while injecting a refreshing narrative full of crazy twists.

Set against the backdrop of Yakuza: Like a Dragon, Gaiden asserts itself as a standalone entry, crafting one of the most unique tie-in gaming experiences I've encountered. The narrative weaves a deep and personal tale, skillfully drawing on elements from previous games to resonate with long-time fans while introducing new layers to the lore.

The combat system in Gaiden, utilizing the robust Dragon Engine, showcases a branching from the style seen in the Judgment series. The introduction of the addicting Agent style, reminiscent of the agile Crane style used by Takayuki Yagami, adds a layer of excitement to large group encounters. The game's emphasis on facing larger mobs of enemies highlights the developers' commitment to providing a thrilling and dynamic combat experience, encouraging players to experiment with an arsenal of gadgets and abilities.

One of the standout features of the Yakuza series has consistently been its electrifying and intense soundtrack, and Gaiden lives up to this tradition. The blend of EDM, heavy rock, and high-energy pop creates a sonic landscape that is quintessentially the soul of Ryu Ga Gotoku. Standout tracks like Hellish Octagon, Bring It On, Fleeting Dream, Like A Butterfly, and Deadly Struggle contribute to an OST that is not only memorable but also a strong contender for my personal soundtrack of the year for 2023.

Avoiding a deep dive into the story to preserve the impact for fellow Kiryu enthusiasts, I can't help but emphasize the emotional connection I felt throughout the narrative. Kiryu, a character I've cherished since my teenage years, delivers a poignant experience that culminated in a 2am emotional rollercoaster, leaving me in tears. As I eagerly await the release of Like a Dragon 8, Gaiden stands as a testament to the developers' dedication to creating a game tailored for Kiryu fans worldwide. It undeniably deserves to be hailed as the peak of the Yakuza series, offering an immersive and emotional journey that resonates long after the credits roll.

So what does one say about the prequel to possibly the most beloved game in the Final Fantasy series? Well, here's a little background from me. I've played Final Fantasy VII twice, most recently a little over a year ago on the Switch. So I know the plot and how Zack fits in, for the most part. I don't remember him discussed too much, though, so a lot of Crisis Core Reunion was new territory for me.
Let me start out by saying I had seen pictures of Zack and formed an image in my head of what he was like: serious, probably a deep voice, more like Sephiroth... That is NOT the person I was introduced to in Chapter 1!! Zack was goofy, arrogant, reckless... the complete opposite of what I thought. On top of that he seemed to randomly break out into those strange "squats" while having a conversation. I mean, seriously... this is the person everyone is fawning over online!?

The game uses an RNG leveling system, though, Zack seemed to level up regularly. I did feel the need to grind out missions, however, to keep him competitive in boss fights. The sheer number of missions is overwhelming. I think at the end of the game I had completed just over 25% of them so there was plenty left to see. I guess this is good for those that want more out of the game than just the main storyline. It really seemed daunting to me, though, but I'm glad I didn't need to grind most of them to finish the game.
The battle system was very fun. It always takes me awhile to get used to button combos for a new game (I wish there was a standard that all games would follow) but it started feeling natural a couple chapters in. It was lots of fun mixing physical attacks and materia spells while figuring out the enemeies' weaknesses. Bosses were challenging and, except for one near the end of the game, were doable once I was able to figure out the weakness and the correct plan of attack.
The materia combining system wasn't really for me, though. It would take a long time to grind up to a level 5 materia and by that time I would just find a shop that sells the one I'm trying to make. So I do wish the materia leveled up faster so I could make more use of that system. I'm aware I could combine materia before leveling it up but I didn't want a weaker product in the end.

Now let's talk about that story. This is where it shines and what changed my initial opinion of Zack. In the beginning Zack is simply following orders with Angeal mostly as his guide. Then of course, things start to fall apart with the various characters leaving Zack to figure stuff out on his own. This is where his cockiness was pleasantly balanced out by his desire to help others. One scene stands out to me was the kid in the slums who stole his wallet. Sure, he was behaving himself for Aerith mostly, but you could see him realizing the child's needs instead of giving him a beatdown. I appreciated the fact that Zack was strong and really wanted to be a hero and that really developed well throughout the story. He truly believed in a righteous path even with his superiors losing their way for obvious plot reasons. In fact, the more the story moved along the more I appreciated Zack. He really would sacrifice himself to help others, a true hero.

This takes us to the ending... without any direct spoilers I will just say that it was one of the most emotional endings I've ever witnessed. One that's too easy to internalize, attaching the experience to our own of losing those we love and care about. Square Enix is a MASTER at production and this was movie quality stuff, hands down. The torch has been passed on to Cloud and I'm really excited to see where Final Fantasy VII Remake and Rebirth take these characters!

After two years of journeying through the vast, rich world of Eorzea, Final Fantasy XIV: Endwalker brought me to a poignant, reflective halt as I watched the credits roll. This is more than simply a game review; it's an account of a transformative experience, a celebration of the art of storytelling, and an exploration of the core of what it is to be human. I've been thinking about this masterpiece for four days, and now I'm ready to express my opinions.

I'd like to briefly touch upon the gameplay. My gaming experience was completely changed by the addition of NPCs who followed and interacted with me on my adventures instead of just meeting up at certain locations. Checkpoint dialogues with characters like as G'raha, Alisaie, Estinien, and many more seemed more like genuine moments of connection and narrative richness than just marks of progress. With the addition of what could be the best combat music in the series, the dungeons and trials turned every battle into an unforgettable symphony of hardship and victory. The music crafted by Masayoshi Soken, particularly the songs On Blade's Edge, The Final Day, and Flow Together, has greatly raised the bar for my favorite OSTs alongside Shadowbringers.

The story of Endwalker, interlaced with the rich fabric of Ascian mythology, unveiled an epic full of existential crises and deep epiphanies. The plot took a surprising and profound turn with Zodiark's early demise, along with Hermes and Meteion's inclusion to the narrative. The story of Meteion, who's sisters traveled the universe and saw horrors far and wide, offered a tragic picture that forced reevaluation of how fleeting existence is in the face of unavoidable disintegration.

The Ultima Thule expedition is the apex of Endwalker's narrative. Close in the Distance did more than just establish the mood; when it slowly filled the eerie, hollow spaces of this last zone, it spoke straight to my soul. As I struggled with existential dread, this music, resonating through the memories of departed civilizations and Scions, became a source of understanding for me. It emphasized the idea of accepting death as a necessary part of life—not with hopelessness, but with a resolve to treasure each brief moment and stand tall.

One of the highlights of my gaming experience was facing the Endsinger as a Paladin. Final Fantasy XIV did what it does best—it flipped the script in the most dramatic and exhilarating way possible. As we braced for our inevitable defeat with the second Oblivion, the Scions' voices pierced through the despair and With Hearts Aligned began to play. After feeling so hopeless before, I couldn't help but yell with excitement. The dramatic shift from being on the edge of defeat to being carried away by this wave of hope and encouragement from well-loved characters was a masterful work of narrative and emotional design that demonstrated the game's unmatched storytelling abilities.

And then I reached true turning point of Endwalker—the confrontation with Zenos, the pinnacle of a conflict that spanned three expansions. When Zenos asked if I enjoyed the same thrills from fighting to the death, I replied that I did, a moment that chilled my spine and brought to light the complex relationship between enemies. My character Guinevere's sly acknowledgement of the rivalry, which had been built up over years of story development, highlighted this battle as more than simple one; it was a very intimate affair that signaled the end of an era and the deep journey I, as a player, had begun.

I could talk forever about this expansion, or better still, Final Fantasy XIV in its entirety. It's one of those rare games that completely changed the way I thought about video games as a medium. It's been a life-changing experience that has altered the way I think about video game storytelling and its ability to reflect the complexity of existential reflection, love, and life. Beyond just being entertained during the course of these two years, I have learned invaluable lessons about life's meaning, the importance of spending time with the people we love, and the courage that comes with accepting what is unavoidable.

Not only has Creative Business Unit III created a masterclass game, but they have crafted a profoundly uplifting experience that goes beyond the digital realm and touches the very essence of what it is to be human. I sincerely invite anyone who is intimidated by the complexity of massively multiplayer online games to give Eorzea a try. The Final Fantasy XIV experience is completely transformational, the journey is extensive, and the teachings are priceless. I look forward to the release of Dawntrail this July.

Thank you, Naoki Yoshida.

In an era where my gaming attention span is notoriously short, often jumping from one game to another without pause, Like a Dragon: Infinite Wealth achieved something remarkable—it captured my full attention, making it nearly impossible for me to consider playing anything else. This achievement alone speaks volumes of its quality, and that's just the beginning. Infinite Wealth ascends to platinum status in entertainment with its exceptional execution, setting new standards for what a video game can offer. The game is a powerhouse, boasting a meticulously crafted combat system, richly developed characters, and a compelling soundtrack that collectively raise the bar for the industry.

The game's combat system is a standout achievement, masterfully balancing the strategic depth of turn-based mechanics with the exhilarating pace of action games. The introduction of tag team features and follow-up moves creates a fluid and dynamic combat experience that keeps every encounter fresh and engaging. Kiryu's combat is honestly a surreal combination of both the turn-based and action-based combat that still boggles me to this day. I seriously am in awe of how well they made it transition into this style. This deep combat system, accompanied by an electrifying dubstep revival soundtrack, propels Infinite Wealth into a league of its own, rivaling even Persona 5 Royal in terms of energy and innovation.

The narrative arc of Infinite Wealth is another of its crowning achievements. While the game's ending may seem rushed, with several plot threads left dangling, this choice appears intentional, paving the way for a concluding entry in what is possibly going to be a trilogy. The ending redemption beats of Eiji's story, alongside the unresolved fates of characters like Bryce, Akane, Sawashiro, and others possibly hints at a larger narrative yet to be unveiled for the future, as these character suddenly disappear. This does not detract from the game; instead, it adds a layer of intrigue and promise for the future.

New characters like Chitose and Eric add significant depth to the game's world, with their development and interactions with protagonist Ichiban showcasing some of the most emotionally resonant storytelling in the series. The game navigates themes of loyalty, redemption, and growth with a deft hand, particularly in the relationship between Ichiban and Chitose. Their journey from deceit to mutual support and atonement is a highlight, underscoring the narrative's focus on character and connection.

And speaking of Ichiban, I have to give credit. RGG Studios created an amazing character in Like a Dragon 7, and he continues to shine in Infinite Wealth. Ichiban's infectious positivity and unwavering determination continue to make him a standout protagonist, his ability to see and nurture the good in others is nothing short of inspirational. This game further cements his status as a beacon of hope, with his actions and relationships demonstrating a profound impact on those around him. I am happy that he has become the new leading protagonist of the series.

Equally compelling is the treatment of Kiryu in this installment. Infinite Wealth not only positions Kiryu as a central figure but continues to elevate him to legendary status. There are key moments revolving him that are treated with the gravity they deserve, capturing the awe and reverence his character commands. The storyline delves deep into the emotional core of his legacy, from the collective distress over his cancer diagnosis to the poignant exploration of his bucket list and memoirs. This nuanced portrayal pays homage to Kiryu's enduring influence, showcasing RGG's deep respect for both the character and his fans. Together, Ichiban and Kiryu's stories are woven into a rich tapestry that honors their past, explores their present challenges, and sets the stage for their future.

Infinite Wealth is a shining example of how a game can transcend the boundaries of its genre, blending exhilarating combat, a compelling narrative, and a vibrant soundtrack into an unforgettable experience. While its conclusion may leave some questions unanswered, this choice feels like a deliberate setup for a grander finale. The game's deep character connections, particularly between Ichiban and the new cast, are its heart and soul, offering a rich tapestry of emotional depth and growth. As a pivotal entry in the Like a Dragon series, Infinite Wealth not only pays homage to its roots but also boldly strides into new territory. It's a testament to the power of storytelling in video games and a solid foundation for the future of the series.

Final Fantasy XIV has come a long way since its rocky launch. With Heavensward, the game earned my heart, and with Shadowbringers, it earned my entire soul and being, igniting a deep appreciation for its masterful storytelling, character development, and world-building. This expansion isn't just a game; it's an experience that will leave you pondering the depths of existence, mourning fallen heroes, and cheering for victories earned through sacrifice.

Gone are the days of forgettable character arcs. Shadowbringers takes beloved companions like Thancred, Urianger, and Alisaie, strips them bare, and rebuilds them into versions that resonate on a profound level. They grapple with loss, regret, and the weight of their past, emerging stronger and more relatable than ever before.

These two characters are masterclasses in complexity. Emet-Selch's unwavering dedication to his lost Ascians, despite his morally ambiguous methods, makes him a villain you can't help but sympathize with. After all, if you lost your family and people to the forgotten threads of time and fate, what wouldn't you do to bring them back? Emet-Selch's plight and motives are not so different from our characters, and it really speaks volumes when you see the Scions trying to reason with him rather than be dead-set on destroying him.

And the Exarch, shrouded in mystery and burdened by an impossible task, offers a glimpse into the depths of selflessness. Every word they utter carries weight, leaving an indelible mark on your soul. From his selfless imprisonment in the Crystal Tower to his ultimate sacrifice to restore balance, G'raha Tia exemplifies the unwavering spirit of heroism. His journey and sacrifices throughout the game culminate into a poignant moment in the Crystal Tower, showcasing the exceptional writing of Shadowbringers. His redemption and chance at a renewed life are pushed me to tears, solidifying his place as my favorite character in Final Fantasy.

And don't let anyone tell you Ryne is just a whiny kid. Under the oppressive burden of expectation and manipulation due to her role as the Oracle of Light, she blossoms into a confident warrior, showcasing the resilience of the human spirit. Once she comes into acceptance of her purpose and she decides to fight for others rather than protect herself, it's an incredible moment that left an impact in my heart. Her arc is a testament to the power of growth and determination, earning her a well-deserved place among the Scions.

Shadowbringers doesn't disappoint on the gameplay front either. The 70-80 level range unlocks a wealth of abilities, making combat dynamic and engaging. Raids like Nier and Eden (atleast the parts I've done so far), along with stunning locales like the Amh Araeng, offer exhilarating challenges and experiences that put your skills to the test. I felt like the dungeons in Shadowbringers so far have been the most creative and fun, to where I really had no complaints unlike Stormblood's content.

As I reflect on my final moments in this incredible journey, the concluding boss battle stands out as a touching and intimate experience. Encouraged by a friend, I took on the role of tank for this significant encounter, activating my tank stance to draw the boss's attention entirely to me. This decision added a layer of fulfillment, making me realize that my year-long journey had led to one of the most satisfying fights in my gaming career. The impact of this battle was heightened by a visually stunning and epic spectacle, complemented by Masayoshi Soken's phenomenal "To The Edge." This composition, born from Soken's own struggles and battle with cancer, adds an extra layer of significance to the entire journey. It serves as a testament to the passion and soul poured into every facet of this experience, not only by Soken himself but also by the entire development team and the industry-defining history of Final Fantasy.

Even as a newcomer to this franchise, I could keenly feel the love and respect woven into Shadowbringers' tapestry. The numerous references and callbacks to past Final Fantasy games resonated throughout, offering a rewarding experience for longtime fans while remaining accessible to newcomers. It's a celebration of the series' rich history, inspiring me to delve even deeper into its captivating world.

Shadowbringers is more than just a game; it's an emotional odyssey that will stay with you long after you've finished it. The characters you meet and grow with feel like they're real people you know, and you come to treasure them like family. It's a testament to the power of videogame storytelling, character development, and the human spirit that channels through all of us. It's about how mankind overcomes the struggles of tragedy and how they rebuild their lives. So, if you're looking for an experience that will make you laugh, cry, and contemplate the very meaning of existence, look no further. Immerse yourself in the world of Shadowbringers, and let it ignite your soul.

Heavensward is an expansion I approached with low expectations after playing the slog that is ARR. Many friends of mine convinced me to give this expansion a shot, and I slowly found myself witnessing an MMO narrative that left an indeliable mark on my gaming journey.

First and foremost, Heavensward introduces a cast of characters that's nothing short of captivating. From the enigmatic Estinien to the resolute Lucia, these personalities add depth and power to the narrative while Aymeric, Ysayle, and Haurchefant, on the other hand, bring loveable qualities to the forefront. Their interactions and character development were highlights of this expansion for me and always had me moving to the next quest wanting more.

What truly sets Heavensward apart, though, is its storytelling. It takes bold strides and maintains a different pacing compared to A Realm Reborn. The writing feels carefully perfected and is filled with genuine passion and emotion. The expansion delivered some of the saddest and most powerful moments I've ever experienced in gaming. The journey was a rollercoaster of emotions, and I was completely immersed in the world of Ishgard and its rich history of Dragons. I don't think I'll see a better story about Dragons and war for a long time. Game of Thrones could never.

The soundtrack of Heavensward is, in a word, breathtaking. "Dragonsong" stands as one of the greatest musical compositions ever created by human hands. What's even more brilliant is how the meaning behind the lyrics gradually unravels throughout the expansion if you've heard it before the ending and were confused on its meaning. Hearing various instrumental versions of the song all the way until the the climactic showdown with Nidhogg was a genius touch. It enhanced the anticipation and made the final encounter all the more memorable.

Speaking of Nidhogg, the confrontation with this dragon is a masterpiece of climactic storytelling. Staring down the beast while he pins down Hraesvelgr is an intense and empowering moment. It makes you feel like an absolute badass, a hero in the truest sense. This encounter alone is worth the price of admission, and it left a lasting impression on me.

However, not everything in Heavensward is perfect. Despite the apparent increase in writing quality, there are still quests that feel like tedious fetch quests or lack the depth of storytelling seen in the main narrative. It's a minor blemish on an otherwise stellar expansion. One thing worth pointing out is the initial villain's initial significance. I have to admit that Thordan, while a formidable opponent, didn't quite match the intensity and emotional weight of the Nidhogg storyline. His Knights of the Round were a spectacle, but I didn't feel as invested in the battle against him. This, however, is more a testament to the incredible depth of the Nidhogg narrative rather than a significant flaw.

When comparing Heavensward to its later post-quests after Revenge of the Horde, the writing quality did not seem to reach the same heights. The former set an exceptionally high bar as a remarkable chapter in the Final Fantasy XIV saga, offering a rich narrative, unforgettable characters, and an awe-inspiring musical score. Despite this, The Far Edge of Fate serves as a serviceable buildup to Stormblood, while Soul Surrender seems to be setting up Shadowbringers, which I find quite an interesting choice. Despite this, I can't deny that the writing was enjoyable and kept my attention the entire time.

In conclusion, Heavensward is an expansion that touched my heart and soul. After being in disbelief that it could be any better than ARR, I have to say all of my friends were right, and I'm glad I listened. Its flaws are minor compared to the grand tapestry it weaves. It's a testament to the power of storytelling in gaming, and I'll forever cherish the memories I made in the cold skies of Ishgard.





Marvel's Spider-Man stands as a remarkable achievement even five years after its release, capturing the essence of Spider-Man as a character and delivering a compelling narrative centered around the destructive nature of revenge. With its exhilarating and powerful web-slinging mechanics, captivating narrative, and top-tier action combat, this exceptional and immersive superhero game surpasses expectations, and stands firm in being the standard for the superhero genre.

Firstly I need to talk about arguably the most important aspect that continues to impress today: the web swinging. Despite the passage of time, the thrill of swinging through the city never wanes. I found myself continuously pushing the boundaries of my web-slinging abilities, executing daring dives from towering buildings and seamlessly transitioning between parkour-like wall runs and swift web maneuvers. The numerous outposts scattered throughout New York, where I was able to engage in intense combat against hordes of enemies, also remains as satisfying as ever. Additionally, the inclusion of activities like collecting backpacks and capturing snapshots of landmarks during swinging sessions adds enjoyable pit stops along the way. Even the spontaneous crimes that arise, allowing me to swiftly intervene and then move on, reinforce the feeling of being the friendly neighborhood Spider-Man. The game's focus on being a local hero, protecting one's own city, rather than jetting off to far-flung locations for various missions, further solidifies this sense of grounded heroism. In this regard, it evokes a similar feeling to that of Arkham Knight, where the game centers around defending the streets of Gotham City.

It also goes without saying that Marvel's Spider-Man is a visual and auditory delight all these years later. The attention to detail in the character models, animations, and environmental design is remarkable. The city of New York is a vibrant and living backdrop, complemented by stunning lighting and weather effects that further enhance the immersion. The musical score, composed by the talented John Paesano, perfectly captures the essence of Spider-Man, evoking a sense of adventure, heroism, and emotional resonance, especially when it comes to the main theme.

Another standout feature of Marvel's Spider-Man, however, lies in its captivating storytelling. I believe it surpasses most of the movies in terms of crafting an engaging narrative that feels fresh and innovative. Witnessing the transformation of Otto Octavius into the legendary Doc Ock throughout the course of the game is heartbreaking and deep. Uncovering the tragic backstory of Martin Li intertwining with his alter ego, Mr. Negative, is just something you can't help but feel empathy towards. These two characters showcase the complex nature and destructive power of their revenge-driven motivation.

Another shoutout goes to the game's exceptional portrayal of beloved characters like Peter Parker, MJ, and Miles Morales. The writing and voice acting bring these characters to life, showcasing their distinct personalities, strengths, and vulnerabilities. The relationships between the characters are explored with care and nuance, adding emotional depth to the narrative. The inclusion of Miles Morales as a central figure is a welcome addition, as his unique abilities and perspective provide a fresh dynamic to the gameplay and story. Despite some minor shortcomings in the missions involving MJ and Miles, they do not detract significantly from the overall experience, and I found myself fully invested in the journey and development of these iconic characters.

When it comes to the actual combat, I couldn't get enough of the satisfying combos. It is absolutely peak action. The fluidity and responsiveness of the controls make it a joy to execute sequences like a devastating punch followed by a graceful dodge, an uppercut from behind, a quick two-hit combo, a swing kick, and finally, a web toss to dispatch another enemy. This level of versatility in Spider-Man's attacks and gadgets truly rivals the combat mechanics of the Arkhamverse, which undoubtedly served as a significant inspiration for this creative decision. In fact, I found myself enjoying the combat in this game even more than in Miles Morales' standalone title, especially once the upgrades for Spider-Man's gadgets are unlocked, resulting in truly exhilarating battles. Another thing to give props to is the stealth. Despite my general disinterest in stealth mechanics in games, this title manages to infuse enjoyable elements of stealth, allowing me to creatively incapacitate enemies with webbing or perform powerful kicks to the head for swift takedowns. Experimenting with gadgets like impact webs and trip mines adds another layer of strategy, and it allowed me to maintain distance while having fun effectively neutralizing adversaries.

Marvel's Spider-Man represents the quintessential superhero game, a remarkable and effective ending of the hit-or-miss Spider-Man titles of the past that were often tied to movie releases. Yuri Lowenthal's portrayal of Spider-Man is, in my opinion, the definitive interpretation of the character to date, imbuing him with both terrifying strength and combat reflexes that rival those of Batman in the Arkhamverse. I even find myself reading the actual comics with his voice in my mind, because it's just so perfectly fitting. The exceptional musical score, top-tier voice acting, and seamless controls further enhance the overall experience. Without a doubt, this game has secured its position as my favorite superhero title and one of my all-time favorite games, leaving me eagerly anticipating the release of its sequel.

It's difficult to review Tears of the Kingdom without acknowledging my bias. After playing Breath of the Wild for several years and completing multiple playthroughs, I started feeling a sense of exhaustion with the game. Having explored everything and completed all the shrines, the magic of Breath of the Wild had faded. Sadly, I experienced a similar feeling around the 93-hour mark in Tears of the Kingdom, which left me somewhat disheartened.

Tears of the Kingdom offers an abundance of content, but this is where the game falls short for me. While the sandbox mechanics allow for inventive and absurd creations, they are not enough to carry the overall gameplay. Unlike many others on Twitter, I didn't find myself engrossed in making outlandish inventions to bother Koroks or obliterate enemy civilizations. Instead, I spent most of my time re-exploring a map that felt around 80% the same, excluding the Depths. The exploration in Tears of the Kingdom lacked the magical feeling of discovery I had cherished in Breath of the Wild. Very few locations brought about that exhilarating moment of stumbling upon something extraordinary. Hateno Village was overrun with mushrooms, Kakariko Village had ring ruins, and Hyrule Castle was elevated. Most locations remained largely unchanged, leading to accusations of the game being a DLC asset flip, and unfortunately, it did little to refute those claims.

Additionally, I found the Depths to be quite underwhelming. Initially, the concept of a creepy, pitch-dark world that was mostly optional and provided rewards seemed intriguing. However, the layout quickly became frustrating. Even with the aid of Brightbloom Seeds, I frequently encountered massive walls and blockages that appeared impassable unless I took a detour through a completely different chasm. I recall a specific scenario recently where I was attempting to head west from a northern lightroot I activated, only to be confronted by the seemingly endless expanse of the Forest Coliseum. It felt like a dead end, so I gave up and redirected my path to a lightroot south of my intended destination. While the Depths had an impressive aesthetic, exploring them often felt like a chore.

It's important to note that these criticisms might stem from my recent fatigue with Breath of the Wild. I should have anticipated that this game might not resonate as strongly with me. Nevertheless, there were positive aspects worth acknowledging. The soundtrack in Tears of the Kingdom, already a strong suit in Breath of the Wild, is phenomenal. It significantly enhanced the otherwise dull moments of the game. The finale boasts some of the best music I've heard in 2023 thus far. I particularly enjoyed the tracks featuring reversed vocals, which were not only eerie but also progressively intensified. Furthermore, considering that this game runs on a Nintendo Switch, with areas like the Depths essentially constituting two maps, it pushes the console's limits. It leaves me wondering how it would perform on a more powerful system.

Despite the lackluster exploration, I appreciated some aspects even by the end of the game. This included the memories found in the Tears, as well as the new abilities that replaced those in Breath of the Wild, especially the weapon fusing mechanic. This fuse feature genuinely astonished me, such as the ability to turn any weapon into a makeshift katana using Lizalfo horns or transform a weapon into a fire-blade with a fire horn. It significantly alleviated the tedium of combat compared to Breath of the Wild.

The game's writing initially showed promise. However, after completing the first main objective of resolving the phenomena, the writing lost its potential and became overly simplistic, similar to Breath of the Wild. The cutscenes when encountering new sages were redundant, with each one repeating the same information. By the time I reached the third and fourth sages, I found myself rolling my eyes. These cutscenes explaining the Demon King's story felt superfluous if one had already watched all the Tears cutscenes. This sense of pointlessness permeated various aspects of the game. While the dungeons did show improvement, they were not exceptional, except for the Wind Temple. The Spirit Temple, in particular, proved tedious and unengaging, making me contemplate abandoning the game. Fortunately, the game concluded shortly after. The final boss fight was captivating, particularly during the dragon encounter, but the battle against Ganondorf beforehand was frustrating and tedious due to the agonizing flurry rush face off.

It saddens me that Tears of the Kingdom initially felt like a masterpiece during the first half of my 93-hour playthrough, only to lose its charm around the 50-60 hour mark. Everything seemed to overstay its welcome, and even the side quests failed to maintain the game's magic. Despite completing around 30 side quests, none of them left a significant impact as I pushed through the main story. However, the ending was undeniably incredible, with the final cutscenes evoking intense emotions and leaving a lasting impression. While I ultimately consider this game to be decent, it falls short of being a masterpiece and is plagued by issues inherited from Breath of the Wild, which are even more apparent in this 70-hour experience. I sincerely hope the next Zelda game deviates from this formula and remains a duology, as I can't envision myself purchasing a third game built upon Breath of the Wild's foundation. With that said, I acknowledge that many people will view this game as perfect, but for me, it stands as one of the biggest letdowns in recent years.

Bright Memory Infinite is a pulse-pounding thrill ride that feels like a spy action flick, before devolving into beautiful, unadulterated chaos as you decimate hordes of enemies with a range of devastating weaponry. It may only last for a brief two hours, but it is without a doubt one of the most distinct and creative first-person shooters I have ever had the pleasure of playing. The game's blend of gunplay and swordplay is a joy to behold, and I found myself unable to resist even after obtaining every single achievement. While the story itself is basic and somewhat uninspired, it is clear that the focus of the game was always on the gameplay. And what gameplay it is - once you acquire some upgrades, Bright Memory Infinite does an exceptional job of making you feel truly overpowered, while simultaneously challenging you with boss battles that require careful planning and strategy.

The ability to swap weapons and abilities seamlessly is a key part of what makes Bright Memory Infinite so satisfying to play. For instance, you can launch an enemy into the air, slice them in half with your sword, then perform a devastating slam attack, all while sniping another foe from above. It's this kind of combo-building that reminded me of the likes of Devil May Cry, mixed with gunplay similar to DOOM. And while the game can be punishingly difficult even on Normal difficulty, with enemies packing extremely accurate firepower, the sheer rush of adrenaline you feel when pulling off these combos makes it all worth it.

The third-person mode could have been implemented a little better, and there are some issues with it that can make it frustrating to use at times. The difficulty, as mentioned before, can be a quite frustrating for players used to easier FPS games. The english voice acting in this game is also very uninspiring and weak, so I recommend playing this in Chinese if you can handle reading subtitles. Nevertheless, these minor gripes aside, Bright Memory Infinite is an absolutely remarkable game, made all the more impressive by the fact that it was created by just one person. I cannot wait to see what the next installment in this series will bring, and I will be first in line to play it on day one.