Having recently beat most of the of Silent Hill games and enjoying myself, they are fundamentally flawed games. Inherently linear, bad combat and mostly dated stories.

Saturnalia comes in with solutions for most of my hangups. Your free to explore this Itali an town, finding your own way into the story. Only being hunted by a monster, much like modern horror games like Amnesia and Alien. The stort itself is well written and compelling enough to keep you playing. The switching of characters is an interesting mechanic without becoming annoying.

The lack of puzzles is actually a positive for me and the couple of adventure game like puzzles that are there are mostly to have you run around instead of making you stuck.

Combining three good art house films with a Twin Peaks esque background story. Immortality trumps Her Story in production quality and acting.

The story it tells is more complex and less straight forward. The movies are mostly connected by themes and vibes, but it all comes together when using the "mechanic".

If you love film and like weird David Lynch vibes, you will find a lot to like in Immortality. Even if you don't like games.

It's fine, just not for me. Pretty done with the open world stuff.

The quintessential seventh gen game. A combat system that everyone copied, alternating combat, stealth and exploration. Somehow still the greatest superhero videogame.

City brought a more modern open design, but this fell flat in comparison to this game.

Story with mutant Joker was a bit silly though.

Probably my favorite RPG I've played. A great combat system and good quality of life additions. The game is paced impeccability, preventing any grinding or random encounters, but making side quests available if you want to try them. While the story might be a bit tropey, it's characters did actually touch me.

The mech combat is a bit barebones and gets tiresome in the endgame and the crafting is a bit too tedious for my liking.

Overall however I had a great time and I loved the modernised turn based combat here. The art is amazing just like the soundtrack and pace.

It's a lean, modern RPG masterpiece.

A very low budget horror game that still is able to represent some great puzzles and story moments. Puzzels are definitely not too hard or obtuse. Not very scary though.

Remember all those City Builders like Settlers, AoE and Knights & Merchants? Game that just never seem to have an ending or worse, force you to do combat?!

This game is the ideal solution for those problems: A roguelike system gives you certain objectives to finish a level and multiple ways to get there, depending on your playstyle. There is a hint of Frostpunk sans the overarching epic storyletting.

Best Bungie game since Halo Reach?

Although Bungie may have engaged in some false advertising, the final product is still of high quality. In comparison to other expansions, it ranks in the top three. The Legendary difficulty level is excellent, and I find Strand to be enjoyable, particularly due to the open-world activities and post-campaign missions. The main story may not be as compelling as The Empire Strikes Back, but this years seasonal stories promise to be darker and provide an introduction to the end of the world.

Furthermore, the raid has not released yet, and I remain optimistic about it. Additionally, the quality of life improvements are all well done, even though I would appreciate more engaging armor mods. Overall, I am very positive about this expansion.

What if Borderlands was good? And a roguelike?

The shooting here feels good. The loot works well because you are not constantly upgrading for a better 'number' but actually have to look what fits your build. Lets say you have a perk that gives you 25% more lightning damage? Of course you want a weapon that deals lightning damage! But it also gives 10% more lightning damage. Yes you can make some broken builds here, but that is the fun of it and after a run you have to start from scratch.

After a run you do unlock some notable upgrades though like 5% more weapon damage or the ability to find that same perk again or to play as a whole new character.

The characters are diverse, the cat you start with seems underwhelming but is actually quite great with his time stop ability and poison grenade. The second one felt quite strong with the Gunserker like double wielding. The third was quite advanced, going for a more melee build that requires you to get close, which is especially hard with bosses. But he also felt quite strong after a few upgrades.

The game supports 4 player coop but I haven't tried it. It seems that this could become very hectic and broken, but fun all the same.

They made Solitaire good.

Actually Mario 64 meets Metroid.

Looking Glass Studios were the originator of a new design philosophy in gaming, that still sees ripples in games like Dead Space, Bioshock and Dishonored.

What we have here is the original System Shock, pulled out of it's clunky PC era veneer, and given a new paint job. It does turn into a mix of old and new. The layout and story mimick the original well, but it feels more in line with Bioshock to play. Even though the controls can still be arcacic at times.

Maybe the closest comparison is Resident Evil 2 Remake. It has the same setting and story as the original, but so much of the moment to moment gameplay has changed to almost be unrecognizable. A museum piece for the modern era.