Beat this at the Hall of Heroes Superhero Museum in Elkhart, IN with family. It was a good time. Pretty short but several interesting stages that keeps mixing things up so you don't lose interest.

Beat the original version in early 2019 so felt like a good time to try this one out. I picked it up because I had a run of unsatisfying games that I kept bouncing off of and just wanted some comfort food style gaming. This fit the bill. Still enjoyable. I saw credits roll so I'm saying its beaten but I may continue to do some of the stuff after. We'll see. It's a good time.

Edit: Yup. Went back and finished up the post game content. 115 hrs to beat Calasmos... there were a few quests left but hey I got my fill. Good game.

Classic. So its not as good as the wife but its hard to find much to complain about. The Arcade version is the one I'm most familiar with. I've been known to leave a few arcades with the high score. Got 34580 at Game Terminal in Nashville, TN

So I own and beat the version on PS4 when that came out a few years back but decided I'd give the updated PS5 version a spin since they made a few changes and I wanted to play the Yuffie DLC. The 2nd time around was still a good time. It wasn't short but it felt like I was burning through the game on Normal. I wish there were more free-roaming open areas with side quests and stuff to do like that but its mostly a linear experience with a few chapters allowing for a little more leeway. The DLC was harder than the main game and took maybe 4 or 5 hours to see it all. Yuffie plays pretty different than the characters in the main game so that kept it feeling fresh. I'm pretty excited for what comes next in the series though. I'd say this is a good starting point if someone wanted to check out the series without having touched any previous games.

This was fun enough. The controls are floaty but they feel like they fit a weird game logic. I usually died in mid-jump by hitting another car. I like the basic gameplay loop but I'm not really sure why hitting the cat resets the level. I mean I understand why you need to reset it but why the cat? Anyway, its not something I'm going to go back to often if ever but I don't regret the time spent with it.

I can't imagine playing this without the cockpit and controls of the arcade. I was the pilot and Amie was in the gunner seat. We had a lot of fun. Probably a lot harder without having both of us taking out the targets. I mostly tried to just keep enemies centered and she blasted em. We got to the 4th or 5th level. Not 100% sure. I know we got to the Death Star or maybe one level past that. Its a pretty basic game but if you've got two players and run across this, take a seat and try it out. I'm guessing most of the reviews here are based on the 32X version which I can't imagine holding up to the arcade experience. We played it at Galloping Ghost arcade in Chicago.

It was fun and the plot was silly. At times it was a little confusing what my objective was but if get it eventually. I started on normal but dropped it to easy about halfway through because some of the missions where you have a side kick were frustrating. Looking forward to the sequel now.

I really had fun with this remake. Its much clearer where you need to go or what you need to do while retaining the no-clue secret power-ups. I finished it with about 68% but I'd do it again to try and get that higher since I didn't realize you could backtrack after a certain story point. I enjoyed the new areas they added and felt it was pretty seamless. I didn't enjoy the stealth elements near the end and while the cutscenes were neat they felt a bit cheap... may be the fault of the GBA and not the game but I wouldn't have minded them skipping them and just using text crawls. First played Rhiannon's copy at her house. Beat it in a weekend sometime around '03 or '04. Beat on MiSTer this time.

Put in 6 hours but didn't really have fun. Very bland world, stale jokes and clunky combat. Probably won't try again.

The jumping is pretty terrible. Even the walking is bad. Its not a bad concept for a game it just feels clunky. When you die it feels like the game cheated you instead of like a fair loss. I only got to like the 5th mountain but that's enough for me. I don't want to play more than that really.

Way too tough. Graphics and music were nice though. I don't think I could do this one without save states. Stick with the PCE version. Beat on GBA Switch collection

This was fun. The story wasn't as cohesive with each level being more stand alone. Controls were still a little squirrelsy but it was fine. Stuck to normal since the mission structure could still be cumbersome with little direction given to what you need to do.

Really good. I enjoyed the monster capture system even if it was a little grindy and random. Fun story. Probably best handheld Castlevania I've played. Beat it in GBA collection on Switch

Slightly on the linear side for a Metroid game but it resulted in me never really being lost. There were a few points that I knew there was a secret item hidden and I couldn't find it or whatever but usually got there eventually. I didn't realize it was going to lock me out of other areas near the end and I would have preferred to have gone back and collected some more missed items but its fine. Having multiple saves would have fixed this too but GBA so whatever. Last boss run was tough and the security robot took me a few tries but other than that a bit easier than most but still tons of fun. Beat in 3 min over 4 hours so missed a better ending. Ah well. Beat on MiSTer

This is fine. Its pretty slow and the ball feels like it weighs 100 pounds but works. Not very balanced. The easiest difficulty is a joke. You can basically just walk the ball into the net. The higher difficulties just make it more difficult to execute the actions you'd like so yeah its more difficult by being unfair.