33 reviews liked by Mangatom


A pura nata doida de Crash Bandicoot elevada a um nível de ridículo (no sentido ótimo da palavra) que supera qualquer outro jogo da série.

Ele sabe ser bonzinho e desgraçado numa medida até que justa. É tranquilo de conseguir mais 1Ups, assim como é beeem tranquilo perder esses 1Ups.
A única critica maior - além dos diversos bugzinhos que rolam aqui e alí e que, por vezes, acabam te matando E também não poder pular cutscenes - é quanto a escolha de câmera de algumas partes do jogo, principalmente aquelas que envolvem você correr em direção à câmera pra prosseguir a fase. A velocidade necessária para prosseguir nessas fases, junto ao zoom da câmera ser muito próximo do personagem, vai inevitavelmente fazer você morrer várias e várias vezes. Essas fases acabam virando mais um gigantesco jogo de memória (de lembrar quando vai ter algum obstáculo no caminho pra poder desviar) do que uma fase de reação.

Mas fora isso é uma experiência incrível pra quem é fã da série. Esse jogo em especial está REGADO de personagens e conteúdos dos jogos anteriores, assim como está cheio de piadinhas estúpidas ótimas.
Aviso que você vai sofrer em várias partes, mas também vai dar muita risada em outras.

If you're reading this you either want to know WTF this game with a long name is or if you know that whether it's any good (does Psi think 3 stars is bad).

To answer WTF, this is a point and click game which seems very much a homage to Broken Sword, similar in themes, jet-setting, comedy and even with some nods to that series.

3 Stars is because this game is good but not without faults, part of me think it's harsh "is this just the most 7/10 ever?" as it succeeds in being a version of that series both in good and bad ways.

If you liked the series, you will enjoy this but you will both find some puzzles annoying and some dialogue bad or even distasteful.
You will also though enjoy the conspiracies, enjoy the settings and probably get a small laugh at some of the jokes and some of the nods.

My lower score is simple, it's still not as good as the first two Broken Swords and it also makes some similar mistakes to them.
Annoying partly controlled timed clicking puzzles that gave me bad memories of a goat alongside not enough voice lines to tell you if you're hot or cold when on the right path.

Overall though, I'm glad this exists, I hope there's a sequel- you have to hope that's the plan with the subtitle - and hopefully with more time, money and experience the team can create an even better game.

ZORTCH SWEEP

FIRST GAME TO SELL ONE ZORTCHILLION COPIES

This game is an experience. Do not watch reviews. Do not read spoilers. Just go in blind. Trust that it's worth it.

The Leshy Says: my favorite card battler by a landslide; the soundtrack, the art style, the story, and the gameplay is the perfect amount of everything

I will admit right off the bat - I'm not particularly excited about turn-based RPGs. I decided to check this game out anyway due to the positive word-of-mouth and was left mostly "whelmed".

I really like the art, the music and more than a few of the characters are quite charming, but the sluggishness of the pace in the second act almost made me quit playing altogether.

The combat started out as a novel stand-out feature, with a little rhythm-based element to timing "perfect" attacks and parries which was a welcome little addition to the turn-based formula. Interrupting spellcasting by matching specific attack types was also something that remained satisfying all the way to the end.

I thought the premise of the story at the outset was pretty compelling, and was feeling myself get invested. Then the aforementioned second act happened and it kind of felt like the story was going nowhere. The third act picks it all up again, with added stakes and urgency and above all just a bunch of cool stuff. It's a shame that all the coolest stuff in the game is packed in the latter third.

I won't go into too much detail about the ending, other than to say that it didn't really do it for me. After the credits roll, you can mop up all the side stuff and get a "true" ending, but I was mentally checked out before even the regular credits rolled.

The game starts out very rough with your only attack being the stomp which is annoyingly difficult to hit with and not be hit by an enemy. Plus you're immediately running into enemies that take 3 hits to kill. Additionally, the game lets you know the Forest Guardian is to the north east. It is actually not as straightforward as that, you need to venture south and make your way back up.

Once you have the slingshot the game is actually a lot more enjoyable. It's still challenging in ways, but not bad. I actually had a good time with Vultureville and its surrounding area. The addition of the scuba mask was neat. Krow's Keep wasn't a bad level either, although it is never explained in-game how to jump multiple tiles. Presumably that was in the manual, so not great, but understandable and I was honestly having a good time and rating at 6/10.

Then you hit the Mako Islands. First up was the coconut shooting game, which was pretty not great, but manageable. The hurdles became plain unfair though. I'm not sure if because I emulated it added time, but who in their right mind thought an alternating, vigorous, button mashing 36 second long minigame was a good idea? If you even slightly slow down, Honker pulls ahead of you. If you are slow to start, Honker is off the screen almost immediately and you've lost. I'm fine with a challenge, and even usually fine with a button masher, but if you aren't registering at full speed immediately, you lose. That's not a challenge, that's bullshit. I had to quit here because my hands couldn't handle the mashing any longer.

I apparently made the right choice because this was not the only race like this on Mako Islands and you cannot leave a level until you have all of its presents. This bumped the game down significantly for me. Button mashing being a requirement to progress through a game is just not good design in my opinion and I have no intention of returning to Pocket Tales now. I honestly can't believe that was a thing for a Game Boy Color game of all things as well.

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