Might give it a second chance later, but I'm going to shelve for now. There is clearly an insane amount of care put into many aspects of the game by people who are clearly love the TTRPG. Unfortunately, at its core the game has the same story and gameplay depth as an RPG like Fallout 3, which is a shame because I was really hoping for something meatier after all the patches and DLC.

Great coop shooter that unfortunately suffers from some pretty restrictive balancing at the moment, forcing you to either play along with the meta or struggle.

A short, tense experience that goes as advertised. Definitely worth checking out if you enjoyed Inscryption by Daniel Mullins.

Best survival horror game in years

Revelations attempts to lean back into the horror of the first three games while trying to keep the action from 4 and 5 but it just fails at both. The game is not even slightly scary and the combat is totally bland with most enemies just being bullet sponges who give no feedback during combat. The story is also potentially the one of the most forgettable in the series. Also the gacha weapon mods system is really wacky and a genuinely decent idea that just doesn't fit this kind of game.

Sadly not nearly as good as the first game. The new physics engine is fun and the combat feels good. The weapons are way too accurate and lethal though, and bullet time now regens on it's own over time, making the game a total cakewalk. The story also just failed to really hit the mark this time by feeling way more dry and predictable. Most of the levels felt kind of lukewarm too and the game missed the rising threat and tension that was in the first game. Overall still solid, but just doesn't hold up to the original or the third game.

I guess Trepang2 is a reminder that F.E.A.R. and Max Payne weren't excellent just because of their awesome gunplay. While Trepang2's combat definitely succeeds in reaching the highs of its inspirations (the ragdoll and grab mechanic were a definite highlight), its predictable story, terrible horror, limited weapon variety, and boring level design definitely do not (the shoehorned backrooms level made me want to quit this game on the spot).

How Remedy was able to make a game that's this good and has that has aged so little is beyond me. Seeping with charm and action, Max Payne is a timeless classic that deserves to be remembered and praised alongside contemporary innovators like Half-Life and HALO: CE. Bullet Time and Shootdodging never became old throughout my whole playthrough, and the chaotic shootouts feel superb throughout. Combine that with a somewhat cheesy but sincere noir story, and you get a really special game. Only a few hiccups in level design and the annoying dream sections held this game back for me.

This was my first Megaten game, so i wasn't really sure what to expect. The unique setting and atmosphere that originally helped make SMT stand out against a sea of its contemporary JRPGs still feels novel today. Post-apocalyptic settings have been done to death, but SMT's absurd, biblical apocalypse really hooked me. The demon recruitment and fusion mechanics are also solid and require you to frequently switch up your party and rethink your strategy throughout the game. Where the game loses me though is in its exploration and dungeon crawling, which feel deliberately designed to be as monotonous and tedious as possible. Frequent random encounters and complex maze-like layouts make the corridor dungeons quickly become a headache to navigate. I ended up having to following a guide for most of my playtime in order to not lose my mind. Combine that with the fact that the lengthy middle section of the game was kind of aimless plot-wise and SMT becomes a slog to get through. Still though, I did feel compelled to complete it, which counts for something.

Overall, a solid foundation for the of the series that stands out from other JRPGs of the time due to its unique mechanics and setting. The outdated and tedious design however, makes it hard to recommend to most people. I'm glad I completed it, but I would be lying if I said that I actually "enjoyed" myself for most of my playtime. Despite that, I am excited to see how future games in the series build upon it.

About as good as a unnecessary remake for a near-perfect game gets. Gunplay feels great and the addition of parries helps keep you on edge despite better mobility than the original. The writing obviously does not live up to the original by ditching the self-aware B move angle and characters like Salazar and Saddler lost all charm they had before. The environments are well made and stick close to the original while making key changes to keep things fresh. The game is definitely at its strongest when it puts you in an arena with a bunch of enemies and lets you go ham. I look forward to replaying it soon