11 reviews liked by Marcovich12


A short, straightforward and bitersweet story about a real incident that took place in the USSR during the 1970's.

Very low budget, limited interactivity, repetitive, spotty translation and okay-wish graphics. Where the game really shines, though, is in its ambiance. Bright Lights at Svetlov takes place mostly inside an apartment and it's evident the developer took great care into building an accurate depiction of a 1980's Soviet household. It feels like peeking through a window to the past.

Xbox 360 arcade ass game (compliment)

A first approach to what itch.io now identifies as 'bitsy games,' very simple and very short games created with the free bitsy software, which indeed gives its name to this video-game wave.

On itch.io and other platforms, these games are also often referred to as Interactive Fiction. From what I understand, to get a clearer idea, the actual genre should often better fit into narrative adventure (there are also many action games, such as platformers and rhythm games), but, of course, reduced to the bare minimum: there isn't supposed to be dialogue options or choices (code-writing is minimal or basically null), there shouldn't be particular interactions with any element in the game, and exploration seems to be extremely linear and limited to what is visible in a few animated frames. It's somewhat similar to what happens in Japan when distinguishing what we in the West call Visual Novels: although in Japanese culture there are specific distinctions, we as human beings tend to make a simplifying synthesis in creating an identity.

Nevertheless, authors themselves identify their works as Interactive Fiction, even though the non-textual component is as important as the textual one: it is a fact that by removing all the textual components, the experience can still take place through the playable avatar

What is certain is that the artist's will imposes itself almost absolutely on the player's actions. The metaphor most frequently used when talking about agency in video games is that of a theater, viewing each player's playthrough as a separate performance: being a prerogative of video games as such, the same can be said for "The Mountain", but given its essential nature, if one experience differs from another, it will be solely due to choosing to move right instead of left before proceeding: there are no new and personal situations to tell about this video game, except for the feelings experienced during its execution. It might therefore be more accurate to speak of a ludic version of video poems or, at most, an evolution of old Atari adventures - a genre that now has entirely different representations and implications.

In this case, we are dealing with a work that is perhaps autobiographical. The player experiences as directly as possible the reflections and emotions conveyed by the author, certain fears related to growth, adulthood, and the losses that come with it, intimate memories tied to a maternal figure, and the sensations experienced in the face of the sight of a mountain.

Abzu

2016

Imported from my Backloggery:

Beautiful, simple, and emotionally effective and moving. It's very light on gameplay, but the scenery and music more than makes up for it.

The revelation is that this is the worst Resident Evil during what was a terrible time for Resident Evil.

Resident Evil 7 is one of the best games in the series, the idea that the game was a return to form for the franchise has been done to death, what’s more interesting is everything it did differently.

A new tone and art style, Resident Evil 7 is grounded in a way the games before it never even attempted, the art direction makes the horror scarier and the zanier parts more surreal, the perfect balance between true scares and pure camp that few games have ever managed.

A setting that will stick in my mind forever, Resident Evil 7 is the perfect blend of classic Resident Evil and 2010s pop horror games.

Hellblade es uno de esos títulos que todo el mundo debería jugar por lo menos una vez en la vida, sin importar a que género de videojuegos esté acostumbrado a jugar. Ninja Theory se puso en el arduo ejercicio de adaptar mecánicas y gameplay a una característica que muy pocas veces se ve retratada en la industria, los problemas mentales. La atmósfera oscura y desalentadora genera la dosis correcta de incomodidad mientras el espectacular personaje principal que debemos ayudar a avanzar nos muestra como ve el mundo alguien que no puede confiar en sus propios pensamientos. Es un juego enfocado en la historia y la exploración con una dosis perfecta de acción que nos mantendrá enganchados hasta que lleguemos a los créditos finales. Si bien en algunas ocasiones se vuelve un tanto monótono el proceso que debemos seguir para avanzar, el estilo artístico, la tensión de los combates y la asombrosa interpretación de Melina Juergens como Senua, nos hacen querer seguir adelante. Es un juego que basa todo su concepto en crear tensión y desconfianza, en mostrar a un personaje principal vulnerable mentalmente y lo hace como ningún otro que se haya visto. Extremadamente recomendado.

nice argument, unfortunately 252+ SpA Choice Specs Kyogre Water Spout (150BP) vs 0HP/-0 SpD Your Argument in Rain: 594-698 (173.1-203.4%) = Guaranteed OHKO

The unemployed friend at 2pm on a Tuesday:

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