It's whatever, it ain't scary but atleast you can't get bored if the game last like 20 minutes at much.

It's outright a must play, it does suffer from some flaws though.

The pacing of the game gets brutally slow from time to time, in the form of uninteresting dialogue that just goes on and on about the same thing, and you know I mean it when that sometimes goes over for more than an hour. The lack of real interaction of the player on the dialogue only makes it worse, you have amazing gameplay interrupted by an hour of visual novel.

The other thing is the combat, I don't play many JRPGs because I don't enjoy mindless combat along the lines "push the button that gives the highest number", and Persona 5 is not like that... for maybe the first half of the game. Most of the cool strategies that you could aply earlier in the game get outshadow by "skill that does several damage", which sadly trivializes a rather good combat system.

I think it worth noting that I played the original P5, and that could be a reason to why the dialogue got even more boring for me or how I manage to optimize the combat so much. I would still recommend to play P5R if you enjoyed it the original, but give yourself some time in between.

Still, this game really good, it's not perfect, but that doesn't mean that it isn't one of the best JRPGs out there that you can enjoy even if it that ain't your genre.

Also, do not try to finish this game quickly, it is not meant to be played like that, you'll only get burnt out of it and end up hating it. Now go play it.

I don't get this game. It seems to have an interesting and intricate complexity surrunding connecting the world; but you definitely don't get to see or appreciate that for the maybe half of the game?

I've tried to complete this game like 3 times already and I only find it to be boring, slow, and frustrating. Most things are not explained in this game, and I get that there are people who enjoy that, but I don't. Most of the time you can't tell if your solution is wrong or if your logic about is, also it can get tricky to differentiate what is and enviormental clue and what isn't. I usually would end up just looking for the solution online, and is not something that you want for a puzzle game.

On the bright sight, the game is stupidly beautiful, if the game was a walking simulator with your typical story about depression I would've enjoy it just for how pretty it is.

Conclusion? Go watch a video essay about it.

It's feels weak at its core. The presentation is really good, great atmosphere, a simple but nice art direction and an accordingly good soundtrack, but the main gameplay loop is just alright. It wierdly ever flows nicely, for very long chunks it would be just either boring or frustraiting, it's not easy to find a good sweetspot in this game, or at least for me. It's decent if you're looking for something short to play.


This one is special, I'm pretty sure it is the second game I've been playing the most my entire life (only losing to minecraft) ever since 2012.

There is no doubt that Repentance is the definitive version of Isaac, and it's definitely my favourite roguelike ever. It hits an amazing sweetspot in between rewarding the player for being skilfull and also for having a deep understanding of the hundreds of mechanics. It's feels so amazing to master and yet after thousands of hours I keep learning about this game.

Even though I have complains about many systems and mechanics you can say they are definitely not that bad if went throught and 100% completed it.

This one is not a must play. It's a will play, and once you're in you'll keep coming back to it.

An alrightish horror game. Frankly there isn't that much going on, but the simple fact of the game not having a shitty creature that jumpscare you every minute and makes you lose progress makes it have a better flow and pathing than 80% of horror games.

I cound't force myself to finish this one. To begin with I only wanted to play it to get up to date with the lore of a game I was interested when I was a child, but god the gameplay in this one really sucks. It comes down to more micro-manage that requieres you to be playing with a really high volume, it's the most lame way I've seen to scare in a game.

Also for some reason the game wouldn't launch on fullscreen so I had the fine pleasure of playing it at 800x600 windowed and at a crap framerate.

I'll just watch a video telling me the story.

Surprinsilgly I found this one to be more fun than the previous two. The obnoxious micro-manage is replaced by a simpler system that instead encourages strategy and thought. And about it being easy, I don't see why that is a problem, it's supposed to be scary or atleast keep you on your toes, you don't need to make a hard game where you lose more often, that only breaks engagement and makes it even less scary.

Also the minigames required for the special ending give you some else to do besides the always repetitive main gameplay loop of these games.

Still kinda mediocre as the first one. It has bit more entertaining gameplay as there are more things to do compared to the first game; also the animatronics have slightly more characteristic mechanics. Nonetheless I wouldn't say it is fun to play and it ain't scary.

I get that this was the quickstart for what then become a huge franchise, but damn this game is boring and not scary at all. If you have a slight idea of the internal mechanics it becomes completly trivial to play. I guess it biggest redeemable feature are the calls that were the beginning of the lore.

A quite simple horror game. I give it appreciation for not being a run-away-from-thing game, it mostly focuses on forcing you to interact with images, audio or information of scary stuff. Good fun.

On a base level the game is really good, it has an amazing style at first glance and it handles its basic mechanics really well. Once given a deeper look after playing some hours you can notice many flaws, first-off once you learn how to play decently it becomes way too easy for like 3/4 of the game until you unlock the higher difficulties; speaking about unlock this game could really use some as sooner than later most of your builds end up feeling mostly the same.

It's a really enjoyable game, don't get me wrong, but sadly it quickly gets stale after not so many hours.

For some reason it has little to no new mechanics compared to the first game (which already was quite simple itself), and the few mechanics that there are not deep enough to be consider a game that requieres any thought or planning. The different maps don't add anything new aswell, and whatever escape plan you choose depend mostly on RNG as all items seem to be somewhat random generated, which only makes each run repetitive and tidious. It can be fun to play like an hour at most with a friend.

Fine enough. It has a nice initiative with the voxel fighting systems but it doesn't manage to be deep and interesting enough to be a game I'd spend many hours in.

Most extra challenge levels are cool and fun, the main story on the other hand kinda feels like a brainstorm where anything goes, it ain't terrible though.

It's a truly unique game. The world building and dense atmosphere conveys those feelings of unsettlement, grossness and misery that you want from you dark fantasy world. It also very well translated into the mechanics of the game, this way the gameplay offer some quite deep and complex systems.

From the design aspect the game amazing, sadly the technical part far from that. I understand that the game was made by one person, but stepping into "gen 1 pokemon counterintuitive systems" due to programming is not something you'd want in a game.
Even less considering that the game heavily relays on try and error.

I highly recommend to play it with the wiki at hand because of that. And don't worry about the wiki telling you everything about the game, because trust me when I say is considerably uncomplete and handful of the information is outright wrong.

Whether you plan on rolling credits or not, I'd say is a must play.