Wants to wear the FEAR skin so badly, but for some reason it angles towards Gory Kill Simulator instead.

The laser wheel setpiece is eternal.

Would have loved to play it, but it crashes at every other load screen and also randomly, both on native linux and when played through Proton.

They made a real mistake in giving you (random outsider) so much agency in the setting, the RPG nature of You Must Make The Choice that is expected, I suppose.

Joshua Graham is the carrier. That's all that really needs to be said about him.

The tribal politics and situation... It's weird and murky, the post-apocalyptic tribal concept is something Fallout tries to handle that interests me greatly, but it's really weird here, because of what I said before about the RPG Choice thing. You have all the agency, and the tribes themselves don't really get any kind of say, you're talking to the other two outsiders (to the individual tribes, not outsiders to the whole tribe culture like you) the entire time about decisions they're making for the tribes. It doesn't feel that great. It's not intentionally bad, knowing Obsidian, just... another thing that goes in the pile of shortcomings through circumstances surrounding the development of New Vegas.

Other notes:
They double down on highlighting that the Legion (and its influence) are nothing but evil.
It's pretty, and that's not a joke. It looks relatively pretty, at least in comparison to the Mojave (which is also good looking honestly, just not pretty).
Cazadors unnecessary.

Played on Linux through Proton 6.16-GE-1. Mods in Use: NVSE, NVAC, NV Stutter Remover, 4GB Patch, MTUI.

To love Musou games is to love the mythological and silly nature it injects into its subject matter. It's lovely.

I don't think there's anyone in the world who loves these games for the way they feel or the gameplay systems or anything like that. It's about The Romance of Three Kingdoms being taken to an absurd and camp-y conclusion. It's in the retelling of a massive historical event in such a fun and loving way. It sparked my interest in ROT3K and I've loved this game for all of my life. It's got tens of characters with their own individual sets of "campaigns", with later levels wildly varying from other characters, because they delve into hypothetical rather than following the actual historical outcome. It has a (relatively) extensive section dedicated to a timeline of the era and reasonably descriptive biographies for every character in the game, even secondary general/lieutenants/etc. It just wants you to laugh and have fun with it, and maybe learn something if you find anything in it interesting.
<3

Much more relevant if you don't have a way to play Damacy and/or We <3 Katamari. It's fine, good, Katamari is just good at a base level, but it's hard to get excited when it's (mostly) an HD compilation of We <3 Katamari levels with some Damacy and Beautiful thrown in. Would very much suggest playing them individually if you can.

Emulated this on RPCS3. The pre-rendered videos play at a weird stutter-y frame rate and walking around the menu areas is a bit stutter-y too, but the levels are perfect.

It's really impressive how this remake of the game and the original are both complete dogshit PC ports but in very separate ways. Where the original hates any framerate above 60, has the worst mouse handling ever, and crucifies you for alt+tabbing, this game opts to ruin every single scare/gotcha/whatever you'd call it moment with incessant shader compilation stuttering, despite the fact that it supposedly runs a full compilation at first launch. What a joke.

Incredible aesthetic and design, just too much for my hands and rhythm-lacking self.

It's cold up here, but I know you'll keep me warm.

Initially strangely addictive gameplay loop that eventually wears thin and shows that the game falls prey to the same issues that most "life sim" games do: weird, stilted, immature etc. writing.

Hollow days to honeymoon to mental breakdown to living in hope. Things fall apart. Jagged words, regrets, things left unsaid / things that should never have been said. Making good on promises and dreams, after it's all over. Living is hard, being happy is harder, and living for yourself is the hardest of all.

Starts relatively strong and generally feels good, unfortunately turns into a slog later on due to the excessive meat sponge monster usage. People always joked about how brown this game is, but for all that truth, it's not really ugly or off-putting at all. Greatly enjoyed the secret levels with low-grav.

I think when you're faced with your own imminent death, you default to either spilling everything you wanted to say but couldn't for some reason or other, or you hold conversations as normally as you possibly can, under the circumstances. Both are because you're afraid of what comes after, and the chance that you'll never get to do either of them again. There is unique intimacy in sending your friends "the lighting down here is awful" and getting various responses of "yep" "yeah dude" "i can't even see the fucking keyboard" etc.

See you soon.

...and all you'd leave behind is an after-image.