Way to blow your whole gimmick within 3 clicks. Good thing I have real things to feel bad about instead of this.

Eternal nostalgia, memories of people you haven't talked to since 2009. I hope they are well.

Was very skeptical initially, the name is very "hmm..." and the aesthetic didn't look appealing, but I ended up buying it entirely on a whim. Impressed me a lot by being my new pick for "game that feels closest to playing an actual fromsoft souls game", of which the previous honor would go to Nioh 2 (which has its own unique ideas that it wants to do to set itself apart).

It has its issues, namely some sponge-y bosses, but it's really nothing. The final stretch of bosses were wonderful.

2018

fluid movement, chunky rendering. as it should be.

As I get older, I unfortunately find myself relating more and more to Jill.

I love this bar and its people forever.

Wonderful aesthetic that feels marred by strange control decisions and weird distance detection. This game's music and look have lived rent-free in my head for years but actually playing it causes too many headaches.

Forever chasing suns.


You should believe in yourself more. Ribbiks and Danne do.

Learned about the decomp project for this game: https://opengoal.dev/ and decided to replay it using that instead of PCSX2.

Beautiful, not-quite-meditative-but-still-serene platforming with a colorful world and cute characters. Appeals to me much more as an adult than it did as a kid (Jak 2 was child me's choice). I love Keira forever <3

I dreamed that one day I would walk in the void.

Deck Nine's philosophy with game mechanics is, "change the rules as needed for whatever you're trying to do". It's fine, because it's not a game about having consistent emotion-reading mechanics. It's a game about things like understanding your own emotions, knowing when you're pushing someone else too hard about theirs, and forgiving yourself for things you had no control over.

Made for the indie, chic, nostalgia-seekers that also don't understand the complexity of emotions. Be kind to yourself and other people.

Played on Linux via Proton 6.3

Homes are haunted by things left unsaid, and things that were said but shouldn't have been. There's a certain feeling evoked in walking the hollow halls of this house, it reminds me of how my own home feels unfamiliar and alien after I've been away for a while, though in Katie's case it's total unfamiliarity in that she's never been in the house before now.

There's a unique intimacy in reading the diary entries of someone you're close to, in an environment you've never been in with them.

That's just ramblings and word salad. Not really sure I can do proper justice in constructing words about how this game simultaneously feels so warm and so cold. Must be the queer part.

Too long for its own good, despite having a wonderful design that evokes player expression. Combat feels good, but it just drags on and on with level after level of the same pool of enemies, after a while. Would still recommend this to people who want a souls-y game not by FromSoft that actually feels good to play.

Painfully slow and awkward at all times.