126 Reviews liked by MarxTheLenin


What if Giorgos Lanthimos played Ico

Makes the writing of the original Resident Evil look like a fucking masterpiece. The combat system has some pretty neat ideas, but it ultimately ruined by the repetitive structure and enemy placements.

My only real complaint is that harder difficulties increase the RNG factor too much which only leads to more early restarts instead of actually interesting choices. Otherwise, it's a perfectly executed idea I still play nearly every night.

Instead of trying to force a "so bad it's good" game, the devs make an honest homage that lovingly pokes fun at the weird visual aesthetic while infusing it with actual competent gameplay. Still a little rough around the edges and not as non-linear as it first appears.

The first Slug I didn't really enjoy, but namely because it's final mission lacks the hype all the others did. Fighting Satan(?) just doesn't hit when it doesn't come after crazy non-verbally communicated tropey twists.

The hardest game I have ever played in my life, and it was a Star Wars game with fucking Jar Jar in it.

Totally insane, and surprisingly deep in the story and political themes. I never got over how assbackwards fugly the controls and gameplay are, and at Killer7's worst moments it can be a repetitive chore. But there's quite literally NOTHING like this game. Playing through it was a mind-bending and unique experience.

But I will never play it again.

genuinely a little befuddled how many people seem to get filtered by the gameplay in this one with how simple it is, especially when everything else is still so good

Fun little puzzle game that doesn't quite know in what direction it wants to expand its core concept. The DLC is much stronger in that regard, but still a little bit too repetitious. Also recommend mouse controls over playing on console.

makes me sad that people will now grow up with the phantasy reverie version of this game which is basically the absolute worst version to play this (seriously, even the "wii"make made this game look better than this soulless remake)
beautiful, dreamy worlds, gameplay that doesnt get boring even though you only have like one mechanic to use and a touchingly beautiful story.
still the best way to play the first game.

This is what a playable documentary should strive to be.

The first The Darkness game is stuck in weird spot, somewhere between some Immsersive Sim esque design decisions in the vain of Starbreeze's previous game Escape From Butcher Bay and a modern first person shooter. Right when you boot it up and get to move for the first time, you'll notice how strange it feels to move thanks to being an actual 3d model in the game world like Mirror's Edge did it, resulting in the most realistic looking first person view legs when you look down. But it also feels heavy to move. The aim assist is very generous but doesn't use a typical crossair but a red dot attached to your weapons instead. A lot of decisions are made to immerse you in its world. There's a lot of time spent going through the subway stations, opening the gate with your ticket, walking to a train to get to the next station, leaving through the rotating gate that only rotates in the proper direction. The subway stations are filled with npcs walking around, some giving you little subquests for extras to unlock. There's no minimap, no objective marker or anything. Getting to the next mission requires reading signs in the game world and listening to your quest givers. I really like all of this, it gives the game a comfy feeling, it sucks you in its world. And I haven't even mentioned how cool the idea for the hell world is. But it's janky. Shooting isn't satisfying and the The Darkness' powers are implemented rather poorly, they almost feel like an after-thought. And when usage is required to continue the game, it's really bad at telling you. All of this makes the game a mess, but an immersive mess which I found more pleasing, the more I got to play it.

Overall a fantastic game to play, but I wanna more singleplayer modes