1491 reviews liked by Maurith


It's just okay, and certainly a downgrade from Castlevania IV.

Genuinely incredible game. The visuals are some of the best I've seen from games at that time and the soundtrack is incredible with special mention to Richter's theme that makes for and amazing first impression. Alongside that, Richter feels really smooth to control and, although we lost multi-direction whipping from Super Castlevania IV, the subitems are really expanded and fun to use. Alongside Richter's journey, the newcomer Maria is also incredibly fun to control and makes for an amazing inclusion to the game, increasing it's replay value. Overall, it's the best Castlevania game I've played so far.

It's Dragon Quest but worse.

Massive improvement from the first Castlevania: better controls, the game runs better, incredible soundtrack, difficult but fair and the addition of new playable characters is genius.
In terms of visuals and performance, it's really impressive for the FAMICOM considering how bad the first game runs most of the time.
All-in-all, great game.

Pretty much everything from Castlevania: The Adventure was improved here. Better performance, better gameplay, good music, fun level design and they even included the axe and holy water subitems. In general, a way better game than the first and a genuine Castlevania title.

There's some interesting ideas, such as 3D environments, levels being a little more interactable (for instance, the bridge that collapses when you hit it, thus allowing passage) and the game taking place on a more modern setting. However, coming from Super Castlevania IV and Rondo of Blood, this one feels a little unambitious with very little added to the hunters' movesets (and even taking away a lot of what Simon and Richter had previously) but Eric is still pretty fun to use. Overall, it's Castlevania for the Mega Drive and not much beyond that.

Pretty incredible classicvania game. The level design is great and every place feels very unique and memorable. Bloodlines
is very fun and easy to replay, and it sticks out from the rest of the Castlevania series. I just wish there were more levels. Six levels isn't enough in my opinion, even if all six levels are fantastic. Oh and why are there continues??

I already knew plenty of things about this game before starting it. In the past few years, I've watched a bit of SM64 content on YouTube, especially speedruns...
It's unfortunate that I didn't go in Mario 64 completely blind, but hey, doesn't mean I didn't have fun!
And since the only speedruns I've watched are any%, I was still very unfamiliar with most of the levels.

I played an unofficial PC port of the game called "Super Mario 64 Plus"
The best additions of this port are the improved movements with Mario, and free camera control.

I've seen everyone and their mother complain about the game's controls, and how poorly they have aged. I guess this port did a wonderful job fixing the controls, because they didn't bother me at any point 👍

I love how fluid the movements are compared to Mario Galaxy, which is the only other 3D Mario game I've played. The Side Somersault especially is so much better. I often found myself using this move into wall jump to reach really high places. These moves are very flexible & satisfying to use.

Yes. I threw the baby penguin in the void after his mama gave me the Star 😈 evil laugh

"File Select", "Inside Peach's Castle" and "Dire Dire Docks" are my 3 favorite pieces of music in the game. It's just so good, I'm not surprised Mario 64's soundtrack has become so iconic!
I like how peaceful the exterior of the Castle is. No music, just the sound of waterfalls, birds & grasshoppers. Very calming ❤

For a game released in 1996, there were very interesting ideas in the level-design:
- The fact that they were already messing with the gravity, way before Sunshine & Galaxy (the tall pillars in Shifting Sand Land)
- In Tiny-Huge Island, the way you teleport to a shrunken version of the level gives the illusion that Mario shrinks after entering the green pipes. It was pretty clever.
- It's cool how some level's layouts change depending on how you enter the paintings! Whether it's Wet-Dry World with the water, or Tick Tock Clock with the pendulum's speed.

This only occured to me after finishing the game, but that's funny how tiny the Worlds are. And what's great is that they all seem to be packed with content. There isn't any wasted space in any of the levels.
I also like how after unlocking the wing cap, vanish cap & metal cap, new stars become accessible in every level. It gave a satisfying feeling of progression.

After obtaining the 120 stars, you can meet Yoshi on the castle's roof and receive a sweet message from the developers. This was such a cool reward for finishing the game.
I don't know if I would have enjoyed the game as much as I did if I played it vanilla. This PC port made the adventure really enjoyable!

To end this review, I felt like ranking each World from most to least favorite:
1) Wet-Dry World
2) Lethal Lava Land
3) Hazy Maze Cave
4) Jolly Roger Bay
5) Big Boo's Haunt
6) Snowman's Land
7) Cool Cool Mountain
8) Tick Tock Clock
9) Dire Dire Docks
10) Tall Tall Mountain
11) Shifting Sand Land
12) Whomp's Fortress
13) Bob-Omb Battlefield
14) Tiny-Huge Island
15) Rainbow Ride

----------Playtime & Completion----------

[Started on April 28th & finished on May 1st 2024]
Playtime: 16 hours
100% Completion

That level with dead ends is quite the unexpected surprise! Keep it expected next time 🗣️ 🗣️ that fish mad chill tho I didn't know he was chill like that damn 🚬 and there's Coo who... honestly he cheesed the game for me, him and the cutter ability? Damn we are witnessing a genocide my friends. Then, we have Rick... yeah big hamster, pet hamsters can die if you fart too loud so this one was doomed from the beginning. Still that makes 28 unique moves for Kirby, we are truly gaming. I still know how to count, too. Is it really the "power" of friendship if you're limiting your movements ? No, no... think of waiting with your friends at the bus stop to keep them company. I am flabbergasted by this star shit though wtf is this shit? They're still here until Kirby 64? It feels like Mandela effect that I never knew about Kirby thinking he's Mario without shame.

This is more fitting as baby's first platformer compared to Dream Land and Adventure, you're not an useless pack of meat when you float for starters! And yeah it's a spring breeze. Get your acquaintances hooked on Kirby with this one simple trick (they won't)! Playing the DL2 DX pack, this is as beautiful as it gets! But do not forget my brother in christ, the fog is coming. When you get the ending and the game would rather credit its critters before its developers, thats the typa shit that tells you something malicious is brewing. That Dark Matter fella is sweet stuff compared to DL3 and 64, still you'll have to "avada kedavra!!" his ass like your star rod is a semi-auto.

With all this commotion, did you notice this game lacked the invincibility candy? I want to complain even if I didnt notice it. Grrrrrrr!! Well I tried. Why complain about things that actually need complaining? Give that man a [TRUE...]! Will the homies hop on Dream Land 2 if they knew it was peak and had soul? This makes excellent bait for the average Backloggdian. Unfortunately, the level design seems to have suffered from having to compete with Dream Land. It's in the dictionary next to the definition of "short term memory loss". But it doesn't mean they're not fun! (except the aforementioned dead ends segment) because, see, it's got a good rating here. My stamp of approval should tell you enough, too bad I'm mentally unwell and cannot be trusted as such.