I loved this. A fantastic and unique spin on the Soulslike genre with so much personality, charm, and tight engaging combat and exploration. Outside of Fromsoft themselves, this is the best the genre has to offer imo.

My only real complaint is that the difficulty feels a little stacked towards the beginning and not the end. The first couple boss fights were intense challenges where I had to try them over and over until I had learned the bosses movements perfectly and then execute near perfectly in response to win. The final 3 fights of the game I literally spammed one move that had gotten really overpowered and mostly just tanked hits. It's a bit of a bummer it didn't stay consistent.

Very worth your time.

I'm a big fan of 'take an existing thing, but now it's a rougelite' and this is one of those. What if a slot machine was a deckbuilding rougelite is actually a really fun idea. This one is just kind of a dull execution of it though.

This feels incomplete. It feels like a prototype for a real game that'll have a deeper progression system and some more visual flair. There's a really neat concept in here but it's just so boring right now.

After a couple successful runs I think I can mark this as completed but I'm going to keep coming back to this.

Tiny Rouges is really great. It's a mix of elements taken from Binding of Issac, Hades, and Enter the Gungeon but with it's own spin mechanically on all of them. It's got really satisfying gameplay and a huge amount of variety in builds and characters and a great meta progression system, and this is all even more impressive considering it's still in early access. This game offers more than most similar rougelikes manage at a fraction of the price.

I will say that I don't think i'm insanely skilled at this kind of game, but I found myself clearing it really easily. The game uses some kind of 'smart loot' system to make sure items that drop are related to existing items you already have and that is cool because it means less garbage RNG determining if your run is a total waste, it also means you get god-tier runs really regularly, making them feel a lot less special.

It's weakest aspect might just be it's identity. It's just sort of a generic fantasy with some loose Dark Souls references. It doesn't really have an identity to call it's own and I feel like that's a large part of why it's slipped under the radar.

"Inspired by Half-Life 2" is very generous. Very mediocre shooting with a few weapons in an environment that's literally just knock-off City 17. Apparently this is really short but I got so bored I dropped it.

Insanely slept on in the VR space imo. After The Fall is the closest and best thing to a VR Left 4 Dead. It's got great game feel, a really unique and well designed aesthetic, an actual narrative campaign, and a really smart progression system that encourages replaying the few available campaigns on progressively higher and higher difficulties. I've played through this whole game on PCVR as well as Quest 2 and had a great experience with both versions.

Got this because I was looking for a VR shooter with some actual single player and pve content. This advertised a solo campaign and pve against enemies with actual guns instead of just the standard zombies. Sounds cool.

Ehhhh

So the campaign is actually just about 8 multiplayer matches you play by yourself with zero narrative where bots slowly walk towards you firing blindly. The coop is these same bots in waves. It's bad.

The multiplayer feels like worse Pavlov.

I heard this game was all about the mods, but maybe those just don't work on Quest 2 because I couldn't find any servers working with modded content??

Refunded.

Mixed feelings. Game plays great and is actually really fun, but as you climb the online ranks you start getting put into more "advanced" tracks all of which are the exact same tracks you've been playing but with tons of stupid orange hazard blocks scattered everywhere. Yeah, it's certainly more challenging but it's a lot less fun. The game's at it's best on simple straightforward tracks with lots of interesting shortcuts and hidden boosters that reward using the full movement tools you're given.

Also feels like this mode is almost already dead. Epic is stil pushing Lego and Festival very hard in promotion but it already feels like RR is being left with a skeleton crew just porting over old Rocket League assets. A real shame.

Up top, I love seeing Harmonix finally given a win. I have loved Harmonix as a company for so long but outside of the original Guitar Hero games and the first two Rock Bands I don't think they've made anything that didn't completely flop. I hope Epic is paying them a ton.

But uhhh... this isn't exactly Rock Band 5 unfortunately. It's good, but has some really iffy monetization ideas and some really unpolished looking visuals when actually playing. (Love that one single vocalist loop where they sway back and forth.) Was looking forward to having full instrument support only for that update to come with the condition that you buy either a controller that's 10 years out of print or a new controller that costs $150 and they seemingly made 10 of total. It feels REALLY stupid and greedy and I can't just bind the advanced keys and use the same PS2 controller I use for Clone Hero.

That's the big thing for me. This has to compete with Clone Hero, and I know that's hard but I think a lot of people are really open to supporting this official Harmonix made equivalent but they're making it really tough. Everything's too expensive and artificially gatekept in ways that aren't addictive but simply off-putting.

It's cool that Fortnite, a game that's already pretty good, contains an entire second game inside of it. Unfortunately it's just a mid-tier survival crafting game. I'm sure this is fun with friends, but there's a lot of competition in this genre and this doesn't do anything especially interesting besides have fun Lego aesthetics.

I love when indies see an obvious gap in demand like 'hey why isn't there a good modern standalone Nazi Zombies game?' and just go ahead and do it themselves. This is great. I do sometimes question the ways maps are laid out though.

If you like Guitar Hero/Rock Band this is the ideal way to play it. Even if you don't go grab the easily found rips of every Harmonix/Activision chart (Google clone hero spreadsheet) you could just grab any of the tons of fantastic custom chart packs that are out there and have a great time.

Simple and super fun. Plays great with the crank. Didn't even know this was a port of a phone game, I'd bet using the crank is the ideal way to play though.

This is a really fun idea but has terrible hit boxes that make it frustrating to play. Nah.

It's solitaire on your Playdate. Looks good, works how you'd expect, has a couple different modes. It's good. Grab it for free on Itch.io

Actually really solid as a fun little minigame collection. Was expecting a pack of endless score based arcade games and was pleased most of these were actually divided up into sets of increasingly tough levels. Pretty satisfying to work through them each. Given this is completely free I'd easily recommend grabbing this and sideloading it.