I love when indies see an obvious gap in demand like 'hey why isn't there a good modern standalone Nazi Zombies game?' and just go ahead and do it themselves. This is great. I do sometimes question the ways maps are laid out though.

"Inspired by Half-Life 2" is very generous. Very mediocre shooting with a few weapons in an environment that's literally just knock-off City 17. Apparently this is really short but I got so bored I dropped it.

Cool atmosphere and satisfying loop of catching fish and upgrading your boat. Found it got kind of stale quickly though and I fell off. Got really frustrated by the way enemy AI doesn't follow the same 'time moves when you move' rule the entire rest of the game runs on.

This was EXCELLENT. This is my highlight of the Playdate season so far. I loved this. The writing was so good, the puzzles were just interesting enough, and the style and aesthetic of the whole thing is excellent. Short and sweet but it feels like there's possible value to replaying and making different decisions.

This one took my by surprise, I loved it. Ended up blowing through all 30 stages of the story mode in a day and really enjoyed how it kept mixing up the basic puzzle mechanics to keep it fresh. The story was simple but cute. Hearing the Summoning Salt music at the end was a shock. Will definitely keep coming back to this to play the other modes. This is a great game.

After over a week with this I gotta be real, despite some huge glaring VERY Niantic issues I have with this game, it does actually manage to capture most of what's fun about the loop of Monster Hunter. I'm having a pretty great time with it. This is easily Niantic's best game because it has an actual satisfying gameplay element on top of the GPS stuff.

I made this game for my girlfriend and I think she liked it.

This is the best co-op game I've played in what feels like a decade and easily the best version of a live service game I've ever played. I figured I'd burn out after a weekend but I'm finding myself drawn to keep track of this game's community daily. It's a blast.

I made this game, so I think it's pretty cool.

First purchase I've kind of regretted on Playdate. I really wanted to like it. A deep dungeon-crawling RPG on Playdate sounds great but this one just feels like it has no real depth and makes you waste a lot of time walking back to the same area over and over because there's no real strategy to any of the combat, at least early on. You just mash the attack button until eventually a fight kills you, you receive no punishment for dying, and you walk back to whatever killed you slowly and start mashing attack again. Rinse and repeat. Also has a really bad onboarding for a new player, just dropping you directly into a random shop with no instructions and making you fumble through menus until you find the actual game. Didn't care for it.

I did the exact same thing with this game that I did with the previous one, which is go insanely hard for about 50 hours before burning out hard. This game is incredible but oh my god it's so dense and it just KEEPS going.

I will say, as someone who only got into the franchise at 7, it's a bit of a bummer that at a certain point in the plot you start having to spend every other chapter hanging out with Kiryu and essentially just going through Yakuza fanservice that means literally nothing to me. I thought switching the protagonist to Itchiban was an intentional way to start fresh guys?

The stupid Animal Crossing island mode kicks ass

Another controversial playdate season opinion, but I'm not having much fun with this one. I'm 19 stages in and found out there's a whopping 50 STAGES. I think I've done enough to have an opinion.

I appreciate the weird aesthetic and really fun animation, and the way the game makes a unique use for the crank is really charming. I just find the actual puzzles often really frustrating. It's a lot more trial and error than actual puzzle solving.

I'm gonna keep trying here and there, but I feel like I'll end up abandoning this before the end.

Lucas Pope doesn't miss. An extremely charming and light-hearted take on a Papers Please style gameplay loop with a small narrative that builds over the campaign. It's simultaneously short and longer than you'd expect. I think it sticks around exactly long enough to not overstay it's welcome. I didn't expect to get emotionally attached to your silly robot friend and his little bit of character growth.

This isn't worth the price of a Playdate, but if you own a Playdate I think you need to play this. It's fantastic.

Had a good time with this one but couldn't bring myself to finish it off due to the very long final stretch of gameplay that wasn't adding any new mechanics to a very short list that had already gotten a little stale.

Love the visuals and aesthetics. Loved how this is the first game on Playdate I feel like has taken full advantage of every single feature of the little handheld (I haven't had to tilt the console literally once for any other game woah) and I thought everything about it was pretty fun.

One major complaint I'd give is just variety. Potion making comes down to about 4 minigames, and you repeat those minigames a lot. One of the minigames in particular involved watching an unskippable 20-30 second cutscene that did not change every single time. A very nicely animated cutscene but one I really started getting impatient having to repeat.

I think this is still one of the better season games I've played so far.

It's like every open world survival game, which is usually REALLY not my genre of choice. However, mixing in the urge to go out and Catch-em-All™ really does something for me. It's still mostly just another asset flip survival game, but it's easily one of the most compelling out there.