It's like every open world survival game, which is usually REALLY not my genre of choice. However, mixing in the urge to go out and Catch-em-All™ really does something for me. It's still mostly just another asset flip survival game, but it's easily one of the most compelling out there.

I made this game, so I think it's pretty cool.

This is the best co-op game I've played in what feels like a decade and easily the best version of a live service game I've ever played. I figured I'd burn out after a weekend but I'm finding myself drawn to keep track of this game's community daily. It's a blast.

Lucas Pope doesn't miss. An extremely charming and light-hearted take on a Papers Please style gameplay loop with a small narrative that builds over the campaign. It's simultaneously short and longer than you'd expect. I think it sticks around exactly long enough to not overstay it's welcome. I didn't expect to get emotionally attached to your silly robot friend and his little bit of character growth.

This isn't worth the price of a Playdate, but if you own a Playdate I think you need to play this. It's fantastic.

This was EXCELLENT. This is my highlight of the Playdate season so far. I loved this. The writing was so good, the puzzles were just interesting enough, and the style and aesthetic of the whole thing is excellent. Short and sweet but it feels like there's possible value to replaying and making different decisions.

First purchase I've kind of regretted on Playdate. I really wanted to like it. A deep dungeon-crawling RPG on Playdate sounds great but this one just feels like it has no real depth and makes you waste a lot of time walking back to the same area over and over because there's no real strategy to any of the combat, at least early on. You just mash the attack button until eventually a fight kills you, you receive no punishment for dying, and you walk back to whatever killed you slowly and start mashing attack again. Rinse and repeat. Also has a really bad onboarding for a new player, just dropping you directly into a random shop with no instructions and making you fumble through menus until you find the actual game. Didn't care for it.

Mixed bag on this season. Some of the god mythics were pretty fun and loved playing with the air dashes in particular. The Avatar crossover event had some really unbalanced but fun items to use too. The Star Wars crossover was really mediocre though. The map barely changed and then didn't change at all again for the whole season which is pretty boring. XP rates were nerfed really bad and made me not bother actually even finishing the pass this time, and most of the BP skins honestly were bad. (Artemis looks cool though.)

If it weren't for how fun waterbending was during it's brief availability this would be a flat 2 1/2, but it gets the extra half star literally just for how fun bending was.

A simple little arcade game based around a funny idea. Clever use of the crank. Absolutely worth the totally free download.

Me and my girlfriend started hitting repeat questions within like a third time playing so that's not great. Also Jeopardy that's multiple choice is pretty busted. It's fine.

It's a perfect minigame. Really funny, easy to play. Definitely going to be my go-to demo game for Playdate.

This might be controversial but... I don't think I like this. It's a fine minigame. It's a decent way to show off the Playdate crank out of the box I suppose. I just don't feel like there's a lot here. I gave it a lot of tries and even once I figured out how to really pick up speed it didn't feel like there was much to it. It's okay.

This is held up as one of the best VR experiences currently and I feel like I'm being gaslit by the community at large by this sentiment. Maybe I just had the worst possible impression?

So this game is meant to be a rougelite. You're supposed to die pretty quick and then through repeated attempts unlock new gear and upgrades and learn how to play better until eventually you get the satisfaction of a perfect run to the end.

I uh, I beat it on my first run. Default rifle. It was really easy. Frustratingly so. It all looked and felt cool but had absolutely zero observable depth.

The first boss fight was okay. A big guy floating in the air and you shoot him a bunch and take cover. Sure. The second boss fight? One of the worst I've experienced in VR. So frustrating that by the time I was done with it I wanted to stop playing. I kept going though because I couldn't find a means to save and resume later.

Then I just went right to the third boss and won that one too. I felt nothing. Honestly the whole time I was tired because it was late and I was DESPERATE for something to kill me so I could hop out of VR and go to bed. This game was annoying.

I ended up refunding it. I don't get it.

Hadn't really been into Fortnite in a long while but this season was really great. Rocket Racing is a really fun arcadey racing mode (with some questionable map designs at higher ranks) and Fortnite Festival is the closest i'll ever get to a proper revival of Rock Band and I really appreciate it. Thank god somebody finally gave Harmonix another win. As far as the actual BR mode goes I thought this season played really great. Battlepass had tons of cool stuff in it. Loved the modifying weapons as a gimmick. I do think the season dragged on a lot though and didn't really have any exciting map changes throughout.

Finished the main campaign with exactly 50 deaths which seems pretty okay. This game is tough but very fun and really polished for something completely free. Highly recommend to anyone with a Playdate and some patience.

I think outside of Half-Life: Alyx, this is the best VR game so far. Believe me, I think that's just as weird as you do. A Walking Dead spin-off should not be the most compelling VR experience you can buy but it really is.

This is actually my second full playthrough, originally on the HTC Vive and this time on a Meta Quest 2 and both runs have been fantastic experiences. Great combat, a fun gameplay loop of exploring and looting materials to craft and upgrade better gear, and a really engaging story that offers a surprising amount of room for roleplaying. It's fantastic. Hits just the right spot between 'too scary for me' and 'exactly scary enough' too.