31 Reviews liked by Mazer786


The perfect finale to such a legendary protagonist. This game cemented Kiryu as my favorite character all time and Yakuza as my second favorite franchise. This game is the first game to make me actually cry. Yeah, it's damn good.

This game moves past the multiple character idea in favor of going back to how it all began. Kiryu and Kamurocho. I liked this a lot because while the last two games executed the protagonists quite well, I just thought it was time to back to solo Kiryu. As a result, this game is much shorter in comparison to 5, but I frankly don't mind it. I would much rather it tells its story at a good pace rather than bloat it for no real reason. Besides, the side content in this game is also pretty good so there's no reason to skip out on it. Ideally, you're gonna wanna do the majority of however much side content you want to do prior to chapter 8, because chapter 8 is when things REALLY start heating up and you will not wanna put the controller down.

This game starts immediately following the stunning ending of Yakuza 5 and I really like that as I don't believe another game in the series has done that before. The entire prologue is very very good. Made me tear up a little bit at some moments and is a great set up to the events of this game.

I don't wanna get into story specifics because that would spoil 5 and also this game. Additionally I want people to enjoy it and take it in for themselves. All I will say is that it's VERY good and it will make you shed some tears that's for sure. The last third or so of the game is an absolute rollercoaster of emotions and I loved every single second of it. The Villains are quite good, although the main villain is someone who is formidable but I can't take him seriously sometimes when I see his face lmao. Haruka also has a big role in this game but I won't discuss it due to major spoilers. If you're a fan of her like I am, then you're emotions are gonna be all over the place.

This was the first version of the Dragon Engine so it does have a few issues but for a first attempt this is still quite good. One issue is the weighty feel of your character. It's great when you're running and have momentum but trying to quickly evade or make a turn is kinda rough, so for combat you gotta have a good read on you're opponent. Didn't bother me personally that much but I can see it being a bigger issue for others. They also for some reason changed the heat system for this game for no real reason. Instead of dedicated bar for Heat it's not orbs for some reason. Heat actions have also been decreased by a decent amount. This is to incentivize you to use the new "Extreme Heat Mode", which is basically just a mode where you take damage but there is no stun so you can just unleash a big combo, and if you do it well enough then it will finish with a cool finisher. I didn't like this change honestly, I already loved the previous system so this felt pretty unnecessary, it's not bad just not what I would've wanted. Other than those two issues I have no issues at all with the Dragon Engine. If you want a little bit more insight for the Dragon Engine then you can go back to my Kiwami 2 review.

Both Cities in this game, Kamurocho and Onomichi, are very good. Kamurocho still has everything we love from previous entries so that was great to explore again in this engine. Onomichi is a district in Hiroshima that isn't occupied by the Tojo or the Omi, so seeing another yakuza group here was pretty cool. The yakuza group Kiryu becomes friends with here are really good and a contender for best sidekicks. Nagumo and Yuta were my favorites and I hope we get to see them in another game down the line. This city has a cool layout and is fun to explore but man there isn't much to do here in terms of entertainment. Which I suppose does make sense thematically but I would've like at least a bar for Karaoke. Regardless Onomichi is a pretty cool city and I really appreciate it.

Now onto the side content. The substories in this game are stellar. The writing is top notch and I love to see how an aging Kiryu handles and reacts to these situations now after years of them. The Karaoke in this game is just amazing. Some absolute gems like "Today is a Diamond" or "Hands". Don't be fooled by the latter, it will mess you up emotionally. The other minigames in the Sega Club are also great as usual.

The characters are all pretty great. Kiryu is simply wonderful and I'll let the game speak for itself. The Onomichi gang is pretty awesome and I really loved them by the end. Someya, Lo, Iwami, Sugai, Kurusu, and a few others I won't mention due to spoilers, were all simply fantastic villains. Someya and Lo are all timers for me. Haruka is great, our old buddy Akiyama is also nice to see periodically through the game, as is Date. A really great cast of characters all round.

Voice Acting is just wow. Left me speechless a lot of the time due to the sheer passion from Takaya Kuroda and co. The music is just on a whole nother level man. Banger after banger, this is definitely the best OST in the series and that's not an easy achievement either, especially with 0 and 2 being so good. "Destiny" is also my favorite track in the series now. The violinist was having the time of his life on that track man. Plus the events that take place afterwards also hit so incredibly hard. This is an OST I haven't been able to get out of my head for a week and I don't see that changing anytime soon.

Now critically this game is a 9/10 in my eyes, but the last third of the game is so incredibly impactful that I had to make this a 10/10. The raw emotion this game and this franchise as a whole has got out of me is a surprise I never saw coming. Getting into Yakuza because of the Baka Mitai meme a year ago was one of the best choices I've made. These games have taught me so much but at the same time just given me so many laughs along the way as well. This is a franchise I will not soon forget, because Yakuza truly, is one of a kind.
10/10

PS. If you wanna get into the games I'd recommend this order 0 > Kiwami > Kiwami 2 > 3 >4 > 5 > 6. All the games can be found on Gamepass and are regularly on sale on PSN and Steam. Hope you enjoy the journey as I did!

Heard this game was a major improvement over 3 and once again the Yakuza fandom was not wrong at all. This game is really cool because they have 4 protagonists and the game (mostly) handles them well.

The game is centered in a fully explorable Kamurocho and takes place very briefly in Okinawa but Okinawa isn't explorable at all, which I'm fine with since I didn't really enjoy it. The game has 21 chapters with each character taking 4 and then 1 big one for the finale. I actually really enjoyed this format.

First up is a loan shark named Akiyama. I instantly loved this guy just off the first cutscene alone. He has a great view on life and is just really fucking cool. He was the only character that I did all the side content possible for. Having a new view on Kamurocho was just great even more so since Akiyama is a great character. Being a loan shark with an interesting style of doing things led to some very intriguing and cool scenarios that simply aren't possible with Kiryu. Not a whole ton happens in terms of plot progression but it is laying the foundation after all. Even so I didn't mind at all and really enjoyed my time with Akiyama.

Next up is Saejima and oh boy I've been looking forward to meeting him ever since we got a glimpse of him all the way back in 0. Saejima has been in Jail for 25 years after being charged with murdering 18 men of an opposing clan. He mostly lived up to the hype even if a certain twist diminishes his character somewhat for me. We start off with a bang and get to the good stuff right away. From a story perspective this part is very rich in it, which is in complete contrast to the previous part. However the side content does take a little bit of a dip, I don't mind too much since the story stuff here is pretty good for the most part. I was also really happy that Saejima meets Kiryu and Majima in this part, big stuff happened during those encounters so I won't go into them but they were very good. The scene at the Colosseum with Saejima was also just brilliant.

Tanimura the detective is up next. I don't get the hate for him, I think he's pretty damn good and might even be the best character in the game. Only thing I don't like is that the original voice actor for Tanimura got caught using cocaine and so RGG couldn't really use Tanimura as a character in future games. They did get a new actor for the remaster and imo he sounds and looks way better. Getting back on topic though, Tanimura has a really good arc and fittingly gets to fight the final boss. Although the boss is literally Jingu from Kiwami 1 but 100x worse. Again I really liked the change in perspective here, playing as a less than perfect detective was really fun and I also really enjoyed getting to go back to Little Asia considering we haven't been there since Yakuza 0. Overall very fun part and great character.

Back to our main man Kiryu. By this point he's still in Okinawa and has had one visit (soon to be two) that inevitably drag him back to Kamurocho. Now I won't spoil who the second visit is from but all I'm gonna say is that I really liked their redemption arc following 3 where they weren't a great character. This story is completely the opposite from Yakuza 3. That game was centered around Kiryu as a character for better or for worse. This story however, Kiryu is feels more of a side character. The other 3 characters have much larger roles and it feels like they get more screentime too since at the beginning of Kiryu's chapters you see little snippets of them putting their plan together ahead of the finale. Overall Kiryu is fine here but not as great as our protagonists.

The gameplay balancing is much improved from its predecessor. Akiyama was the most fun to play as personally with his assortment of kicks, combos were just so much fun to pull off. Saejima was pretty brainless. You start up a normal combo but then for his heavy attack you gotta charge it up which I don't like for a number of reasons. It feels really off in a brawler game imo and it gets very boring. Tanimura was really cool at first since he doesn't have a normal block button. If the enemy is about to land a hit on you then he will parry it, but if you hold it for a second then it acts like a normal block. The AI and the sections with Tanimura make hard to exploit the parry so it would take a little while to get through some tougher fights. Kiryu has the same moveset but he's been buffed a bit so he's much more fun to use. Overall the gameplay is a big step up from the depths of 3.

The Writing in this game (for the most part) is REALLY good. Especially Saejima at the Colosseum, Sugiuchi at the docks, and Akiyama and Yasuko at the rooftop. But the one major misstep is the twist you find out 70% into the game. It completely defies logic in every sense of the world and I have no idea why they decided to keep it in. Hell, a character in the game lightly touches on the holes in the plan. It's the games one moment of weakness in an otherwise fantastic game. As I've played/playing through Yakuza 3,4, and 5 I've learned that in this era of Yakuza you really gotta suspend your disbelief more, compared to 0/K1/K2. It can be really frustrating sometimes, but it doesn't ruin the whole game.

Voice Acting is absolutely stellar by all the main characters. Akiyama was my favorite performance personally. The music is also great, with the main theme being mixed up 4 different times for the final fights with each character, which I thought was cool.

The side characters are pretty good overall even if at the end they make some pretty stupid decisions. Sugiuchi became a favorite by the end of it, as was the returning character from 3, I thought Arai was decent, and Kido was mediocre. Much better side characters coming from 3 where they were practically non existent or just bad.

This is a really good game and shouldn't be at the bottom of Yakuza rankings with 3. This game corrects much of 3's shortcomings while also being bold and trying a very different and fun approach. The Characters were memorable and the gameplay was very fun for the most part. Good game but I'm looking forward to completing 5 which I hear is peak Yakuza.
8/10

Fallout 4 has honestly got to be a contender for the most over hated game I've ever played. I'm not saying the game doesn't deserve or have any legit criticism, however there is a lot of people who hate on this game unfairly whether the crowd be New Vegas fanboys or Bethesda haters. While I love New Vegas and do think it's a lot better than this game, that doesn't mean I can't enjoy Fallout 4. I bring that up because I've heard a lot of people claim if you like Fallout 4, you're not a true Fallout fan when in reality it's so simple to just enjoy all mainline Fallout games.

Anyway, now that I got my opening rant out of the way, I will be admitting many flaws with this game. While I really enjoyed this game overall and had a great time, I still have a fair share of criticism. I'd first like to discuss the new dialogue system. I think it's no surprise that mostly everyone agrees that Fallout 4's dialogue system is objectively worse than every previous Fallout game which had a list of dialogue options to choose from with a varying amount of options, whereas in Fallout 4 you're only limited to four options for the dialogue wheel and each one usually boils down to a question, yes, no, or saying something sarcastic. While it did eventually grow on me, it's still a total downgrade. It's like they tried to copy Mass Effect and failed miserably because at least in Mass Effect each option was paraphrased well and there were always more than four options per conversation. There were always a lot more. On the upside of this decision, the male and female Sole Survivor are fully voice acted which I admit is pretty nice.

Another major flaw with this game is its writing and the main storyline. I can't tell if this is just another side effect of the new dialogue system, but the writing within the main story is frankly awful at times. The intro to Fallout 4 I find myself to be pretty mixed on. While it's a tradition to start the beginning of each Fallout game with the famous line, "War... War never changes.", they overuse it in this game and the line is repeated too many times within the intro. The actually cutscene is pretty good with some nice narration from the male player character, but they honestly should have just gotten Ron Perlman narrate the intro like he has done with literally every single other Fallout game. Fallout 1, 2, 3, and New Vegas. I don't see why they couldn't, they had him voicing in the game in the intro as a newscaster. Something I do really like about the intro is how it leads onto the character creation. After the male player character gives his opening narration, it turns out he's reciting a speech we soon realize the game is starting out pre-war before the bombs which is a totally cool change of pace for intros in the series and has never been done before. The character creation is also good for once in the series and I find it cool how the male and female player character is literally just choosing between the husband or wife. As you explore your pre-war home after a while, you get to go to your door and sign up for one of the underground vaults thanks to a Vault Tech representative. Then, it cuts to the bombs finally dropping and you, you're spouse, and baby escape to a vault that uses cryogenic freezing and then it cuts to 200 years later where your spouse is now dead and your baby, Shaun, has been kidnapped.

Right there is where we run into our first major issue. Most people who play this game literally have no reason to care about Shaun or finding him. Or at the very least, I didn't. He's literally a baby and we only see him for like 15 minutes. While my character might care, I really didn't. And this really sucks since this is literally half of the main story. Finding Shaun. At least with Fallout 3 you have a reason to care about finding your father since you're given time to talk to him and let him develop as a character, but it's hard to care about finding Shaun when he's literally a baby you never had any attachment to. While I don't think the main story is awful, it isn't good either. It's just a very mediocre story with some good moments, but overall awful writing. Personally, I sided with the Railroad in my playthrough.

While I do have mixed feelings about the intro and am pretty confident about my feelings with the main story about finding Shaun, leaving the cryotube and escaping the vault was pretty fun and also eerie since now everyone who escaped into the vault 200 years prior is now dead inside their own cryotube. Actually leaving the vault into the vast world scape with everything now looking so degraded in the world is a very cinematic moment. Actually traveling through the Commonwealth was very fun and a personal highlight for me when playing the game. Finding every nook and cranny within the world whether that be raider or super mutant territory, dungeons, or abandoned buildings was always really fun to explore with rewarding loot at the end. The overall gameplay loop is incredible with very fun weapons to use (and even cooler and more weapons if you download certain mods) along with some great and smooth gunplay that's a total improvement from Fallout 3 and New Vegas. It feels like there's actual weight to my weapons and they're very satisfying to shoot on their own. Even though the new gunplay is great, I still always prefer V.A.T.S. due to how brutal and satisfying it is to pull off. While I do overall prefer it to normal shooting, I don't know why they changed it in Fallout 4. In previous games, it paused the game completely for you to choose a limb to shoot, in Fallout 4 for some reason it only slows the game down which I find to be a bit irritating since your target is still moving a bit, other than that though V.A.T.S. is still really fun. Just the overall gameplay loop of exploring, shooting, and looting is perfect.

The side content in this game also happens to carry a lot of the fun. Because of the new improved gunplay and great gameplay loop, the side quests are very fun. Even the more straightforward quests where you just have to go somewhere to kill something, then return for a reward are still very fun to play even though a bit generic. This game personally has some of my favorite side quests in the Fallout series with personal favorites of mine being Secret of Cabot House, The Silver Shroud, Hole in the Wall, and my personal favorite; The Last Voyage of The USS Constitution. A lot of the quests within the Far Harbor DLC are also some favorites of mine.

The DLC in Fallout 4, or at least the ones I played, also really add to the experience. I only played Far Harbor and Nuka-World because three of the other DLCs is literally just settlement building content and one other smaller DLCs isn't worth it. The real DLC content is Far Harbor and Nuka-World. Nuka-World is a dumb, but very fun new world space where you can roleplay as a raider leader bad guy if you want to and explore a really cool abandoned theme park. Far Harbor is honestly the peak of my Fallout 4 experience with great quests, setting, characters, writing, and somehow an amazing main story that's better than Fallout 4's base game. I already wrote reviews for each DLC, so check them out here:

https://www.backloggd.com/u/Dostwood/review/175741/
https://www.backloggd.com/u/Dostwood/review/183349/

Now, the best part about Fallout 4 that I feel like is totally under appreciated are the companions. I'm going to be bold and say this; I think Fallout 4 has the best companions in the series with the New Vegas companions being second place. Even though the main story is badly written, I feel like all the effort with the game's writing went to the companions. While there was only one companion I didn't like (Mr. Person "Settlement" Garvey), I thought every other companion I came across was great. The game has a very clever way of developing each character by replacing the now gone karma system with an affinity system. Basically, each companion has things they all like and dislike, the more things you do that they favor whether it be certain actions within the game world or certain dialogue options you pick no matter who you're talking to, you will gain their affinity and as a result they'll open up more to you so you can learn more about their character. Eventually, if you get their affinity high enough, you can unlock a companion side quest to help them out with a personal matter. I think this is a really good way of developing the companions because this way you have to work for it and it encourages you to switch out which companions you travel with. Personally my favorite companions were Nick Valentine, Codsworth, Deacon, MacCready, Curie, and of course Dogmeat. I'd say Nick Valentine goes as far to be in my top ten favorite characters in the series.

Overall, Fallout 4 remains a worthy entry within the Fallout franchise, at least to me. I think it's under appreciated, over hated, and overlooked for its many great implementations. While it does feel less like an RPG compared to the previous games in the franchise, it does feel like a proper Fallout game. I just hope that we can get another proper single player Fallout game especially after the disaster that was Fallout 76.

6/10

Okay so this review is long overdue and that's totally my bad. By the time I finally got around to beating the campaign, I wanted a bit more time before I wrote my review. Then I jumped into the multiplayer and got extremely addicted and now I have over 60 hours in the game and that's partially why I haven't wrote a review. That and I was also off the internet for a month.

I'm going to first start off by saying that the first Titanfall wasn't that good in my opinion and it's even more obsolete now that Titanfall 2 exists. The first game was multiplayer only, didn't even have a campaign, and was very lacking in variety with its multiplayer. It wasn't a bad game, but it was a game with an amazing idea that ended up being average. Titanfall 2 is better in literally every single way.

I first want to start off by saying the campaign completely subverted by expectations and is now one of my favorite FPS campaigns of all time. While the main story isn't all that amazing, I still found it to be very enjoyable and it's obvious the writers didn't intend the main story to be the primary focus. The primary focus is the main characters Jack Cooper and BT. Cooper and BT have amazing chemistry and their interactions in the game range from clever, cool, funny, and heartfelt. The way their relationship grows over the course of their adventure feels very natural and well written. One thing I enjoy is how you can sometimes choose a bit of a dialogue option for what you want Cooper to say and it makes it pretty enjoyable. I don't want to give much away since it's one of the best parts of the campaign, but I will say it's very worth it.

Other characters in the campaign aren't as interesting as the main two, but there are a few instances where other side characters and bosses can have fun and unique personalities. A lot of the bosses you fight are very distinct in design and it's really cool. Even other allies such as the 6-4 pilot squad are really fun to have around. What I love is that the game doesn't take itself too seriously. That's not to say there aren't any serious moments, but the game is more focussed on being really cool, genuine, and even funny.

Now the level design in the campaign is some of the best I've ever seen an FPS campaign do. Every single level is fantastic and not a single one has a dull moment. Most levels usually have a unique, yet fun gimmick that doesn't overstay its welcome and makes the level all the more interesting. My personal favorite level has got to be Effect and Cause, but I won't even spoil the gimmick of the levels since that's half the fun. The settings of each level are really unique as well such as a factory that builds houses and combat simulators, broken down towns and facilities, jungles, and much more. It's all very fun and I always love how devs in FPS games give you multiple routes and paths to make levels non-linear. Non-linear FPS games are a rarity. Linear FPS games aren't bad by any mean because games like Halo are mostly linear with their level design, but still manage to have great level design. Non-linear FPS games are just refreshing with games like BioShock and DOOM.

To talk about the gameplay, I'm going to move on the the multiplayer which is one of my favorite multiplayer games of all time. Now the gameplay is also absolutely amazing and has the best kind of player movement. Jumping, sliding, wall running, and the pilot abilities offer for some great maneuverability. The movement in the game never gets old and I love it. Each gun in the game also feels very distinct, balanced, but fun to use. My personal favorite weapon is the mastiff shotgun. And the Titans themselves are also extremely fun to use and are very balanced and different. The Ion, Tone, Northstar, Ronin, Scorch, Legion, and Monarch are all amazing. The Ion is a medium weight titan based around laser ion weapons, the Tone is also a medium weight titan uses a 40mm Canon and missiles, the Northstar is a fast but low HP titan and the game's sniper class and my main along with the Ion, the Ronin is also a light weight titan and is a close ranged shotgunner class that also uses a sword for its melee attacks, the Scorch is a heavy titan that has entirely fire based attacks, the Legion is also a heavy weight titan that uses a big mini gun and all of his abilities are based around that mini gun, and the Monarch which was a free DLC titan is a medium weight titan that bases its abilities around upgrading her hardware and powers. Another thing I love about each titan is that they all have distinct voices and personalities that makes them feel like characters. It's a really nice detail.

The customization is also a huge step up from the first Titanfall. While there's a lot to be desired, it's not a huge issue. I would have liked something similar to Halo wear you can customize each individual armor piece instead of getting a pre-set pilot appearance depending on your ability. The most you can do is customize skins of your armor, weapons, and titans. The abilities for the pilots are really fun to use. My personal favorite is the grappling hook and the stim because of how much momentum each of them gives you. It's unfortunate the Cooper in the campaigns is limited to the cloaking ability and you can't use any of the other powers, but it ain't a huge problem. I also prefer how Titanfall 2 gives 7 different Titans to use that where you can lightly customize perks instead of the case of Titanfall 1 where there are only 3 Titans of the three different types of weight I mentioned and you can literally customize everything about them including what weapons and powers they us. I prefer how it works in Titanfall 2 because you at least know what to expect from each titan you see since it's divided up by class so you're familiar with how each titan works. In the first game it made titan encounters very unpredictable.

Overall, Titanfall 2 is a masterpiece in the FPS genre and one of the most underrated games I've played in a years. This game sold terribly because of EA's dumb marketing and this game more than deserves a sequel. This quickly became a favorite of mine and I can't help but recommend it. It goes on sale often and it's more than worth it. I really hope Respawn gets around to making Titanfall 3.

10/10

This review contains spoilers

This game surprised the hell outta me. Persona 5 Royal is my favorite game of all time and all I really wanted from this game was a memorable adventure with the Phantom Thieves and it delivered and then some.

The story isn't as good as it's predecessors but I really like it for what it is. The beginning three Jails in this game will remind P5 fans of similar situations in the main game. A lot of people didn't like this because it felt too similar but I personally I love it. I think it was a really intelligent move because we've seen these characters have grown and get to see more of that side in this game. With Alice's Jail we get to see that she's not gonna back down and let people be manipulated and hurt after her experiences with Kamoshida. With Natsume's Jail you get to see Yusuke being reminded of his troubled time with Madarame but he eventually overcomes that and gives Natsume a harsh lesson. Not telling him to give up on writing but try again and make something you can truly be proud of. I really liked this part of the game because Yusuke's character shines so brightly here. I wasn't the biggest Yusuke guy in Royal, I didn't hate him or anything but I didn't have a strong feeling about him. Then to top it all off it has a banger boss fight.

In Mariko's Jail, Haru finally gets the spotlight she has deserved for so long and only made me love her even more. I love that Mariko has a history with Haru and you get to learn more about her past. Another thing I like is that the game isn't afraid to talk about Okumura, Haru's dad. In general the game does that very well which I appreciate since some spin-offs don't like referencing the source material very weirdly.

After that it's the obligatory Beach episode which was pretty fun. After that there's a cool scene where all the residents of Okinawa are out with pitchforks looking for the gang which was really eerie but also really funny in retrospect. The atmosphere was just great. Anyways the Jail is quite short but you start learning more about the games mysteries so it was nice to get some answers. The final boss of this area was pretty underwhelming but we did get that now iconic moment with Ryuji finally saying Fuck out loud, so that was pretty hype.

After this is one of the most memorable passages of the game. Akane, Zenkichi's daughter's Jail. This was just executed so damn well. From Zenkichi and Akane having a real heart to heart moment trying to figure out where it all went wrong to the final boss where we fight shadow versions of ourselves. It was just amazing. I love when Futaba and Zenkichi have to storm the Jail by themselves since the rest of the Phantom Thieves were caught it was just really cool. Zenkichi's awakening was also badass.

After this is another high point in the game. Akira Konoe's Jail. This was just a blast through and through. The theme and setting of the Jail is really great and iconic. In my opinion Konoe's is one of p5's best villains, he was just so memorable and a great character. Now I do like Shido but I feel like this is what Shido should've been. Shido is ultimately a mustache twirling villain which isn't necessarily a bad thing but a little bit disappointing as a final boss. The mech fight with Konoe is awesome but that's not even the best part. The next part of the battle opens with Konoe's mech blowing up but he manages to get out and walks away from the explosion Power Rangers Style and it fits so well thematically and is just badass, especially with Counterstrike starting up at the same time with Lyn killing it. It's just such an incredibly hype moment. Overall this was my favorite part of the game by far.

The last two dungeons were really short and just meant to wrap up the story. From a gameplay point of view they're extremely disappointing with them being very short but just filled to the brim with enemies, no puzzle to solve just a straight shot to your destination. From a story point of view it's quite good. You find out Ichinose is the creator of Sophia (who didn't predict that) and fight God Emma which was actually really cool. The final boss for this game is just awesome with every single party member playing some sort of role to bring down the big bad. I also really like the final blow cutscene as opposed to P5 Vanilla or P5R. In those two it's just Joker dealing the final blow but here everyone comes together to do a combo attack and was just hype.

The characters new and old are all pretty good in this game. Everybody has their moment some are big some are small but they do get it. Ann has the Alice arc, Yusuke has the Natsume arc, Haru has the Mariko arc, Futaba has her moment when she and Zenkichi raid the Kyoto Jail, Zenkichi has his own with the Akane arc, Sophia has hers with the penultimate Jail, Makoto has hers with Zenkichi as she frequently explained how Akane might be feeling having been in a similar position, Morgana and Ryuji both have theirs in the Okinawa Jail where they defend Sophia and pop off on the warden.

Zenkichi is a big favorite of mine and Sophia was another wonderful addition. Ichinose and Konoe are both top tier villains.

The music bangs in classic Persona 5 fashion with Lyn especially popping off. The opening theme "You are Stronger" was stuck in my head during the long months we were waiting for this game and rightly so. The Voice Acting is really good with special mention for Zenkichi and Sophia's VA. Zenkichi's personality popped off the screen and Sophia progressively sounds less and less robotic which was a nice touch and this is especially apparent during her confrontation with Ichinose. The only issue with the audio is some of the mixing. I realize that recording had to be done during the Pandemic with everyone having different home studios but it can be a little jarring. Sometimes Ryuji is going at full blast but I can barely hear Morgana. Nothing major given the circumstances but a little off putting.

This was my first experience with a Musou game and I loved it. It was a wonderful collaboration with the traditional Musou formula mixed with the turn based combat of Persona. The level design was very fun and open. Lot of very nice combos and movement options. Overall I had a good time with it and I'm interested in getting into some other games of this genre.

This was an extremely memorable Summer with the Phantom Thieves and I'm glad I played this game. Made me love some of my favorite characters even more while introducing me to new ones. It had very satisfying gameplay and made me appreciate a new genre.
9/10

TAMANEGI FLAVA
WISH I WAS A PLAYA
I’M A TAX PAYER
NEED A GOOD LAWYER

better than friday night funkin

Alright, I gotta say it. Mass Effect 3's Citadel DLC is my favorite DLC of all time to any video game for some many reasons. It's absolutely amazing. It has everything I didn't even know I wanted in Mass Effect and is the peak of Mass Effect 3's content. I always play this DLC last right before the final arc of the game to really make this feel like a well deserved break for Shepard and his friends, also because by the point I start it in the game every single one of Shepard's crew and friends are available to be interacted with in the DLC.

The main story for the DLC is so stupid, but the game absolutely OWNS it. The basic set up is that Shepard gets ambushed at a restaurant while on shore leave getting dinner with dinner with Joker and the person who attacks is, well, I don't want to spoil it. The game never takes it seriously though, is very self aware, and always makes fun of how ridiculous it is. And the character who individually meets up with you after the attack on the restaurant to group up with you is whoever you romance (In my case, Tali) which is great for more dialogue and chemistry and even Wrex FINALLY returns as a party member and the last time he was a squad member was in Mass Effect 1.

Now character interaction in the Mass Effect trilogy has always been amazing, especially in Mass Effect 3, and this DLC takes it to a whole new level. Every single character party member you've met within the trilogy gets their time to shine or some screen time and even more time for Shepard and their partner's relationship to further develop. Not do the characters only interact a lot during the main story of the DLC, but they especially have time to interact during the other bulk of the DLC. The party.

The party is amazing. You get to invite everyone. All previous and current party members in the trilogy and even a few of the Normandy crew which is also great. Hell, you even get to choose what kind of party you want. You can choose a loud party, a quiet and relaxed party, a loud party that can go quiet, or a quiet party that can go loud. There's a lot of options. The writing in the DLC within the party is also amazing. There's a lot to laugh about and the chemistry between every character interacting is superb. From Garrus and Zaeed planning to trip up Shepard's apartment with booby traps, to EDI and Kaidan arguing over how to make curry with Grunt complaining for some food, to Tali acting out the noises of the ship and somehow managing to be even more hilarious and adorable while being drunk, and Kasumi scaring the hell out of everyone by sneaking around. It's hilarious and there's a lot of energy to it with lots of dialogue, and even more with Shepard interacting with them all. It's an hour of great fun and hilarious interaction. And it all ends perfectly.

Citadel also adds a completely new area to explore around your apartment. A casino to gamble, an arcade to play a beat 'em up or use a claw machine, or even a fun as hell combat arena where you can use not only all your party members from Mass Effect 3, but you can use all the party members that weren't usable since Mass Effect 2 which is really awesome. There's difficulty modifiers, lots more party members, different enemy types, it's really fun.

Believe it or not, there's even more. You can even hang out with every member individually and it's great. You can either spend time with them in your apartment or even out in the town for a night out. This goes from being a wingman for Garrus by getting him a date, witnessing one of Kasumi's heists, helping Zaeed get something from the claw machine, spending time at home with Liara, or a romantic movie night with Tali. It's jam packed with plenty of interactions and characters to spend time with.

This DLC really is the swan song for the Mass Effect trilogy and this really seems like a "thank you" to the fans as this was the final piece of Mass Effect content before the dreaded Andromeda. I can't explain how much this DLC carries my experience with the trilogy. It's absolutely amazing. Keelah se'lai.

10/10

sips Pepsi®
"Now that's a good Pepsi®"

This review contains spoilers

WHEN THE IMPOSTER IS SUS
doo-doo-doo-doo-doo-doo-doo-duh-doo-doo-doo

⠀⡯⡯⡾⠝⠘⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢊⠘⡮⣣⠪⠢⡑⡌
⠀⠀⠀⠟⠝⠈⠀⠀⠀⠡⠀⠠⢈⠠⢐⢠⢂⢔⣐⢄⡂⢔⠀⡁⢉⠸⢨⢑⠕⡌
⠀⠀⡀⠁⠀⠀⠀⡀⢂⠡⠈⡔⣕⢮⣳⢯⣿⣻⣟⣯⣯⢷⣫⣆⡂⠀⠀⢐⠑⡌
⢀⠠⠐⠈⠀⢀⢂⠢⡂⠕⡁⣝⢮⣳⢽⡽⣾⣻⣿⣯⡯⣟⣞⢾⢜⢆⠀⡀⠀⠪
⣬⠂⠀⠀⢀⢂⢪⠨⢂⠥⣺⡪⣗⢗⣽⢽⡯⣿⣽⣷⢿⡽⡾⡽⣝⢎⠀⠀⠀⢡
⣿⠀⠀⠀⢂⠢⢂⢥⢱⡹⣪⢞⡵⣻⡪⡯⡯⣟⡾⣿⣻⡽⣯⡻⣪⠧⠑⠀⠁⢐
⣿⠀⠀⠀⠢⢑⠠⠑⠕⡝⡎⡗⡝⡎⣞⢽⡹⣕⢯⢻⠹⡹⢚⠝⡷⡽⡨⠀⠀⢔
⣿⡯⠀⢈⠈⢄⠂⠂⠐⠀⠌⠠⢑⠱⡱⡱⡑⢔⠁⠀⡀⠐⠐⠐⡡⡹⣪⠀⠀⢘
⣿⣽⠀⡀⡊⠀⠐⠨⠈⡁⠂⢈⠠⡱⡽⣷⡑⠁⠠⠑⠀⢉⢇⣤⢘⣪⢽⠀⢌⢎
⣿⢾⠀⢌⠌⠀⡁⠢⠂⠐⡀⠀⢀⢳⢽⣽⡺⣨⢄⣑⢉⢃⢭⡲⣕⡭⣹⠠⢐⢗
⣿⡗⠀⠢⠡⡱⡸⣔⢵⢱⢸⠈⠀⡪⣳⣳⢹⢜⡵⣱⢱⡱⣳⡹⣵⣻⢔⢅⢬⡷
⣷⡇⡂⠡⡑⢕⢕⠕⡑⠡⢂⢊⢐⢕⡝⡮⡧⡳⣝⢴⡐⣁⠃⡫⡒⣕⢏⡮⣷⡟
⣷⣻⣅⠑⢌⠢⠁⢐⠠⠑⡐⠐⠌⡪⠮⡫⠪⡪⡪⣺⢸⠰⠡⠠⠐⢱⠨⡪⡪⡰
⣯⢷⣟⣇⡂⡂⡌⡀⠀⠁⡂⠅⠂⠀⡑⡄⢇⠇⢝⡨⡠⡁⢐⠠⢀⢪⡐⡜⡪⡊
⣿⢽⡾⢹⡄⠕⡅⢇⠂⠑⣴⡬⣬⣬⣆⢮⣦⣷⣵⣷⡗⢃⢮⠱⡸⢰⢱⢸⢨⢌
⣯⢯⣟⠸⣳⡅⠜⠔⡌⡐⠈⠻⠟⣿⢿⣿⣿⠿⡻⣃⠢⣱⡳⡱⡩⢢⠣⡃⠢⠁
⡯⣟⣞⡇⡿⣽⡪⡘⡰⠨⢐⢀⠢⢢⢄⢤⣰⠼⡾⢕⢕⡵⣝⠎⢌⢪⠪⡘⡌⠀
⡯⣳⠯⠚⢊⠡⡂⢂⠨⠊⠔⡑⠬⡸⣘⢬⢪⣪⡺⡼⣕⢯⢞⢕⢝⠎⢻⢼⣀⠀
⠁⡂⠔⡁⡢⠣⢀⠢⠀⠅⠱⡐⡱⡘⡔⡕⡕⣲⡹⣎⡮⡏⡑⢜⢼⡱⢩⣗⣯⣟
⢀⢂⢑⠀⡂⡃⠅⠊⢄⢑⠠⠑⢕⢕⢝⢮⢺⢕⢟⢮⢊⢢⢱⢄⠃⣇⣞⢞⣞⢾
⢀⠢⡑⡀⢂⢊⠠⠁⡂⡐⠀⠅⡈⠪⠪⠪⠣⠫⠑⡁⢔⠕⣜⣜⢦⡰⡎⡯⡾⡽

This review contains spoilers

This will be my first review that will contain spoilers, so just keep that as a warning.

Well, it's now the 4 year anniversary since the release of Persona 5 in the west so I thought I'd celebrate with a full review of the game and give my thoughts. To some, a 7/10 might seem like heresy, but I still thoroughly enjoyed this game. Unfortunately, I just didn't enjoy it as much as a lot of other people even though I still think it's pretty good.

So I'm actually going to first talk about when I received this game. It was a birthday gift I got on October 2019. I honestly had no clue what this game was about at the time and had barely heard of it even though I was into Smash at the time when Joker released as DLC. My friend that gave it to me hadn't even played the game either, he just heard it was good. I played the intro, thought it was cool, then I didn't touch it again until February of 2020 and I was kind of on and off with it around that time and eventually finished it in June with an overall positive experience.

Now let's start with the story. To be frank, it starts off pretty good. It kind of just throws you into the mix of teaching you the mechanics early on pretty briefly with this cool casino setting and mysterious characters talking in your ear. You learn about interacting with the environment, stealth, and combat. The visuals in the intro and cutscenes it shows are very stunning and very well animated. It all leads up to the interrogation scene for which it allows you to pick your characters name (I chose Nate Higgers lol) and it introduces the interrogator who is a pivotal character throughout the story as she explains to the main character, and to an extent the player, their background overall. In general, it's a pretty good narrative hook.

Eventually the story continues introducing more characters as the story is explained through sequences that are in context supposed to act as flashbacks as the Joker is supposed to be telling the interrogator, Sae Nijiima, the events leading up to his interrogation. As the story continues, more favorites are introduces suck as Sojiro, Ryuji, and Ann as well as some not so favorite characters like Morgana. The whole first arc surrounding the villain Kamoshida is pretty good. He's a good villain and seeing characters such as Ryuji and Ann grow was pretty nice. However, there is one very big glaring issue with this first arc and it's not really the story. It's the constant damn tutorials. This is the most aggressive game I've seen when it comes to tutorials and it never even lets you turn them off. It's so obnoxious and to my knowledge it doesn't even turn off during NG+. Though despite that problem I have, it's a pretty fun first part of the game.

The second part with Madarame is also pretty good. It's one of my favorite parts of the game. I honestly really like the dungeon and it also introduces by far my favorite character from the game. Yusuke. I just love the guy. He's so eccentric, weird, and he's just a cool dude. I'm really glad the writers didn't decide to give him a generic pretentious artist personality. I thought Madarame was also a decent villain. Not really many complaints from this part of the game, it's honestly pretty great.

The third part of the game revolves around the new villain Kaneshiro and new party member Makoto Nijiima. Gonna be honest, this is where I think the story starts to go down hill for a few reasons. The first reason why I find this part of the story to be a lot weaker is that unlike the previous two villains, Kaneshiro barely has any connection to Makoto that feels natural. Kaneshiro is kind of just some random mob leader who isn't even well developed that Makoto just gets involved with because of her obsession over catching the Phantom Thieves. This arc feels a lot less personal to Makoto's character whereas Kamoshida and Madarame had a far better relation to each respective character from the previous arcs. Kaneshiro is just a weak villain overall. The dungeon and level design itself at least is honestly pretty great and fun.

Now extending on from Kaneshiro's arc, I'm going to talk a bit about Makoto's character. I personally don't like her very much. Now, she's not the worst character and she does have her moments, but her writing is inconsistent. She's first presented as an assertive, no-nonsense, and serious kind of girl and I honestly liked that. She could offer a potentially interesting dynamic to the team and she does for a little while, however when her part of the story ends she just becomes another yes-man for the main character and offers nothing interesting to the group. For a character who's supposed to be student council president, her role is just disapointing. It would have been great if she provided some semblance of conflict with the group or main character if there were disagreements for plans and such. Also her whole arc during the Kaneshiro part of the game about her being told she's "useless" just felt very shoehorned into the story to make the player feel bad for her. In the end, she honestly just feels like another character for Joker to date. There's also a really stupid scene later on where Makoto and the rest of the team were inside a house and the power randomly cut out. For some reason Makoto gets all scared and clings to Joker's leg because she's afraid of the dark? So you're telling me a 17 year old student council president badass is afraid of the dark, really? The scene overall was just really stupid. At least other characters I don't like such as Morgana and Akechi are somewhat consistent.

The next part of the story is a bit better. It introduces Futaba, Sojiro's adoptive daughter, and she's a likable character. I do think her whole constant video game references thing gets really annoying, but other than that I think she's pretty good. It makes for a neat narrative twist that Futaba is actually the antagonist of this story arc where it's more about her trying to face her own demons and the Phantom Thieves have to help her overcome it. It gets pretty sad at times. It's just a shame that the actual dungeon surrounding Futaba kind is very mediocre. It's just really boring and not that fun to playthrough and it's mainly the story part that carries the section. However, I do think later on the reveal behind Futaba's depression is kind of dumb. It makes sense at first though. She's obviously depressed that her mother is dead, that would make anyone sad of course, but Futaba basically believes that she's responsible for her mother's death and we don't learn why until later on. Apparently the Japanese government that Futaba's mother was working for had some scientific breakthrough relating to the metaverse and the government wanted her silenced, so they decided to frame her death and blame it on Futaba? It doesn't seem realistic at all. Why would a government blame the death of one of their workers, on their child? It's painfully forced because the game is trying so hard to push this "adults bad" theme. Overall though, this section was decent.

The fifth part of the game is by far the worst. Pretty much everything about it is awful. The story, the writing, the dialogue, the dungeon, the shoehorned themes are even worse. For some reason they deicide to open this arc with Morgana making fun of Ryuji for no reason and the only time Ryuji really bites back he called Morgana useless. Then, Morgana runs off like a little bitch because his little feelings are hurt. Then, as typical Persona 5 writing happens, everyone bullies Ryuji for doing something that wasn't even in his control. Then there's this really boring section where you have to go looking around for Morgana. Then, you discover a palace that belongs to this businessman named Okumura. Father to Haru Okumura, the next party member. I don't really have too much of a problem with Haru, but she's just extremely underdeveloped no thanks to the writers putting the focus on Morgana instead. Haru for some reason already found Morgana while he was in the middle of his tantrum and somehow Haru already has the appearance of a thief with no build up. Then a few minutes later, she has her persona awakening and at that point it was just forced in with no build up. I'll say though one of the best parts about this arc is watching Morgana get kicked in the ribs by Haru's fiancé. He's honestly just hilariously stupid and I kind of love it. He's a mini boss in the game, but he's so cliche that I can't help but find it entertaining. The actual level design of Okumura's palace though is just downright one of the worst levels I've ever played in a video game. Extremely long and boring hallways with very arbitrary and poorly thought out puzzles with a really stupid maze. The boss was also just really terrible. Now, Persona 5 doesn't really have amazing bosses per se, but they get the job done and are well designed for the most part. But Okumura's boss is one of the worst. They also try to shoehorn in this theme where all of the employees under Okumura are overworked and underpaid, so they're presented within the palace as robots. It's not subtle with its message in the slightest. Morgana also got this pointless character arc that should have been saved for Haru since she had like no development at all.

Though thank god that piece of shit was immediately followed by the BEST part of the game. The entirety of Nijiima's dungeon is like a 10/10. Not only do you have everyone on your team up to that point, but you also get to use Akechi in your team and he's very fun to use. Even though I don't like Akechi and we'll get to that later, he's still a welcome addition to the team even though it's short lived. The dungeon itself is masterfully designed, fun, the story around it is decent because it revolves around the interrogator and it eventually comes full circle with the intro of the game which feels very satisfying. It also at leads up to an admittedly neat twist at the end of Joker's interrogation. Honestly, I don't even have too much to say about this part of the game. It's just great.

The seventh and kinda final dungeon is fine. It's hard to top the previous dungeon and the main villain, Shido, is honestly pretty bad. He's not very well written at all. The actual design of the dungeon is hit or miss, but it's just way too long and boring at times. It all ends up leading to a part where Akechi confronts you and the dialogue is just awful and there's this terrible twist where it's revealed that Akechi is just Shido's son. Why? Forced drama, that's why. It offers almost no story significance and Akechi overall is just a melodramatic character. He does have a kind of cool boss fight, but after that his scene where he was killed off was just hilariously bad honestly. Shido's boss fight was also just boring at long and the only reason I kind of like it is for the memes and how similar he looks to Senator Armstrong from Metal Gear Rising.

At the end of Shido's dungeon there's this great cutscene where Ryuji sacrifices himself to save the rest of the team. It's a great cutscene and next scene after the characters are mourning him, he comes back and it kind of invalidates what just happen. They never even address how he survived either, however that's the least of my problem in that scene. Instead, all the female characters beat the shit out of him because he lived? Shouldn't they be fucking happy he's alive after they cried? In my opinion I think Ryuji should have died in the scene. Honestly, it would have been a really interesting writing decision and could have been for some really good internal conflict within the team. I would have rather they did that.


Now, the actual final section of the game is pretty good. Mementos Depths is alright, I don't that much to say about it design wise and I didn't find it to be all that bad. The final section leading up to fighting the final boss and entering the Velvet Room with the twist of Igor actually being an imposter (sus) was pretty neat. All the characters also had this moment where you talk with them to encourage them to help you fight on to go face the final boss. It goes on for a bit too long though. The final boss is kind of mediocre, but the music was pretty awesome at least and everything after the final boss where everything is slowing down was a pretty nice break. And the actual ending cutscene was really great and it was nice to see how all the characters came all this way and it felt for a pretty satisfying ending.

Now I got the main story out of the way, I'd like to address a few other things. I don't think I really need to mention that I love the art design. It's fantastic and the character designs are also amazing and very memorable. It's a very stylish game and I can't imagine how much the artists busted their asses to get everything together to make all the menus seamlessly flow together. Mementos is an addition to the game I didn't care about, but it didn't really bother me too much. Some of the confidants are also pretty good. Some are meh, but the ones with Ryuji, Ann, Sojiro, and especially Yusuke were highlights for me personally. The soundtrack is also pretty great and chances are even if you haven't played the game you've probably heard it somewhere before. Some tracks such as Whims of Fate, Life Will Change, Wake up, get up, get out there, and more make for some great tracks to listen to while on a run. Though the music is painfully overused. Not the ones I previously mentioned, but a lot of the tracks in the game are re-used so many times that it got downright annoying. Mainly the battle theme Last Surprise and that kind of sucks since the song is actually good, but it just got annoying because of how much it's used. In my opinion, music in video games should be used sparingly and be saved for the best parts of the game. The weird part is that Persona 5 actually does this with the palace themes and the boss music. It's mainly the over world and music that plays during dialogue that gets really annoying to hear over and over again.

Despite all my many criticisms, Persona 5 is still a worthwhile experience with very entertaining characters, gameplay, levels, music and side content. I personally don't enjoy the overall story and writing, but I know a lot of people do really like it. A lot of these issues don't bother other people and more power to them. I'd recommend this game to any fan of JRPGs or someone looking to get into them. It's a lot of people's favorites.

7/10

And finally my time with Fallout: New Vegas has come to an end. I've owned this game since 2019, but I could never really get into it at the time which I sort of regret since I only really got into it last month. I've always heard this is considered to be the best Fallout game, though I can't say since it's my first Fallout, I can probably see why. This is one of the best RPGs I've ever played.

The RPG mechanics are very deep and give lots of variety on every quest. There's always more than one solution on a quest and there's no better example than likely the first quest you'll come across in your first town of Goodsprings. You can convince characters in conversations or bypass certain parts of a quest with stat checks of speech, science, medicine, barter, guns, energy weapons, explosives, etc. And all of those stats I mentioned are essential to leveling when building a character. Personally, I invested in a speech/guns character in my playthrough.

Patrolling the Mojave in New Vegas almost makes you wish for a nuclear winter... Okay, joking aside, the Mojave is a great open world to explore. It's not one of the best open worlds I've seen since a lot of areas are blocked off and restricted for a variety of reasons, but it's still fun to explore. The Mojave wasteland is rich with things to do, people to meet, and quests to complete with lots of loot to plunder.

The companions are one of the best parts about Fallout: New Vegas. While I didn't complete all their side quests, they were really fun to recruit, fight along side them, learn about them, understand their opinions about the many factions such as the NCR and Caesar's Legion, and do their personalized quests. The characters have a lot of variety and interesting stories to learn. My personal favorites were Cass and Raul.

Now the gameplay is really where Fallout: New Vegas gets iffy. The game was developed in 18 months and never really got the proper polish it needed. It was built from the same engine Fallout 3 was built on called Gamebryo and at this point, it's very outdated. Yes, the game did come out in 2010 and most games from that year do a good job of remaining polished, Fallout: New Vegas is far from it. The game on the PC version at least is prone to crashing a lot for many reasons. Sometimes loading a new area can cause the screen to freeze or load continuously which would force me to restart my PC because I couldn't open the task manager or even alt+tab out. There were even times I couldn't even load a new save I made and it would just load forever, so I had to load an old save just to be in game to load that new one. The gunplay is also extremely janky and stiff. Don't get me wrong, there's a great variety of weapons to use, the shooting mechanics are average at best. New Vegas did add aiming down the sites because Fallout 3 didn't have that, but it still felt off. That doesn't mean it can't be fun though. V.A.T.S. really helps save the game and makes the shooting REALLY fun. Pausing the game and locking onto an enemy's body part and shooting it off is really satisfying and fun to watch.

The main story/quest, while not being the most original in concept, does a great job of motivating the player play and does a good job of setting the stage of what's to happen. The side quests are some of the highlights of the game. Some are throwaway and are good just for gaining some XP, but a lot others have multiple outcomes that can affect your reputation with certain factions and can make it fun. Fallout: New Vegas just might have the most varied endings I've seen in a video game. It's very impressive with what Obsidian has done.

The DLC I'd say is probably the highlight of my entire experience. Instead of treating each DLC like just another quest added to your marker, they're treating like their own individual small games with just as much variety in their endings as the main campaign. Dead Money was definitely my favorite because of its very personal story and amazing characters which are definitely my favorites from the game. Specifically Dean Domino, Dog, and Christine. The second DLC, Honest Hearts, is a good example for what a DLC should be. A great new open area to explore with interesting quests and characters. Honest Hearts has by far the best character in all of Fallout: New Vegas and possibly one of the best written characters in games, Joshua Graham. I won't spoil anything at all, you have to play Honest Hearts to really understand what makes him so great. Old World Blues was a surprisingly fun experience with very well written comedic humor and that made it fun on its own along with the open Big Empty location. And then there's Lonesome Road. Lonesome Road was my least favorite, but it had its moments especially with the main antagonist and ending. Overall, the DLC ranges from decent to absolutely amazing.

Fallout: New Vegas is an experience that will stick with me for a long time. While it unfortunately has many technical faults and can be pretty frustrating to play, it's a worthwhile experience for any fan of open world RPGs. This is also a great starting entry into the Fallout series if anyone is interested. Fallout: New Vegas has great characters, a vast open world, great quests, RPG mechanics, and choices that really matter. I'd highly recommend this game if you have it on PC. I played it through Steam, though I hear the GOG version is more stable. Be sure to download mods to help with the performance if you do. Not sure how it is on 7th gen consoles, but if that's your only way of playing it, you can't go wrong with Fallout: New Vegas.

10/10

This was a game I've heard a ton of good things about but I personally wasn't expecting a whole ton from it considering this was one of my first forays into the FPS genre. This game has a memorable story, great characters, and really solid and varied combat. The combat was always a ton of fun with just about a million ways to play this game. The story has possibly the biggest and most memorable twist in all of gaming and is still insane when I think about it. Andrew Ryan is a fantastic Villain with an immortal line "A man chooses, a slave obeys". The artstyle is simply timeless. The Music is also very solid and the audio logs give some great insight and are a great storytelling device. This game is great and is among the greatest games ever made. If you're a fan of FPS games or are looking for an entry point into the genre, this is a great starting point.
9/10

The reason that I became interested in this game was because of the Baka Mitai meme back in the Summer. Now it is one of my favorite games of all time with one of the most gripping narratives I've seen.

The Story is so well crafted with plot twist after plot twist in the second half. The game starts with Kiryu out on a collection and roughing up a guy in an alleyway. Eventually it is learned that the guy took a bullet to the head and died in that alleyway. Kiryu is trying to clear his name but that is only one of the many dimensions of this story. Majima's story starts with one of the most engaging introductions to a character. He is a manager of a Hostess Club and there is a customer making a ruckus. He handles it with lots of dignity and respect for the customer, bystanders, and himself. Even when the customer tries fighting him. He then returns to his office to have a smoke and you can tell he'd rather being doing something else with his life and is stuck here by circumstance. Solid intros to the story and main characters here but once again, this story gets WILD.

The Gameplay is really solid and was always hype seeing Kiryu bust out an epic heat move. Both Majima and Kiryu play very differently so it really immerses you into the character you're playing as. Some of my favorite moments included some of the buildings you raid, it always had me at the edge of my seat. I absolutely understand if the gameplay gets repetitive for people who do a majority of the side-content and frankly I don't blame them. Personally I had a shit ton of fun.

The last major component of this game, the Side-Content. From the Substories, to equipment, minigames, and more, there was always something to do. The substories never failed to get me invested in a random ass character I just met, Or showing more of Kiryu/Majima personality, or just straight up hilarious. This game handles tone so well it's remarkable. One minute I'm really sympathizing with someone in a shtty situation and the next minute I'm protecting a Chad MoonWalking down the street. Also if you don't think Miracle Johnson is the best substory then Spoiler Alert: you're wrong.

Onto the smaller parts of the game that really define this as one of the best games I've played. The Writing is simply superb. The Voice Actors truly gave it everything they had and it showed. The music is just fantastic with bangers like Red Radical Rage or the more regretful Baka Mitai. All the characters, side characters included are so memorable and well written.

This game is truly a masterpiece and I implore you all to play it. The entire Kiryu Saga is currently all on Game Pass and is usually on sale on PSN so go give it a try. I don't usually like using this term but this is simply Peak Fiction.
10/10