Bio
Primo time waster. Perpetual game staller.
It's a miracle I finish anything.
Personal Ratings
1★
5★

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Replay '14

Participated in the 2014 Replay Event

Popular

Gained 15+ followers

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Full-Time

Journaled games once a day for a month straight

Best Friends

Become mutual friends with at least 3 others

On Schedule

Journaled games once a day for a week straight

Busy Day

Journaled 5+ games in a single day

Elite Gamer

Played 500+ games

Noticed

Gained 3+ followers

Roadtrip

Voted for at least 3 features on the roadmap

Liked

Gained 10+ total review likes

Shreked

Found the secret ogre page

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Disco Elysium
Disco Elysium
Bloodborne
Bloodborne
Outer Wilds
Outer Wilds
Final Fantasy X
Final Fantasy X
Red Dead Redemption 2
Red Dead Redemption 2

623

Total Games Played

033

Played in 2024

039

Games Backloggd


Recently Played See More

Signalis
Signalis

Jun 16

Elden Ring
Elden Ring

Jun 14

Let's School
Let's School

Jun 12

7 Days to End with You
7 Days to End with You

Jun 09

Destiny 2: The Final Shape
Destiny 2: The Final Shape

Jun 08

Recently Reviewed See More

It's OK...but as the finale of a 10-year saga, I find it lacking.

Look, if you're a Destiny fan that just wants more Destiny, go for it, the Final Shape is definitely that, more Destiny. Familiarity, it's a funny criticism to have, I guess, but there are flashes of something more interesting under the surface of this franchise, so this being the conclusion leaves a sour taste in my mouth. Not to get all snooty, but I feel as if there's massive overlap between those that find Endgame to be peak cinema and those that find this expansion to be peak gaming, which is fine, it's just not all that interesting to me. So much creative potential, all for it to conclude in the most bog-standard, predictable manner. No drama. No intrigue. No innovation. A creatively unmoving product, which is okay if all you want is that that you already have.

Many would instantly assume this game is dogshit on the basis that it's gacha, I'm calling this game dogshit because it's dogshit, plain and simple.

Look, Genshin and HSR are guilty pleasure games, so while I enjoy them, I also loathe them at the same time. Gacha is a disease that taints anything it touches, but I enjoy those games despite the model.

Hearing Wuthering Waves was a Genshin competitor, but with good combat, my interest was piqued. Genshin's combat, while interesting in its own right, hardly leaves any room for skill expression. Having now played a decent amount, it's clear that Wuthering Waves exists only as a decent combat system, the rest of the game attached is so abysmal, there is no realm in which anyone could even remotely compare it to Genshin. That's not to say it's not a Genshin clone, that much is certain, Wuthering Waves apes Genshin at literally every conceivable design decision. When you actually compare them as games though, it's the coughing baby vs. hydrogen bomb meme incarnate. Every single aspect of Genshin bar combat is superior and it's not even remotely close.

Looks-wise, Genshin is miles ahead of Wuthering Waves, more so from an art direction standpoint. Genshin is downright beautiful, especially in the newer areas of the game. Wuthering Waves' world is lifeless and dull, there has yet to be a single locale that has stood out or garnered even an ounce of recognition for its appearance. While a lot more subjective, character design is also much better in Genshin, I have yet to see a single character in Wuthering Waves that is not incredibly generic manhua slop with very little variety.

With the writing, Genshin is definitely not known for its storytelling prowess, but frankly, anything is better than the total shitshow that is Wuthering Waves. For starters, there's no beginning, you're just dropped into this dull world and suddenly a gang of generic waifus start salivating at your very existence, literally zero reason given whatsoever. You're summoned to the capital to meet the leader of the city, again, no reason whatsoever given, but when you get there, she's inexplicably on a fucking trip and will be gone for 3 days even though she just summoned you not 10 minutes prior?!? But wait! She's got a puzzle for you to solve in her absence which is just fuc-... I wrote more, but deleted because the point was dragging, the story is complete dogshit, we'll just leave it at that.

The open-world, oh boy the open-world, where to start... the problem is too systemic with Wuthering Waves to completely isolate and fully explain, but the process of exploration and navigating the world is just So. Fucking. Boring. The root cause is still likely the look of the game, the world is so dull, the enemies, while unique, aren't visually interesting. The puzzles are ripped straight out of early Genshin (when the game was a lot less interesting) and feel very unpolished. There are thousands of intangible details that just feel off, like a very cheap imitation. The reason I still play Genshin is because I enjoy exploring the beautiful locales that each come with new gimmicks, puzzles and enemies. Nothing is too mechanically difficult, so it's a meandering and meditative experience to explore the map. Since every aspect of the game is so well-crafted, it's effortless to explore every little nook and cranny even if it's not that experientially rich.

Even the combat isn't so clear-cut that it completely leaves Genshin in the dust. Yes, Wuthering Waves is much more frenetic, relying on twitch reactions during combat; it's deeply satisfying to parry and dodge bosses, stringing through characters using the intro/outro skills and animation cancels. The combat system allows for a lot more skill expression and as such, it's definitely the highlight of the game. That said, Genshin isn't necessarily horrid when it comes to combat, the reaction-based nature of combat is certainly less high-octane, but interesting, nonetheless. The problem lies in overworld enemy difficulty, nothing in Genshin is strong enough that a moderately built team can't absolutely eviscerate. I have yet to reach endgame, so I can't say for certain, but I have a sneaking suspicion that Wuthering Waves will run into this same issue. Outside of endgame bosses and game modes, you'll steamroll everything, resulting in the same problem Genshin has arrived at. Boss fights will likely always be superior in Wuthering Waves, hooray, it's got that going for it!

I could go down the line and list every little aspect, the worldbuilding, the character writing, the fucking music... it's all so much better in Genshin. Maybe it's unfair to compare Genshin and Wuthering Waves, Genshin is making billions and is closing in on its 4-year anniversary. That's what I would say, if Wuthering Waves didn't blatantly copy Genshin so egregiously at every single turn. If you're going to directly steal even pointless minute design decisions like arbitrarily discounting monthly pulls, you're opening yourself up for the comparisons, sorry, I don't make the rules.

At the end of the day, Wuthering Waves is a gacha which inherently stacks the deck against it; Genshin is able to overcome that blight with the competency it exudes at every turn, Wuthering Waves not so much. In constantly grasping and awkwardly trying to mimic the success of Genshin, Wuthering Waves has doomed itself to always live in its shadow, forever the "Genshin clone with slightly better combat" - a pathetic existence.

My eyes enjoyed this, and my brain felt satisfied. Slay the Princess isn't anything revolutionary, but it's a solid execution of the meta-style game a la Stanley Parable. I find the concept to be a bit cornball at this point, but Slay the Princess makes up for it with some stellar art and a compelling overarching mystery. Short and sweet. All in all, I'd say an evening well spent.